/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "sky/engine/core/dom/RenderTreeBuilder.h" #include "sky/engine/core/css/resolver/StyleResolver.h" #include "sky/engine/core/dom/Node.h" #include "sky/engine/core/dom/Text.h" #include "sky/engine/core/rendering/RenderObject.h" #include "sky/engine/core/rendering/RenderText.h" #include "sky/engine/core/rendering/RenderView.h" namespace blink { RenderObject* RenderTreeBuilder::nextRenderer() const { ASSERT(m_renderingParent); ASSERT(m_node); // Avoid an O(N^2) walk over the children when reattaching all children of a node. if (m_renderingParent->needsAttach()) return 0; for (Node* sibling = m_node->nextSibling(); sibling; sibling = sibling->nextSibling()) { if (RenderObject* next = sibling->renderer()) return next; } return nullptr; } RenderObject* RenderTreeBuilder::parentRenderer() const { ASSERT(m_renderingParent); return m_renderingParent->renderer(); } bool RenderTreeBuilder::shouldCreateRenderer() const { if (!m_renderingParent) return false; RenderObject* parentRenderer = this->parentRenderer(); if (!parentRenderer) return false; if (!parentRenderer->canHaveChildren()) return false; return true; } RenderStyle& RenderTreeBuilder::style() const { if (!m_style) m_style = toElement(m_node)->styleForRenderer(); return *m_style; } void RenderTreeBuilder::createRendererForElementIfNeeded() { ASSERT(!m_node->renderer()); if (!shouldCreateRenderer()) return; Element* element = toElement(m_node); RenderStyle& style = this->style(); if (style.display() == NONE) return; RenderObject* newRenderer = element->createRenderer(&style); if (!newRenderer) return; RenderObject* parentRenderer = this->parentRenderer(); if (!parentRenderer->isChildAllowed(newRenderer, &style)) { newRenderer->destroy(); return; } RenderObject* nextRenderer = this->nextRenderer(); element->setRenderer(newRenderer); newRenderer->setStyle(&style); // setStyle() can depend on renderer() already being set. // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. parentRenderer->addChild(newRenderer, nextRenderer); } void RenderTreeBuilder::createRendererForTextIfNeeded() { ASSERT(!m_node->renderer()); if (!shouldCreateRenderer()) return; Text* textNode = toText(m_node); RenderObject* parentRenderer = this->parentRenderer(); m_style = parentRenderer->style(); if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer)) return; RenderText* newRenderer = textNode->createTextRenderer(m_style.get()); if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { newRenderer->destroy(); return; } RenderObject* nextRenderer = this->nextRenderer(); textNode->setRenderer(newRenderer); newRenderer->setStyle(m_style.release()); parentRenderer->addChild(newRenderer, nextRenderer); } }