/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/core/animation/PendingAnimations.h" #include "sky/engine/core/animation/Animation.h" #include "sky/engine/core/animation/AnimationTimeline.h" #include "sky/engine/core/frame/FrameView.h" #include "sky/engine/core/page/Page.h" #include "sky/engine/core/rendering/RenderLayer.h" namespace blink { void PendingAnimations::add(AnimationPlayer* player) { ASSERT(player); ASSERT(m_pending.find(player) == kNotFound); m_pending.append(player); Document* document = player->timeline()->document(); document->scheduleVisualUpdate(); bool visible = document->page() && document->page()->visibilityState() == PageVisibilityStateVisible; if (!visible && !m_timer.isActive()) { m_timer.startOneShot(0, FROM_HERE); } } bool PendingAnimations::update() { Vector waitingForStartTime; Vector > players; players.swap(m_pending); for (size_t i = 0; i < players.size(); ++i) { AnimationPlayer& player = *players[i].get(); player.preCommit(); if (player.playing() && !player.hasStartTime()) { waitingForStartTime.append(&player); } } for (size_t i = 0; i < waitingForStartTime.size(); ++i) { if (!waitingForStartTime[i]->hasStartTime()) { waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); } } // FIXME: The postCommit should happen *after* the commit, not before. for (size_t i = 0; i < players.size(); ++i) { AnimationPlayer& player = *players[i].get(); player.postCommit(player.timeline()->currentTimeInternal()); } ASSERT(m_pending.isEmpty()); return false; } } // namespace