/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/config.h" #include "sky/engine/v8_inspector/ScriptPreprocessor.h" #include "sky/engine/bindings/core/v8/ScriptController.h" #include "sky/engine/bindings/core/v8/ScriptSourceCode.h" #include "sky/engine/bindings/core/v8/ScriptValue.h" #include "sky/engine/bindings/core/v8/V8Binding.h" #include "sky/engine/bindings/core/v8/V8ScriptRunner.h" #include "sky/engine/core/frame/FrameConsole.h" #include "sky/engine/core/frame/FrameHost.h" #include "sky/engine/core/frame/LocalFrame.h" #include "sky/engine/core/inspector/ConsoleMessage.h" #include "sky/engine/wtf/TemporaryChange.h" namespace blink { ScriptPreprocessor::ScriptPreprocessor(const ScriptSourceCode& preprocessorSourceCode, LocalFrame* frame) : m_isPreprocessing(false) { RefPtr world = DOMWrapperWorld::ensureIsolatedWorld(ScriptPreprocessorIsolatedWorldId, DOMWrapperWorld::mainWorldExtensionGroup); m_scriptState = ScriptState::from(toV8Context(frame, *world)); v8::HandleScope handleScope(m_scriptState->isolate()); ASSERT(frame); v8::TryCatch tryCatch; tryCatch.SetVerbose(true); Vector sources; sources.append(preprocessorSourceCode); Vector > scriptResults; frame->script().executeScriptInIsolatedWorld(ScriptPreprocessorIsolatedWorldId, sources, DOMWrapperWorld::mainWorldExtensionGroup, &scriptResults); if (scriptResults.size() != 1) { frame->console().addMessage(ConsoleMessage::create(JSMessageSource, ErrorMessageLevel, "ScriptPreprocessor internal error, one ScriptSourceCode must give exactly one result.")); return; } v8::Local preprocessorFunction = scriptResults[0]; if (preprocessorFunction.IsEmpty() || !preprocessorFunction->IsFunction()) { frame->console().addMessage(ConsoleMessage::create(JSMessageSource, ErrorMessageLevel, "The preprocessor must compile to a function.")); return; } m_preprocessorFunction.set(m_scriptState->isolate(), v8::Handle::Cast(preprocessorFunction)); } String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const String& sourceName) { if (!isValid()) return sourceCode; return preprocessSourceCode(sourceCode, sourceName, v8::Undefined(m_scriptState->isolate())); } String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const String& sourceName, const String& functionName) { if (!isValid()) return sourceCode; v8::Handle functionNameString = v8String(m_scriptState->isolate(), functionName); return preprocessSourceCode(sourceCode, sourceName, functionNameString); } String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const String& sourceName, v8::Handle functionName) { if (!isValid()) return sourceCode; v8::Isolate* isolate = m_scriptState->isolate(); ScriptState::Scope scope(m_scriptState.get()); v8::Handle sourceCodeString = v8String(isolate, sourceCode); v8::Handle sourceNameString = v8String(isolate, sourceName); v8::Handle argv[] = { sourceCodeString, sourceNameString, functionName}; v8::TryCatch tryCatch; tryCatch.SetVerbose(true); TemporaryChange isPreprocessing(m_isPreprocessing, true); v8::Handle resultValue = V8ScriptRunner::callAsFunction(isolate, m_preprocessorFunction.newLocal(isolate), m_scriptState->context()->Global(), WTF_ARRAY_LENGTH(argv), argv); if (!resultValue.IsEmpty() && resultValue->IsString()) return toCoreStringWithNullCheck(resultValue.As()); return sourceCode; } } // namespace blink