/* * Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "flutter/sky/engine/platform/graphics/Gradient.h" #include "flutter/sky/engine/platform/geometry/FloatRect.h" #include "flutter/sky/engine/platform/graphics/GraphicsContext.h" #include "flutter/sky/engine/platform/graphics/skia/SkiaUtils.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkGradientShader.h" typedef Vector ColorStopOffsetVector; typedef Vector ColorStopColorVector; namespace blink { Gradient::Gradient(const FloatPoint& p0, const FloatPoint& p1) : m_p0(p0) , m_p1(p1) , m_r0(0) , m_r1(0) , m_aspectRatio(1) , m_radial(false) , m_stopsSorted(false) , m_drawInPMColorSpace(false) , m_spreadMethod(SpreadMethodPad) { } Gradient::Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio) : m_p0(p0) , m_p1(p1) , m_r0(r0) , m_r1(r1) , m_aspectRatio(aspectRatio) , m_radial(true) , m_stopsSorted(false) , m_drawInPMColorSpace(false) , m_spreadMethod(SpreadMethodPad) { } Gradient::~Gradient() { } static inline bool compareStops(const Gradient::ColorStop& a, const Gradient::ColorStop& b) { return a.stop < b.stop; } void Gradient::addColorStop(const Gradient::ColorStop& stop) { if (m_stops.isEmpty()) { m_stopsSorted = true; } else { m_stopsSorted = m_stopsSorted && compareStops(m_stops.last(), stop); } m_stops.append(stop); m_gradient = nullptr; } void Gradient::sortStopsIfNecessary() { if (m_stopsSorted) return; m_stopsSorted = true; if (!m_stops.size()) return; std::stable_sort(m_stops.begin(), m_stops.end(), compareStops); } bool Gradient::hasAlpha() const { for (size_t i = 0; i < m_stops.size(); i++) { if (m_stops[i].color.hasAlpha()) return true; } return false; } void Gradient::setSpreadMethod(GradientSpreadMethod spreadMethod) { // FIXME: Should it become necessary, allow calls to this method after m_gradient has been set. ASSERT(!m_gradient); if (m_spreadMethod == spreadMethod) return; m_spreadMethod = spreadMethod; } void Gradient::setDrawsInPMColorSpace(bool drawInPMColorSpace) { if (drawInPMColorSpace == m_drawInPMColorSpace) return; m_drawInPMColorSpace = drawInPMColorSpace; m_gradient = nullptr; } void Gradient::setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation) { if (m_gradientSpaceTransformation == gradientSpaceTransformation) return; m_gradientSpaceTransformation = gradientSpaceTransformation; m_gradient = nullptr; } // Determine the total number of stops needed, including pseudo-stops at the // ends as necessary. static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count) { // N.B.: The tests in this function should kept in sync with the ones in // fillStops(), or badness happens. const Gradient::ColorStop* stop = stopData; size_t countUsed = count; if (count < 1 || stop->stop > 0.0) countUsed++; stop += count - 1; if (count < 1 || stop->stop < 1.0) countUsed++; return countUsed; } // FIXME: This would be more at home as Color::operator SkColor. static inline SkColor makeSkColor(const Color& c) { return SkColorSetARGB(c.alpha(), c.red(), c.green(), c.blue()); } // Collect sorted stop position and color information into the pos and colors // buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large // enough to hold information for all stops, including the new endpoints if // stops at 0.0 and 1.0 aren't already included. static void fillStops(const Gradient::ColorStop* stopData, size_t count, ColorStopOffsetVector& pos, ColorStopColorVector& colors) { const Gradient::ColorStop* stop = stopData; size_t start = 0; if (count < 1) { // A gradient with no stops must be transparent black. pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = SK_ColorTRANSPARENT; start = 1; } else if (stop->stop > 0.0) { // Copy the first stop to 0.0. The first stop position may have a slight // rounding error, but we don't care in this float comparison, since // 0.0 comes through cleanly and people aren't likely to want a gradient // with a stop at (0 + epsilon). pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(stop->color); start = 1; } for (size_t i = start; i < start + count; i++) { pos[i] = WebCoreFloatToSkScalar(stop->stop); colors[i] = makeSkColor(stop->color); ++stop; } // Copy the last stop to 1.0 if needed. See comment above about this float // comparison. if (count < 1 || (--stop)->stop < 1.0) { pos[start + count] = WebCoreFloatToSkScalar(1.0); colors[start + count] = colors[start + count - 1]; } } sk_sp Gradient::shader() { if (m_gradient) return m_gradient; sortStopsIfNecessary(); ASSERT(m_stopsSorted); size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size()); ASSERT(countUsed >= 2); ASSERT(countUsed >= m_stops.size()); ColorStopOffsetVector pos(countUsed); ColorStopColorVector colors(countUsed); fillStops(m_stops.data(), m_stops.size(), pos, colors); SkShader::TileMode tile = SkShader::kClamp_TileMode; switch (m_spreadMethod) { case SpreadMethodReflect: tile = SkShader::kMirror_TileMode; break; case SpreadMethodRepeat: tile = SkShader::kRepeat_TileMode; break; case SpreadMethodPad: tile = SkShader::kClamp_TileMode; break; } uint32_t shouldDrawInPMColorSpace = m_drawInPMColorSpace ? SkGradientShader::kInterpolateColorsInPremul_Flag : 0; if (m_radial) { if (aspectRatio() != 1) { // CSS3 elliptical gradients: apply the elliptical scaling at the // gradient center point. m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y()); m_gradientSpaceTransformation.scale(1, 1 / aspectRatio()); m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y()); ASSERT(m_p0 == m_p1); } SkMatrix localMatrix = affineTransformToSkMatrix(m_gradientSpaceTransformation); // Since the two-point radial gradient is slower than the plain radial, // only use it if we have to. if (m_p0 == m_p1 && m_r0 <= 0.0f) { m_gradient = SkGradientShader::MakeRadial(m_p1.data(), m_r1, colors.data(), pos.data(), static_cast(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix); } else { // The radii we give to Skia must be positive. If we're given a // negative radius, ask for zero instead. SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0; SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0; m_gradient = SkGradientShader::MakeTwoPointConical(m_p0.data(), radius0, m_p1.data(), radius1, colors.data(), pos.data(), static_cast(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix); } } else { SkPoint pts[2] = { m_p0.data(), m_p1.data() }; SkMatrix localMatrix = affineTransformToSkMatrix(m_gradientSpaceTransformation); m_gradient = SkGradientShader::MakeLinear(pts, colors.data(), pos.data(), static_cast(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix); } if (!m_gradient) { // use last color, since our "geometry" was degenerate (e.g. radius==0) m_gradient = SkShader::MakeColorShader(colors[countUsed - 1]); } return m_gradient; } } // namespace blink