/* * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "flutter/sky/engine/platform/graphics/GraphicsContext.h" #include "flutter/sky/engine/platform/geometry/IntRect.h" #include "flutter/sky/engine/platform/geometry/RoundedRect.h" #include "flutter/sky/engine/platform/graphics/Gradient.h" #include "flutter/sky/engine/platform/graphics/skia/SkiaUtils.h" #include "flutter/sky/engine/platform/text/BidiResolver.h" #include "flutter/sky/engine/platform/text/TextRunIterator.h" #include "flutter/sky/engine/wtf/Assertions.h" #include "flutter/sky/engine/wtf/MathExtras.h" #include "third_party/skia/include/core/SkAnnotation.h" #include "third_party/skia/include/core/SkClipStack.h" #include "third_party/skia/include/core/SkColorFilter.h" #include "third_party/skia/include/core/SkData.h" #include "third_party/skia/include/core/SkDevice.h" #include "third_party/skia/include/core/SkPicture.h" #include "third_party/skia/include/core/SkRRect.h" #include "third_party/skia/include/core/SkRefCnt.h" #include "third_party/skia/include/core/SkSurface.h" #include "third_party/skia/include/effects/SkBlurMaskFilter.h" #include "third_party/skia/include/effects/SkCornerPathEffect.h" #include "third_party/skia/include/effects/SkLumaColorFilter.h" #include "third_party/skia/include/effects/SkPictureImageFilter.h" #include "third_party/skia/include/gpu/GrRenderTarget.h" #include "third_party/skia/include/gpu/GrTexture.h" namespace blink { struct GraphicsContext::CanvasSaveState { CanvasSaveState(bool pendingSave, int count) : m_pendingSave(pendingSave), m_restoreCount(count) { } bool m_pendingSave; int m_restoreCount; }; GraphicsContext::GraphicsContext(SkCanvas* canvas, DisabledMode disableContextOrPainting) : m_canvas(canvas) , m_paintStateStack() , m_paintStateIndex(0) , m_pendingCanvasSave(false) #if ENABLE(ASSERT) , m_layerCount(0) , m_disableDestructionChecks(false) #endif , m_disabledState(disableContextOrPainting) , m_deviceScaleFactor(1.0f) , m_regionTrackingMode(RegionTrackingDisabled) , m_trackTextRegion(false) , m_accelerated(false) , m_isCertainlyOpaque(true) , m_antialiasHairlineImages(false) , m_shouldSmoothFonts(true) { ASSERT(canvas); // FIXME: Do some tests to determine how many states are typically used, and allocate // several here. m_paintStateStack.append(GraphicsContextState::create()); m_paintState = m_paintStateStack.last().get(); } GraphicsContext::~GraphicsContext() { #if ENABLE(ASSERT) if (!m_disableDestructionChecks) { ASSERT(!m_paintStateIndex); ASSERT(!m_paintState->saveCount()); ASSERT(!m_layerCount); ASSERT(m_canvasStateStack.isEmpty()); } #endif } void GraphicsContext::resetCanvas(SkCanvas* canvas) { ASSERT(canvas); m_canvas = canvas; m_trackedRegion.reset(); } void GraphicsContext::setRegionTrackingMode(RegionTrackingMode mode) { m_regionTrackingMode = mode; if (mode == RegionTrackingOpaque) m_trackedRegion.setTrackedRegionType(RegionTracker::Opaque); else if (mode == RegionTrackingOverwrite) m_trackedRegion.setTrackedRegionType(RegionTracker::Overwrite); } void GraphicsContext::save() { if (contextDisabled()) return; m_paintState->incrementSaveCount(); m_canvasStateStack.append(CanvasSaveState(m_pendingCanvasSave, m_canvas->getSaveCount())); m_pendingCanvasSave = true; } void GraphicsContext::restore() { if (contextDisabled()) return; if (!m_paintStateIndex && !m_paintState->saveCount()) { WTF_LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty"); return; } if (m_paintState->saveCount()) { m_paintState->decrementSaveCount(); } else { m_paintStateIndex--; m_paintState = m_paintStateStack[m_paintStateIndex].get(); } CanvasSaveState savedState = m_canvasStateStack.last(); m_canvasStateStack.removeLast(); m_pendingCanvasSave = savedState.m_pendingSave; m_canvas->restoreToCount(savedState.m_restoreCount); } void GraphicsContext::saveLayer(const SkRect* bounds, const SkPaint* paint) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->saveLayer(bounds, paint); if (regionTrackingEnabled()) m_trackedRegion.pushCanvasLayer(paint); } void GraphicsContext::restoreLayer() { if (contextDisabled()) return; m_canvas->restore(); if (regionTrackingEnabled()) m_trackedRegion.popCanvasLayer(this); } void GraphicsContext::setStrokePattern(PassRefPtr pattern) { if (contextDisabled()) return; ASSERT(pattern); if (!pattern) { setStrokeColor(Color::black); return; } mutableState()->setStrokePattern(pattern); } void GraphicsContext::setStrokeGradient(PassRefPtr gradient) { if (contextDisabled()) return; ASSERT(gradient); if (!gradient) { setStrokeColor(Color::black); return; } mutableState()->setStrokeGradient(gradient); } void GraphicsContext::setFillPattern(PassRefPtr pattern) { if (contextDisabled()) return; ASSERT(pattern); if (!pattern) { setFillColor(Color::black); return; } mutableState()->setFillPattern(pattern); } void GraphicsContext::setFillGradient(PassRefPtr gradient) { if (contextDisabled()) return; ASSERT(gradient); if (!gradient) { setFillColor(Color::black); return; } mutableState()->setFillGradient(gradient); } void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, DrawLooperBuilder::ShadowTransformMode shadowTransformMode, DrawLooperBuilder::ShadowAlphaMode shadowAlphaMode) { if (contextDisabled()) return; if (!color.alpha() || (!offset.width() && !offset.height() && !blur)) { clearShadow(); return; } OwnPtr drawLooperBuilder = DrawLooperBuilder::create(); drawLooperBuilder->addShadow(offset, blur, color, shadowTransformMode, shadowAlphaMode); drawLooperBuilder->addUnmodifiedContent(); setDrawLooper(drawLooperBuilder.release()); } void GraphicsContext::setDrawLooper(PassOwnPtr drawLooperBuilder) { if (contextDisabled()) return; mutableState()->setDrawLooper(drawLooperBuilder->detachDrawLooper()); } void GraphicsContext::clearDrawLooper() { if (contextDisabled()) return; mutableState()->clearDrawLooper(); } bool GraphicsContext::hasShadow() const { return !!immutableState()->drawLooper(); } bool GraphicsContext::getTransformedClipBounds(FloatRect* bounds) const { if (contextDisabled()) return false; SkIRect skIBounds; if (!m_canvas->getClipDeviceBounds(&skIBounds)) return false; SkRect skBounds = SkRect::Make(skIBounds); *bounds = FloatRect(skBounds); return true; } SkMatrix GraphicsContext::getTotalMatrix() const { if (contextDisabled()) return SkMatrix::I(); return m_canvas->getTotalMatrix(); } void GraphicsContext::adjustTextRenderMode(SkPaint* paint) { if (contextDisabled()) return; if (!paint->isLCDRenderText()) return; paint->setLCDRenderText(couldUseLCDRenderedText()); } void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, WebBlendMode blendMode) { if (contextDisabled()) return; mutableState()->setCompositeOperation(compositeOperation, blendMode); } SkColorFilter* GraphicsContext::colorFilter() const { return immutableState()->colorFilter(); } void GraphicsContext::setColorFilter(ColorFilterObsolete colorFilter) { } bool GraphicsContext::readPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, int x, int y) { if (contextDisabled()) return false; return m_canvas->readPixels(info, pixels, rowBytes, x, y); } void GraphicsContext::setMatrix(const SkMatrix& matrix) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->setMatrix(matrix); } void GraphicsContext::concat(const SkMatrix& matrix) { if (contextDisabled()) return; if (matrix.isIdentity()) return; realizeCanvasSave(); m_canvas->concat(matrix); } void GraphicsContext::beginTransparencyLayer(float opacity, const FloatRect* bounds) { beginLayer(opacity, immutableState()->compositeOperator(), bounds); } void GraphicsContext::beginLayer(float opacity, CompositeOperator op, const FloatRect* bounds, ColorFilterObsolete colorFilter, SkImageFilter* imageFilter) { if (contextDisabled()) return; SkPaint layerPaint; layerPaint.setAlpha(static_cast(opacity * 255)); layerPaint.setXfermodeMode(WebCoreCompositeToSkiaComposite(op, m_paintState->blendMode())); layerPaint.setImageFilter(imageFilter); if (bounds) { SkRect skBounds = WebCoreFloatRectToSKRect(*bounds); saveLayer(&skBounds, &layerPaint); } else { saveLayer(0, &layerPaint); } #if ENABLE(ASSERT) ++m_layerCount; #endif } void GraphicsContext::endLayer() { if (contextDisabled()) return; restoreLayer(); ASSERT(m_layerCount > 0); #if ENABLE(ASSERT) --m_layerCount; #endif } void GraphicsContext::drawConvexPolygon(size_t numPoints, const FloatPoint* points, bool shouldAntialias) { if (contextDisabled()) return; if (numPoints <= 1) return; SkPath path; setPathFromConvexPoints(&path, numPoints, points); SkPaint paint(immutableState()->fillPaint()); paint.setAntiAlias(shouldAntialias); drawPath(path, paint); if (strokeStyle() != NoStroke) drawPath(path, immutableState()->strokePaint()); } float GraphicsContext::prepareFocusRingPaint(SkPaint& paint, const Color& color, int width) const { paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(color.rgb()); paint.setStrokeWidth(focusRingWidth(width)); return 1; } void GraphicsContext::drawFocusRingPath(const SkPath& path, const Color& color, int width) { SkPaint paint; float cornerRadius = prepareFocusRingPaint(paint, color, width); paint.setPathEffect(SkCornerPathEffect::Make(SkFloatToScalar(cornerRadius))); // Outer path drawPath(path, paint); } void GraphicsContext::drawFocusRingRect(const SkRect& rect, const Color& color, int width) { SkPaint paint; float cornerRadius = prepareFocusRingPaint(paint, color, width); SkRRect rrect; rrect.setRectXY(rect, SkFloatToScalar(cornerRadius), SkFloatToScalar(cornerRadius)); // Outer rect drawRRect(rrect, paint); } static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shadowBlur, int shadowSpread, const IntSize& shadowOffset) { IntRect bounds(holeRect); bounds.inflate(shadowBlur); if (shadowSpread < 0) bounds.inflate(-shadowSpread); IntRect offsetBounds = bounds; offsetBounds.move(-shadowOffset); return unionRect(bounds, offsetBounds); } void