// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_ #define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_ #include #include #include #include #include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h" #include "flutter/shell/platform/windows/flutter_project_bundle.h" #include "flutter/shell/platform/windows/public/flutter_windows.h" #include "flutter/shell/platform/windows/win32_task_runner.h" #include "flutter/shell/platform/windows/win32_window_proc_delegate_manager.h" #include "flutter/shell/platform/windows/window_state.h" namespace flutter { class FlutterWindowsView; // Manages state associated with the underlying FlutterEngine that isn't // related to its display. // // In most cases this will be associated with a FlutterView, but if not will // run in headless mode. class FlutterWindowsEngine { public: // Creates a new Flutter engine object configured to run |project|. explicit FlutterWindowsEngine(const FlutterProjectBundle& project); virtual ~FlutterWindowsEngine(); // Prevent copying. FlutterWindowsEngine(FlutterWindowsEngine const&) = delete; FlutterWindowsEngine& operator=(FlutterWindowsEngine const&) = delete; // Starts running the engine with the given entrypoint. If null, defaults to // main(). // // Returns false if the engine couldn't be started. bool RunWithEntrypoint(const char* entrypoint); // Returns true if the engine is currently running. bool running() { return engine_ != nullptr; } // Stops the engine. This invalidates the pointer returned by engine(). // // Returns false if stopping the engine fails, or if it was not running. bool Stop(); // Sets the view that is displaying this engine's content. void SetView(FlutterWindowsView* view); // The view displaying this engine's content, if any. This will be null for // headless engines. FlutterWindowsView* view() { return view_; } // Returns the currently configured Plugin Registrar. FlutterDesktopPluginRegistrarRef GetRegistrar(); // Sets |callback| to be called when the plugin registrar is destroyed. void SetPluginRegistrarDestructionCallback( FlutterDesktopOnPluginRegistrarDestroyed callback); FLUTTER_API_SYMBOL(FlutterEngine) engine() { return engine_; } FlutterDesktopMessengerRef messenger() { return messenger_.get(); } IncomingMessageDispatcher* message_dispatcher() { return message_dispatcher_.get(); } Win32TaskRunner* task_runner() { return task_runner_.get(); } Win32WindowProcDelegateManager* window_proc_delegate_manager() { return window_proc_delegate_manager_.get(); } // Callback passed to Flutter engine for notifying window of platform // messages. void HandlePlatformMessage(const FlutterPlatformMessage*); private: // Sends system settings (e.g., locale) to the engine. // // Should be called just after the engine is run, and after any relevant // system changes. void SendSystemSettings(); // The handle to the embedder.h engine instance. FLUTTER_API_SYMBOL(FlutterEngine) engine_ = nullptr; std::unique_ptr project_; // AOT data, if any. UniqueAotDataPtr aot_data_; // The view displaying the content running in this engine, if any. FlutterWindowsView* view_ = nullptr; // Task runner for tasks posted from the engine. std::unique_ptr task_runner_; // The plugin messenger handle given to API clients. std::unique_ptr messenger_; // Message dispatch manager for messages from engine_. std::unique_ptr message_dispatcher_; // The plugin registrar handle given to API clients. std::unique_ptr plugin_registrar_; // A callback to be called when the engine (and thus the plugin registrar) // is being destroyed. FlutterDesktopOnPluginRegistrarDestroyed plugin_registrar_destruction_callback_; // The manager for WindowProc delegate registration and callbacks. std::unique_ptr window_proc_delegate_manager_; }; } // namespace flutter #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_