/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/rendering/ImageQualityController.h" #include "core/frame/FrameView.h" #include "core/frame/LocalFrame.h" #include "platform/graphics/GraphicsContext.h" namespace blink { static const double cLowQualityTimeThreshold = 0.500; // 500 ms static ImageQualityController* gImageQualityController = 0; ImageQualityController* ImageQualityController::imageQualityController() { if (!gImageQualityController) gImageQualityController = new ImageQualityController; return gImageQualityController; } void ImageQualityController::remove(RenderObject* renderer) { if (gImageQualityController) { gImageQualityController->objectDestroyed(renderer); if (gImageQualityController->isEmpty()) { delete gImageQualityController; gImageQualityController = 0; } } } bool ImageQualityController::has(RenderObject* renderer) { return gImageQualityController && gImageQualityController->m_objectLayerSizeMap.contains(renderer); } InterpolationQuality ImageQualityController::chooseInterpolationQuality(GraphicsContext* context, RenderObject* object, Image* image, const void* layer, const LayoutSize& layoutSize) { if (object->style()->imageRendering() == ImageRenderingPixelated && image && (layoutSize.width() > image->width() || layoutSize.height() > image->height() || layoutSize == image->size())) { return InterpolationNone; } if (InterpolationDefault == InterpolationLow) return InterpolationLow; if (shouldPaintAtLowQuality(context, object, image, layer, layoutSize)) return InterpolationLow; // For images that are potentially animated we paint them at medium quality. if (image && image->maybeAnimated()) return InterpolationMedium; return InterpolationDefault; } ImageQualityController::~ImageQualityController() { // This will catch users of ImageQualityController that forget to call cleanUp. ASSERT(!gImageQualityController || gImageQualityController->isEmpty()); } // FIXME(sky): m_liveResizeOptimizationIsActive is never set to true. ImageQualityController::ImageQualityController() : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired) , m_animatedResizeIsActive(false) , m_liveResizeOptimizationIsActive(false) { } void ImageQualityController::removeLayer(RenderObject* object, LayerSizeMap* innerMap, const void* layer) { if (innerMap) { innerMap->remove(layer); if (innerMap->isEmpty()) objectDestroyed(object); } } void ImageQualityController::set(RenderObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size) { if (innerMap) innerMap->set(layer, size); else { LayerSizeMap newInnerMap; newInnerMap.set(layer, size); m_objectLayerSizeMap.set(object, newInnerMap); } } void ImageQualityController::objectDestroyed(RenderObject* object) { m_objectLayerSizeMap.remove(object); if (m_objectLayerSizeMap.isEmpty()) { m_animatedResizeIsActive = false; m_timer.stop(); } } void ImageQualityController::highQualityRepaintTimerFired(Timer*) { if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive) return; m_animatedResizeIsActive = false; for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) { it->key->setShouldDoFullPaintInvalidation(true); } m_liveResizeOptimizationIsActive = false; } void ImageQualityController::restartTimer() { m_timer.startOneShot(cLowQualityTimeThreshold, FROM_HERE); } bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderObject* object, Image* image, const void *layer, const LayoutSize& layoutSize) { // If the image is not a bitmap image, then none of this is relevant and we just paint at high // quality. if (!image || !image->isBitmapImage()) return false; if (object->style()->imageRendering() == ImageRenderingOptimizeContrast) return true; // Look ourselves up in the hashtables. ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object); LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0; LayoutSize oldSize; bool isFirstResize = true; if (innerMap) { LayerSizeMap::iterator j = innerMap->find(layer); if (j != innerMap->end()) { isFirstResize = false; oldSize = j->value; } } const AffineTransform& currentTransform = context->getCTM(); bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped(); // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image // is actually being scaled. LayoutSize scaledImageSize = currentTransform.mapSize(image->size()); LayoutSize scaledLayoutSize = currentTransform.mapSize(roundedIntSize(layoutSize)); // If the containing FrameView is being resized, paint at low quality until resizing is finished. if (m_liveResizeOptimizationIsActive) { // Live resize has ended, paint in HQ and remove this object from the list. removeLayer(object, innerMap, layer); return false; } // See crbug.com/382491. This test is insufficient to ensure that there is no scale // applied in the compositor, but it is probably adequate here. In the worst case we // draw at high quality when we need not. if (!contextIsScaled && scaledLayoutSize == scaledImageSize) { // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list. removeLayer(object, innerMap, layer); return false; } // If an animated resize is active, paint in low quality and kick the timer ahead. if (m_animatedResizeIsActive) { set(object, innerMap, layer, scaledLayoutSize); restartTimer(); return true; } // If this is the first time resizing this image, or its size is the // same as the last resize, draw at high res, but record the paint // size and set the timer. if (isFirstResize || oldSize == scaledLayoutSize) { restartTimer(); set(object, innerMap, layer, scaledLayoutSize); return false; } // If the timer is no longer active, draw at high quality and don't // set the timer. if (!m_timer.isActive()) { removeLayer(object, innerMap, layer); return false; } // This object has been resized to two different sizes while the timer // is active, so draw at low quality, set the flag for animated resizes and // the object to the list for high quality redraw. set(object, innerMap, layer, scaledLayoutSize); m_animatedResizeIsActive = true; restartTimer(); return true; } } // namespace blink