GraphicsContext::drawInnerShadow(const RoundedRect& rect, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges) { if (contextDisabled()) return; IntRect holeRect(rect.rect()); holeRect.inflate(-shadowSpread); if (holeRect.isEmpty()) { if (rect.isRounded()) fillRoundedRect(rect, shadowColor); else fillRect(rect.rect(), shadowColor); return; } if (clippedEdges & LeftEdge) { holeRect.move(-std::max(shadowOffset.width(), 0) - shadowBlur, 0); holeRect.setWidth(holeRect.width() + std::max(shadowOffset.width(), 0) + shadowBlur); } if (clippedEdges & TopEdge) { holeRect.move(0, -std::max(shadowOffset.height(), 0) - shadowBlur); holeRect.setHeight(holeRect.height() + std::max(shadowOffset.height(), 0) + shadowBlur); } if (clippedEdges & RightEdge) holeRect.setWidth(holeRect.width() - std::min(shadowOffset.width(), 0) + shadowBlur); if (clippedEdges & BottomEdge) holeRect.setHeight(holeRect.height() - std::min(shadowOffset.height(), 0) + shadowBlur); Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255); IntRect outerRect = areaCastingShadowInHole(rect.rect(), shadowBlur, shadowSpread, shadowOffset); RoundedRect roundedHole(holeRect, rect.radii()); save(); if (rect.isRounded()) { Path path; path.addRoundedRect(rect); clipPath(path); roundedHole.shrinkRadii(shadowSpread); } else { clip(rect.rect()); } OwnPtr drawLooperBuilder = DrawLooperBuilder::create(); drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor, DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha); setDrawLooper(drawLooperBuilder.release()); fillRectWithRoundedHole(outerRect, roundedHole, fillColor); restore(); clearDrawLooper(); } void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2) { if (contextDisabled()) return; StrokeStyle penStyle = strokeStyle(); if (penStyle == NoStroke) return; FloatPoint p1 = point1; FloatPoint p2 = point2; bool isVerticalLine = (p1.x() == p2.x()); int width = roundf(strokeThickness()); // We know these are vertical or horizontal lines, so the length will just // be the sum of the displacement component vectors give or take 1 - // probably worth the speed up of no square root, which also won't be exact. FloatSize disp = p2 - p1; int length = SkScalarRoundToInt(disp.width() + disp.height()); SkPaint paint(immutableState()->strokePaint(length)); if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) { // Do a rect fill of our endpoints. This ensures we always have the // appearance of being a border. We then draw the actual dotted/dashed line. SkRect r1, r2; r1.set(p1.x(), p1.y(), p1.x() + width, p1.y() + width); r2.set(p2.x(), p2.y(), p2.x() + width, p2.y() + width); if (isVerticalLine) { r1.offset(-width / 2, 0); r2.offset(-width / 2, -width); } else { r1.offset(0, -width / 2); r2.offset(-width, -width / 2); } SkPaint fillPaint; fillPaint.setColor(paint.getColor()); drawRect(r1, fillPaint); drawRect(r2, fillPaint); } adjustLineToPixelBoundaries(p1, p2, width, penStyle); SkPoint pts[2] = { p1.data(), p2.data() }; m_canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawPoints(this, SkCanvas::kLines_PointMode, 2, pts, paint); } void GraphicsContext::drawLineForDocumentMarker(const FloatPoint& pt, float width, DocumentMarkerLineStyle style) { if (contextDisabled()) return; // Use 2x resources for a device scale factor of 1.5 or above. int deviceScaleFactor = m_deviceScaleFactor > 1.5f ? 2 : 1; // Create the pattern we'll use to draw the underline. int index = style == DocumentMarkerGrammarLineStyle ? 1 : 0; static SkBitmap* misspellBitmap1x[2] = { 0, 0 }; static SkBitmap* misspellBitmap2x[2] = { 0, 0 }; SkBitmap** misspellBitmap = deviceScaleFactor == 2 ? misspellBitmap2x : misspellBitmap1x; if (!misspellBitmap[index]) { // We use a 2-pixel-high misspelling indicator because that seems to be // what WebKit is designed for, and how much room there is in a typical // page for it. const int rowPixels = 32 * deviceScaleFactor; // Must be multiple of 4 for pattern below. const int colPixels = 2 * deviceScaleFactor; SkBitmap bitmap; bitmap.allocN32Pixels(rowPixels, colPixels); bitmap.eraseARGB(0, 0, 0, 0); if (deviceScaleFactor == 1) draw1xMarker(&bitmap, index); else if (deviceScaleFactor == 2) draw2xMarker(&bitmap, index); else ASSERT_NOT_REACHED(); misspellBitmap[index] = new SkBitmap(bitmap); } SkScalar originX = WebCoreFloatToSkScalar(pt.x()); // Offset it vertically by 1 so that there's some space under the text. SkScalar originY = WebCoreFloatToSkScalar(pt.y()) + 1; originX *= deviceScaleFactor; originY *= deviceScaleFactor; SkMatrix localMatrix; localMatrix.setTranslate(originX, originY); SkPaint paint; paint.setShader(SkShader::MakeBitmapShader( *misspellBitmap[index], SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); SkRect rect; rect.set(originX, originY, originX + WebCoreFloatToSkScalar(width) * deviceScaleFactor, originY + SkIntToScalar(misspellBitmap[index]->height())); if (deviceScaleFactor == 2) { save(); scale(0.5, 