// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SHELL_GPU_GPU_SURFACE_GL_H_ #define SHELL_GPU_GPU_SURFACE_GL_H_ #include "flutter/shell/common/surface.h" #include "flutter/synchronization/debug_thread_checker.h" #include "lib/ftl/macros.h" #include "lib/ftl/memory/weak_ptr.h" #include "third_party/skia/include/gpu/GrContext.h" namespace shell { class GPUSurfaceGLDelegate { public: virtual bool GLContextMakeCurrent() = 0; virtual bool GLContextClearCurrent() = 0; virtual bool GLContextPresent() = 0; virtual intptr_t GLContextFBO() const = 0; // TODO: Update Mac desktop and make this pure virtual. virtual sk_sp ColorSpace() const { return nullptr; } }; class GPUSurfaceGL : public Surface { public: GPUSurfaceGL(GPUSurfaceGLDelegate* delegate); ~GPUSurfaceGL() override; bool Setup() override; bool IsValid() override; std::unique_ptr AcquireFrame(const SkISize& size) override; GrContext* GetContext() override; private: GPUSurfaceGLDelegate* delegate_; sk_sp context_; sk_sp cached_surface_; ftl::WeakPtrFactory weak_factory_; sk_sp CreateSurface(const SkISize& size); sk_sp AcquireSurface(const SkISize& size); bool PresentSurface(SkCanvas* canvas); bool SelectPixelConfig(GrPixelConfig* config); FTL_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceGL); }; } // namespace shell #endif // SHELL_GPU_GPU_SURFACE_GL_H_