/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ #define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ #include "sky/engine/core/animation/AnimationEffect.h" #include "sky/engine/core/animation/AnimationNode.h" #include "sky/engine/core/animation/EffectInput.h" #include "sky/engine/core/animation/TimingInput.h" #include "sky/engine/wtf/RefPtr.h" namespace blink { class Element; class ExceptionState; class SampledEffect; class Animation final : public AnimationNode { DEFINE_WRAPPERTYPEINFO(); public: enum Priority { DefaultPriority, TransitionPriority }; static PassRefPtr create(Element*, PassRefPtr effect, const Timing&, Priority = DefaultPriority, PassOwnPtr = nullptr); // Web Animations API Bindings constructors. static PassRefPtr create(Element*, ExceptionState&); static PassRefPtr create(Element*, double duration, ExceptionState&); virtual ~Animation(); virtual bool isAnimation() const override { return true; } bool affects(CSSPropertyID) const; const AnimationEffect* effect() const { return m_effect.get(); } AnimationEffect* effect() { return m_effect.get(); } Priority priority() const { return m_priority; } Element* target() { return m_target; } void notifySampledEffectRemovedFromAnimationStack(); void notifyElementDestroyed(); protected: void applyEffects(); void clearEffects(); virtual void updateChildrenAndEffects() const override; virtual void attach(AnimationPlayer*) override; virtual void detach() override; virtual void specifiedTimingChanged() override; virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const override; private: Animation(Element*, PassRefPtr effect, const Timing&, Priority, PassOwnPtr); RawPtr m_target; RefPtr m_effect; RawPtr m_sampledEffect; Priority m_priority; friend class AnimationAnimationV8Test; }; DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnimation(), animationNode.isAnimation()); } // namespace blink #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_