0.5); } drawRect(rect, paint); if (deviceScaleFactor == 2) restore(); } void GraphicsContext::drawLineForText(const FloatPoint& pt, float width) { if (contextDisabled()) return; if (width <= 0) return; SkPaint paint; switch (strokeStyle()) { case NoStroke: case SolidStroke: case DoubleStroke: case WavyStroke: { int thickness = SkMax32(static_cast(strokeThickness()), 1); SkRect r; r.fLeft = WebCoreFloatToSkScalar(pt.x()); // Avoid anti-aliasing lines. Currently, these are always horizontal. // Round to nearest pixel to match text and other content. r.fTop = WebCoreFloatToSkScalar(floorf(pt.y() + 0.5f)); r.fRight = r.fLeft + WebCoreFloatToSkScalar(width); r.fBottom = r.fTop + SkIntToScalar(thickness); paint = immutableState()->fillPaint(); // Text lines are drawn using the stroke color. paint.setColor(effectiveStrokeColor()); drawRect(r, paint); return; } case DottedStroke: case DashedStroke: { int y = floorf(pt.y() + std::max(strokeThickness() / 2.0f, 0.5f)); drawLine(IntPoint(pt.x(), y), IntPoint(pt.x() + width, y)); return; } } ASSERT_NOT_REACHED(); } // Draws a filled rectangle with a stroked border. void GraphicsContext::drawRect(const IntRect& rect) { if (contextDisabled()) return; ASSERT(!rect.isEmpty()); if (rect.isEmpty()) return; SkRect skRect = rect; int fillcolorNotTransparent = immutableState()->fillColor().rgb() & 0xFF000000; if (fillcolorNotTransparent) drawRect(skRect, immutableState()->fillPaint()); if (immutableState()->strokeData().style() != NoStroke && immutableState()->strokeData().color().alpha()) { // Stroke a width: 1 inset border SkPaint paint(immutableState()->fillPaint()); paint.setColor(effectiveStrokeColor()); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(1); skRect.inset(0.5f, 0.5f); drawRect(skRect, paint); } } void GraphicsContext::drawText(const Font& font, const TextRunPaintInfo& runInfo, const FloatPoint& point) { if (contextDisabled()) return; font.drawText(this, runInfo, point); } void GraphicsContext::drawEmphasisMarks(const Font& font, const TextRunPaintInfo& runInfo, const AtomicString& mark, const FloatPoint& point) { if (contextDisabled()) return; font.drawEmphasisMarks(this, runInfo, mark, point); } void GraphicsContext::drawBidiText(const Font& font, const TextRunPaintInfo& runInfo, const FloatPoint& point, Font::CustomFontNotReadyAction customFontNotReadyAction) { if (contextDisabled()) return; // sub-run painting is not supported for Bidi text. const TextRun& run = runInfo.run; ASSERT((runInfo.from == 0) && (runInfo.to == run.length())); BidiResolver bidiResolver; bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0)); // FIXME: This ownership should be reversed. We should pass BidiRunList // to BidiResolver in createBidiRunsForLine. BidiRunList& bidiRuns = bidiResolver.runs(); bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); if (!bidiRuns.runCount()) return; FloatPoint currPoint = point; BidiCharacterRun* bidiRun = bidiRuns.firstRun(); while (bidiRun) { TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); bool isRTL = bidiRun->level() % 2; subrun.setDirection(isRTL ? RTL : LTR); subrun.setDirectionalOverride(bidiRun->dirOverride()); TextRunPaintInfo subrunInfo(subrun); subrunInfo.bounds = runInfo.bounds; float runWidth = font.drawUncachedText(this, subrunInfo, currPoint, customFontNotReadyAction); bidiRun = bidiRun->next(); currPoint.move(runWidth, 0); } bidiRuns.deleteRuns(); } void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const FloatPoint& point, int h, const Color& backgroundColor, int from, int to) { if (contextDisabled()) return; fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor); } void GraphicsContext::drawImage(Image* image, const IntPoint& p, CompositeOperator op, RespectImageOrientationEnum shouldRespectImageOrientation) { if (!image) return; drawImage(image, FloatRect(IntRect(p, image->size())), FloatRect(FloatPoint(), FloatSize(image->size())), op, shouldRespectImageOrientation); } void GraphicsContext::drawImage(Image* image, const IntRect& r, CompositeOperator op, RespectImageOrientationEnum shouldRespectImageOrientation) { if (!image) return; drawImage(image, FloatRect(r), FloatRect(FloatPoint(), FloatSize(image->size())), op, shouldRespectImageOrientation); } void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op, RespectImageOrientationEnum shouldRespectImageOrientation) { drawImage(image, dest, src, op, WebBlendModeNormal, shouldRespectImageOrientation); } void GraphicsContext::drawImage(Image* image, const FloatRect& dest) { if (!image) return; drawImage(image, dest, FloatRect(IntRect(IntPoint(), image->size()))); } void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op, WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation) { if (contextDisabled() || !image) return; image->draw(this, dest, src, op, blendMode, shouldRespectImageOrientation); } void GraphicsContext::drawTiledImage(Image* image, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op, WebBlendMode