/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_ #define SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_ #include "sky/engine/tonic/dart_wrappable.h" #include "sky/engine/core/animation/AnimationEffect.h" #include "sky/engine/core/animation/AnimationPlayer.h" #include "sky/engine/core/dom/Element.h" #include "sky/engine/platform/Timer.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/wtf/RefCounted.h" #include "sky/engine/wtf/RefPtr.h" #include "sky/engine/wtf/Vector.h" namespace blink { class Document; class AnimationNode; // AnimationTimeline is constructed and owned by Document, and tied to its lifecycle. class AnimationTimeline : public RefCounted, public DartWrappable { DEFINE_WRAPPERTYPEINFO(); public: class PlatformTiming { public: // Calls AnimationTimeline's wake() method after duration seconds. virtual void wakeAfter(double duration) = 0; virtual void cancelWake() = 0; virtual void serviceOnNextFrame() = 0; virtual ~PlatformTiming() { } }; static PassRefPtr create(Document*, PassOwnPtr = nullptr); ~AnimationTimeline(); void serviceAnimations(TimingUpdateReason); // Creates a player attached to this timeline, but without a start time. AnimationPlayer* createAnimationPlayer(AnimationNode*); AnimationPlayer* play(AnimationNode*); Vector > getAnimationPlayers(); #if !ENABLE(OILPAN) void playerDestroyed(AnimationPlayer* player) { ASSERT(m_players.contains(player)); m_players.remove(player); } #endif bool hasPendingUpdates() const { return !m_playersNeedingUpdate.isEmpty(); } double zeroTime() const { return 0; } double currentTime(bool& isNull); double currentTime(); double currentTimeInternal(bool& isNull); double currentTimeInternal(); double effectiveTime(); void setOutdatedAnimationPlayer(AnimationPlayer*); bool hasOutdatedAnimationPlayer() const; Document* document() { return m_document.get(); } #if !ENABLE(OILPAN) void detachFromDocument(); #endif void wake(); protected: AnimationTimeline(Document*, PassOwnPtr); private: RawPtr m_document; // AnimationPlayers which will be updated on the next frame // i.e. current, in effect, or had timing changed HashSet > m_playersNeedingUpdate; HashSet > m_players; friend class SMILTimeContainer; static const double s_minimumDelay; OwnPtr m_timing; class AnimationTimelineTiming final : public PlatformTiming { public: AnimationTimelineTiming(AnimationTimeline* timeline) : m_timeline(timeline) , m_timer(this, &AnimationTimelineTiming::timerFired) { ASSERT(m_timeline); } virtual void wakeAfter(double duration) override; virtual void cancelWake() override; virtual void serviceOnNextFrame() override; void timerFired(Timer*) { m_timeline->wake(); } private: RawPtr m_timeline; Timer m_timer; }; friend class AnimationAnimationTimelineTest; }; } // namespace blink #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_