/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_ #define SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_ #include "sky/engine/core/rendering/HitTestLocation.h" #include "sky/engine/core/rendering/HitTestRequest.h" #include "sky/engine/platform/geometry/FloatQuad.h" #include "sky/engine/platform/geometry/FloatRect.h" #include "sky/engine/platform/geometry/LayoutRect.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/platform/text/TextDirection.h" #include "sky/engine/wtf/Forward.h" #include "sky/engine/wtf/ListHashSet.h" #include "sky/engine/wtf/OwnPtr.h" #include "sky/engine/wtf/RefPtr.h" namespace blink { class Element; class LocalFrame; class Image; class KURL; class Node; class RenderObject; class PositionWithAffinity; class HitTestResult { DISALLOW_ALLOCATION(); public: typedef ListHashSet > NodeSet; HitTestResult(); HitTestResult(const LayoutPoint&); // Pass non-negative padding values to perform a rect-based hit test. HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); HitTestResult(const HitTestLocation&); HitTestResult(const HitTestResult&); ~HitTestResult(); HitTestResult& operator=(const HitTestResult&); // For point-based hit tests, these accessors provide information about the node // under the point. For rect-based hit tests they are meaningless (reflect the // last candidate node observed in the rect). // FIXME: Make these less error-prone for rect-based hit tests (center point or fail). Node* innerNode() const { return m_innerNode.get(); } Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); } Element* innerElement() const; Node* innerNonSharedNode() const { return m_innerNonSharedNode.get(); } bool isOverWidget() const { return m_isOverWidget; } // Forwarded from HitTestLocation bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); } // The hit-tested point in the coordinates of the main frame. const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); } IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); } // The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode. const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; } IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); } LocalFrame* innerNodeFrame() const; // The hit-tested point in the coordinates of the inner node. const LayoutPoint& localPoint() const { return m_localPoint; } void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; } PositionWithAffinity position() const; RenderObject* renderer() const; const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; } void setInnerNode(Node*); void setInnerNonSharedNode(Node*); bool isSelected() const; Image* image() const; IntRect imageRect() const; bool isMisspelled() const; bool isContentEditable() const; // Returns true if it is rect-based hit test and needs to continue until the rect is fully // enclosed by the boundaries of a node. bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const LayoutRect& = LayoutRect()); bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const FloatRect&); void append(const HitTestResult&); // If m_rectBasedTestResult is 0 then set it to a new NodeSet. Return *m_rectBasedTestResult. Lazy allocation makes // sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does // the same thing as mutableRectBasedTestResult(), but here the return value is const. const NodeSet& rectBasedTestResult() const; // Collapse the rect-based test result into a single target at the specified location. void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame); // FIXME: Remove this. Node* targetNode() const { return innerNode(); } private: NodeSet& mutableRectBasedTestResult(); // See above. HitTestLocation m_hitTestLocation; RefPtr m_innerNode; RefPtr m_innerPossiblyPseudoNode; RefPtr m_innerNonSharedNode; // FIXME: Nothing changes this to a value different from m_hitTestLocation! LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates. LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently // determine where inside the renderer we hit on subsequent operations. bool m_isOverWidget; // Returns true if we are over a widget. mutable OwnPtr m_rectBasedTestResult; }; } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_