blendMode, const IntSize& repeatSpacing) { if (contextDisabled() || !image) return; image->drawTiled(this, destRect, srcPoint, tileSize, op, blendMode, repeatSpacing); } void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const IntRect& srcRect, const FloatSize& tileScaleFactor, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op) { if (contextDisabled() || !image) return; if (hRule == Image::StretchTile && vRule == Image::StretchTile) { // Just do a scale. drawImage(image, dest, srcRect, op); return; } image->drawTiled(this, dest, srcRect, tileScaleFactor, hRule, vRule, op); } void GraphicsContext::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { if (contextDisabled()) return; m_canvas->drawBitmap(bitmap, left, top, paint); if (regionTrackingEnabled()) { SkRect rect = SkRect::MakeXYWH(left, top, bitmap.width(), bitmap.height()); m_trackedRegion.didDrawRect(this, rect, *paint, &bitmap); } } void GraphicsContext::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint) { if (contextDisabled()) return; SkCanvas::SrcRectConstraint flags = immutableState()->shouldClampToSourceRect() ? SkCanvas::kStrict_SrcRectConstraint : SkCanvas::kFast_SrcRectConstraint; m_canvas->drawBitmapRect(bitmap, *src, dst, paint, flags); if (regionTrackingEnabled()) m_trackedRegion.didDrawRect(this, dst, *paint, &bitmap); } void GraphicsContext::drawOval(const SkRect& oval, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawOval(oval, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawBounded(this, oval, paint); } void GraphicsContext::drawPath(const SkPath& path, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawPath(path, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawPath(this, path, paint); } void GraphicsContext::drawRect(const SkRect& rect, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawRect(rect, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawRect(this, rect, paint, 0); } void GraphicsContext::drawRRect(const SkRRect& rrect, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawRRect(rrect, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawBounded(this, rrect.rect(), paint); } void GraphicsContext::didDrawRect(const SkRect& rect, const SkPaint& paint, const SkBitmap* bitmap) { if (contextDisabled()) return; if (regionTrackingEnabled()) m_trackedRegion.didDrawRect(this, rect, paint, bitmap); } void GraphicsContext::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkRect& textRect, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawPosText(text, byteLength, pos, paint); didDrawTextInRect(textRect); // FIXME: compute bounds for positioned text. if (regionTrackingEnabled()) m_trackedRegion.didDrawUnbounded(this, paint, RegionTracker::FillOrStroke); } void GraphicsContext::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkRect& textRect, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawPosTextH(text, byteLength, xpos, constY, paint); didDrawTextInRect(textRect); // FIXME: compute bounds for positioned text. if (regionTrackingEnabled()) m_trackedRegion.didDrawUnbounded(this, paint, RegionTracker::FillOrStroke); } void GraphicsContext::drawTextBlob(const SkTextBlob* blob, const SkPoint& origin, const SkPaint& paint) { if (contextDisabled()) return; m_canvas->drawTextBlob(blob, origin.x(), origin.y(), paint); SkRect bounds = blob->bounds(); bounds.offset(origin); didDrawTextInRect(bounds); // FIXME: use bounds here if it helps performance. if (regionTrackingEnabled()) m_trackedRegion.didDrawUnbounded(this, paint, RegionTracker::FillOrStroke); } void GraphicsContext::fillPath(const Path& pathToFill) { if (contextDisabled() || pathToFill.isEmpty()) return; // Use const_cast and temporarily modify the fill type instead of copying the path. SkPath& path = const_cast(pathToFill.skPath()); SkPath::FillType previousFillType = path.getFillType(); SkPath::FillType temporaryFillType = WebCoreWindRuleToSkFillType(immutableState()->fillRule()); path.setFillType(temporaryFillType); drawPath(path, immutableState()->fillPaint()); path.setFillType(previousFillType); } void GraphicsContext::fillRect(const FloatRect& rect) { if (contextDisabled()) return; SkRect r = rect; drawRect(r, immutableState()->fillPaint()); } void GraphicsContext::fillRect(const FloatRect& rect, const Color& color) { if (contextDisabled()) return; SkRect r = rect; SkPaint paint = immutableState()->fillPaint(); paint.setColor(color.rgb()); drawRect(r, paint); } void GraphicsContext::fillBetweenRoundedRects(const IntRect& outer, const IntSize& outerTopLeft, const IntSize& outerTopRight, const IntSize& outerBottomLeft, const IntSize& outerBottomRight, const IntRect& inner, const IntSize& innerTopLeft, const IntSize& innerTopRight, const IntSize& innerBottomLeft, const IntSize& innerBottomRight, const Color& color) { if (contextDisabled()) return; SkVector outerRadii[4]; SkVector innerRadii[4]; setRadii(outerRadii, outerTopLeft, outerTopRight, outerBottomRight, outerBottomLeft); setRadii(innerRadii, innerTopLeft, innerTopRight, innerBottomRight, innerBottomLeft); SkRRect rrOuter; SkRRect rrInner; rrOuter.setRectRadii(outer, outerRadii); rrInner.setRectRadii(inner, innerRadii); SkPaint paint(immutableState()->fillPaint()); paint.setColor(color.rgb()); m_canvas->drawDRRect(rrOuter, rrInner, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawBounded(this, rrOuter.getBounds(), paint); } void GraphicsContext::fillBetweenRoundedRects(const RoundedRect& outer, const RoundedRect& inner, const Color& color) { fillBetweenRoundedRects(outer.rect(), outer.radii().topLeft(), outer.radii().topRight(), outer.radii().bottomLeft(), outer.radii().bottomRight(), inner.rect(), inner.radii().topLeft(), inner.radii().topRight(), inner.radii().bottomLeft(), inner.radii().bottomRight(), color); } void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color) { if (contextDisabled()) return; if (topLeft.width() + topRight.width() > rect.width() || bottomLeft.width() + bottomRight.width() > rect.width() || topLeft.height() + bottomLeft.height() > rect.height() || topRight.height() + bottomRight.height() > rect.height()) { // Not all the radii fit, return a rect. This matches the behavior of // Path::createRoundedRectangle. Without this we attempt to draw a round // shadow for a square box. fillRect(rect, color); return; } SkVector radii[4]; setRadii(radii, topLeft, topRight, bottomRight, bottomLeft); SkRRect rr; rr.setRectRadii(rect, radii); SkPaint paint(immutableState()->fillPaint()); paint.setColor(color.rgb()); m_canvas->drawRRect(rr, paint); if (regionTrackingEnabled()) m_trackedRegion.didDrawBounded(this, rr.getBounds(), paint); } void GraphicsContext::fillEllipse(const FloatRect& ellipse) { if (contextDisabled()) return; SkRect rect = ellipse; drawOval(rect, immutableState()->fillPaint()); } void GraphicsContext::strokePath(const Path& pathToStroke) { if (contextDisabled() || pathToStroke.isEmpty()) return; const SkPath& path = pathToStroke.skPath(); drawPath(path, immutableState()->strokePaint()); } void GraphicsContext::strokeRect(const FloatRect& rect) { strokeRect(rect, strokeThickness()); } void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth) { if (contextDisabled()) return; SkPaint paint(immutableState()->strokePaint()); paint.setStrokeWidth(WebCoreFloatToSkScalar(lineWidth)); // Reset the dash effect to account for the width immutableState()->strokeData().setupPaintDashPathEffect(&paint, 0); // strokerect has special rules for CSS when the rect is degenerate: // if width==0 && height==0, do nothing // if width==0 || height==0, then just draw line for the other dimension SkRect r(rect); bool validW = r.width() > 0; bool validH = r.height() > 0; if (validW && validH) { drawRect(r, paint); } else if (validW || validH) { // we are expected to respect the lineJoin, so we can't just call // drawLine -- we have to create a path that doubles back on itself. SkPath path; path.moveTo(r.fLeft, r.fTop); path.lineTo(r.fRight, r.fBottom); path.close(); drawPath(path, paint); } } void GraphicsContext::strokeEllipse(const FloatRect& ellipse) { if (contextDisabled()) return; drawOval(ellipse, immutableState()->strokePaint()); } void GraphicsContext::clipRoundedRect(const RoundedRect& rect, SkRegion::Op regionOp) { if (contextDisabled()) return; if (!rect.isRounded()) { clipRect(rect.rect(), NotAntiAliased, regionOp); return; } SkVector radii[4]; RoundedRect::Radii wkRadii = rect.radii(); setRadii(radii, wkRadii.topLeft(), wkRadii.topRight(), wkRadii.bottomRight(), wkRadii.bottomLeft()); SkRRect r; r.setRectRadii(rect.rect(), radii); clipRRect(r, AntiAliased, regionOp); } void GraphicsContext::clipOut(const Path& pathToClip) { if (contextDisabled()) return; // Use const_cast and temporarily toggle the inverse fill type instead of copying the path. SkPath& path = const_cast(pathToClip.skPath()); path.toggleInverseFillType(); clipPath(path, AntiAliased); path.toggleInverseFillType(); } void GraphicsContext::clipPath(const Path& pathToClip, WindRule clipRule) { if (contextDisabled() || pathToClip.isEmpty()) return; // Use const_cast and temporarily modify the fill type instead of copying the path. SkPath& path = const_cast(pathToClip.skPath()); SkPath::FillType previousFillType = path.getFillType(); SkPath::FillType temporaryFillType = WebCoreWindRuleToSkFillType(clipRule); path.setFillType(temporaryFillType); clipPath(path, AntiAliased); path.setFillType(previousFillType); } void GraphicsContext::clipConvexPolygon(size_t numPoints, const FloatPoint* points, bool antialiased) { if (contextDisabled()) return; if (numPoints <= 1) return; SkPath path; setPathFromConvexPoints(&path, numPoints, points); clipPath(path, antialiased ? AntiAliased : NotAntiAliased); } void GraphicsContext::clipOutRoundedRect(const RoundedRect& rect) { if (contextDisabled()) return; clipRoundedRect(rect, SkRegion::kDifference_Op); } void GraphicsContext::canvasClip(const Path& pathToClip, WindRule clipRule) { if (contextDisabled()) return; // Use const_cast and temporarily modify the fill type instead of copying the path. SkPath& path = const_cast(pathToClip.skPath()); SkPath::FillType previousFillType = path.getFillType(); SkPath::FillType temporaryFillType = WebCoreWindRuleToSkFillType(clipRule); path.setFillType(temporaryFillType); clipPath(path); path.setFillType(previousFillType); } void GraphicsContext::clipRect(const SkRect& rect, AntiAliasingMode aa, SkRegion::Op op) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->clipRect(rect, op, aa == AntiAliased); } void GraphicsContext::clipPath(const SkPath& path, AntiAliasingMode aa, SkRegion::Op op) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->clipPath(path, op, aa == AntiAliased); } void GraphicsContext::clipRRect(const SkRRect& rect, AntiAliasingMode aa, SkRegion::Op op) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->clipRRect(rect, op, aa == AntiAliased); } void GraphicsContext::rotate(float angleInRadians) { if (contextDisabled()) return; realizeCanvasSave(); m_canvas->rotate(WebCoreFloatToSkScalar(angleInRadians * (180.0f / 3.14159265f))); } void GraphicsContext::translate(float x, float y) { if (contextDisabled()) return; if (!x && !y) return; realizeCanvasSave(); m_canvas->translate(WebCoreFloatToSkScalar(x), WebCoreFloatToSkScalar(y)); } void GraphicsContext::scale(float x, float y) { if (contextDisabled()) return; if (x == 1.0f && y == 1.0f) return; realizeCanvasSave(); m_canvas->scale(WebCoreFloatToSkScalar(x), WebCoreFloatToSkScalar(y)); } void GraphicsContext::setURLFragmentForRect(const String& destName, const IntRect& rect) { if (contextDisabled()) return; SkAutoDataUnref skDestName(SkData::NewWithCString(destName.utf8().data())); SkAnnotateLinkToDestination(m_canvas, rect, skDestName.get()); } void GraphicsContext::addURLTargetAtPoint(const String& name, const IntPoint& pos) { if (contextDisabled()) return; SkAutoDataUnref nameData(SkData::NewWithCString(name.utf8().data())); SkAnnotateNamedDestination(m_canvas, SkPoint::Make(pos.x(), pos.y()), nameData); } AffineTransform GraphicsContext::getCTM() const { if (contextDisabled()) return AffineTransform(); SkMatrix m = getTotalMatrix(); return AffineTransform(SkScalarToDouble(m.getScaleX()), SkScalarToDouble(m.getSkewY()), SkScalarToDouble(m.getSkewX()), SkScalarToDouble(m.getScaleY()), SkScalarToDouble(m.getTranslateX()), SkScalarToDouble(m.getTranslateY())); } void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, CompositeOperator op) { if (contextDisabled()) return; CompositeOperator previousOperator = compositeOperation(); setCompositeOperation(op); fillRect(rect, color); setCompositeOperation(previousOperator); } void GraphicsContext::fillRoundedRect(const RoundedRect& rect, const Color& color) { if (contextDisabled()) return; if (rect.isRounded()) fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color); else fillRect(rect.rect(), color); } void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedRect& roundedHoleRect, const Color& color) { if (contextDisabled()) return; Path path; path.addRect(rect); if (!roundedHoleRect.radii().isZero()) path.addRoundedRect(roundedHoleRect); else path.addRect(roundedHoleRect.rect()); WindRule oldFillRule = fillRule(); Color oldFillColor = fillColor(); setFillRule(RULE_EVENODD); setFillColor(color); fillPath(path); setFillRule(oldFillRule); setFillColor(oldFillColor); } void GraphicsContext::clearRect(const FloatRect& rect) { if (contextDisabled()) return; SkRect r = rect; SkPaint paint(immutableState()->fillPaint()); paint.setXfermodeMode(SkXfermode::kClear_Mode); drawRect(r, paint); } void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) { // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. if (penStyle == DottedStroke || penStyle == DashedStroke) { if (p1.x() == p2.x()) { p1.setY(p1.y() + strokeWidth); p2.setY(p2.y() - strokeWidth); } else { p1.setX(p1.x() + strokeWidth); p2.setX(p2.x() - strokeWidth); } } if (static_cast(strokeWidth) % 2) { //odd if (p1.x() == p2.x()) { // We're a vertical line. Adjust our x. p1.setX(p1.x() + 0.5f); p2.setX(p2.x() + 0.5f); } else { // We're a horizontal line. Adjust our y. p1.setY(p1.y() + 0.5f); p2.setY(p2.y() + 0.5f); } } } void GraphicsContext::setPathFromConvexPoints(SkPath* path, size_t numPoints, const FloatPoint* points) { path->incReserve(numPoints); path->moveTo(WebCoreFloatToSkScalar(points[0].x()), WebCoreFloatToSkScalar(points[0].y())); for (size_t i = 1; i < numPoints; ++i) { path->lineTo(WebCoreFloatToSkScalar(points[i].x()), WebCoreFloatToSkScalar(points[i].y())); } /* The code used to just blindly call this path->setIsConvex(true); But webkit can sometimes send us non-convex 4-point values, so we mark the path's convexity as unknown, so it will get computed by skia at draw time. See crbug.com 108605 */ SkPath::Convexity convexity = SkPath::kConvex_Convexity; if (numPoints == 4) convexity = SkPath::kUnknown_Convexity; path->setConvexity(convexity); } void GraphicsContext::setRadii(SkVector* radii, IntSize topLeft, IntSize topRight, IntSize bottomRight, IntSize bottomLeft) { radii[SkRRect::kUpperLeft_Corner].set(SkIntToScalar(topLeft.width()), SkIntToScalar(topLeft.height())); radii[SkRRect::kUpperRight_Corner].set(SkIntToScalar(topRight.width()), SkIntToScalar(topRight.height())); radii[SkRRect::kLowerRight_Corner].set(SkIntToScalar(bottomRight.width()), SkIntToScalar(bottomRight.height())); radii[SkRRect::kLowerLeft_Corner].set(SkIntToScalar(bottomLeft.width()), SkIntToScalar(bottomLeft.height())); } void GraphicsContext::draw2xMarker(SkBitmap* bitmap, int index) { const SkPMColor lineColor = lineColors(index); const SkPMColor antiColor1 = antiColors1(index); const SkPMColor antiColor2 = antiColors2(index); uint32_t* row1 = bitmap->getAddr32(0, 0); uint32_t* row2 = bitmap->getAddr32(0, 1); uint32_t* row3 = bitmap->getAddr32(0, 2); uint32_t* row4 = bitmap->getAddr32(0, 3); // Pattern: X0o o0X0o o0 // XX0o o0XXX0o o0X // o0XXX0o o0XXX0o // o0X0o o0X0o const SkPMColor row1Color[] = { lineColor, antiColor1, antiColor2, 0, 0, 0, antiColor2, antiColor1 }; const SkPMColor row2Color[] = { lineColor, lineColor, antiColor1, antiColor2, 0, antiColor2, antiColor1, lineColor }; const SkPMColor row3Color[] = { 0, antiColor2, antiColor1, lineColor, lineColor, lineColor, antiColor1, antiColor2 }; const SkPMColor row4Color[] = { 0, 0, antiColor2, antiColor1, lineColor, antiColor1, antiColor2, 0 }; for (int x = 0; x < bitmap->width() + 8; x += 8) { int count = std::min(bitmap->width() - x, 8); if (count > 0) { memcpy(row1 + x, row1Color, count * sizeof(SkPMColor)); memcpy(row2 + x, row2Color, count * sizeof(SkPMColor)); memcpy(row3 + x, row3Color, count * sizeof(SkPMColor)); memcpy(row4 + x, row4Color, count * sizeof(SkPMColor)); } } } void GraphicsContext::draw1xMarker(SkBitmap* bitmap, int index) { const uint32_t lineColor = lineColors(index); const uint32_t antiColor = antiColors2(index); // Pattern: X o o X o o X // o X o o X o uint32_t* row1 = bitmap->getAddr32(0, 0); uint32_t* row2 = bitmap->getAddr32(0, 1); for (int x = 0; x < bitmap->width(); x++) { switch (x % 4) { case 0: row1[x] = lineColor; break; case 1: row1[x] = antiColor; row2[x] = antiColor; break; case 2: row2[x] = lineColor; break; case 3: row1[x] = antiColor; row2[x] = antiColor; break; } } } SkPMColor GraphicsContext::lineColors(int index) { static const SkPMColor colors[] = { SkPreMultiplyARGB(0xFF, 0xFF, 0x00, 0x00), // Opaque red. SkPreMultiplyARGB(0xFF, 0xC0, 0xC0, 0xC0) // Opaque gray. }; return colors[index]; } SkPMColor GraphicsContext::antiColors1(int index) { static const SkPMColor colors[] = { SkPreMultiplyARGB(0xB0, 0xFF, 0x00, 0x00), // Semitransparent red. SkPreMultiplyARGB(0xB0, 0xC0, 0xC0, 0xC0) // Semitransparent gray. }; return colors[index]; } SkPMColor GraphicsContext::antiColors2(int index) { static const SkPMColor colors[] = { SkPreMultiplyARGB(0x60, 0xFF, 0x00, 0x00), // More transparent red SkPreMultiplyARGB(0x60, 0xC0, 0xC0, 0xC0) // More transparent gray }; return colors[index]; } void GraphicsContext::didDrawTextInRect(const SkRect& textRect) { if (m_trackTextRegion) m_textRegion.join(textRect); } void GraphicsContext::preparePaintForDrawRectToRect( SkPaint* paint, const SkRect& srcRect, const SkRect& destRect, CompositeOperator compositeOp, WebBlendMode blendMode, bool isLazyDecoded, bool isDataComplete) const { paint->setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode)); paint->setColorFilter(sk_ref_sp(this->colorFilter())); paint->setAlpha(this->getNormalizedAlpha()); paint->setLooper(this->drawLooper()); paint->setAntiAlias(shouldDrawAntiAliased(this, destRect)); InterpolationQuality resampling; if (this->isAccelerated()) { resampling = InterpolationLow; } else if (isLazyDecoded) { resampling = InterpolationHigh; } else { // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale). SkRect destRectTarget = destRect; SkMatrix totalMatrix = this->getTotalMatrix(); if (!(totalMatrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask))) totalMatrix.mapRect(&destRectTarget, destRect); resampling = computeInterpolationQuality(totalMatrix, SkScalarToFloat(srcRect.width()), SkScalarToFloat(srcRect.height()), SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTarget.height()), isDataComplete); } if (resampling == InterpolationNone) { // FIXME: This is to not break tests (it results in the filter bitmap flag // being set to true). We need to decide if we respect InterpolationNone // being returned from computeInterpolationQuality. resampling = InterpolationLow; } resampling = limitInterpolationQuality(this, resampling); paint->setFilterQuality(static_cast(resampling)); } } // namespace blink