// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "flutter/flow/layers/container_layer.h" #include "flutter/flow/layers/layer.h" #include "flutter/flow/layers/physical_shape_layer.h" #include "flutter/flow/layers/picture_layer.h" #include "flutter/fml/command_line.h" #include "flutter/fml/file.h" #include "flutter/fml/unique_fd.h" #include "flutter/shell/common/persistent_cache.h" #include "flutter/shell/common/shell_test.h" #include "flutter/shell/common/switches.h" #include "flutter/testing/testing.h" #include "include/core/SkPicture.h" namespace flutter { namespace testing { static void WaitForIO(Shell* shell) { std::promise io_task_finished; shell->GetTaskRunners().GetIOTaskRunner()->PostTask( [&io_task_finished]() { io_task_finished.set_value(true); }); io_task_finished.get_future().wait(); } TEST_F(ShellTest, CacheSkSLWorks) { // Create a temp dir to store the persistent cache fml::ScopedTemporaryDirectory dir; PersistentCache::SetCacheDirectoryPath(dir.path()); PersistentCache::ResetCacheForProcess(); auto settings = CreateSettingsForFixture(); settings.cache_sksl = true; settings.dump_skp_on_shader_compilation = true; fml::AutoResetWaitableEvent firstFrameLatch; settings.frame_rasterized_callback = [&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); }; auto sksl_config = RunConfiguration::InferFromSettings(settings); sksl_config.SetEntrypoint("emptyMain"); std::unique_ptr shell = CreateShell(settings); PlatformViewNotifyCreated(shell.get()); RunEngine(shell.get(), std::move(sksl_config)); // Initially, we should have no SkSL cache auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs(); ASSERT_EQ(cache.size(), 0u); // Draw something to trigger shader compilations. LayerTreeBuilder builder = [](std::shared_ptr root) { SkPath path; path.addCircle(50, 50, 20); auto physical_shape_layer = std::make_shared( SK_ColorRED, SK_ColorBLUE, 1.0f, 1.0f, 1.0f, path, Clip::antiAlias); root->Add(physical_shape_layer); }; PumpOneFrame(shell.get(), 100, 100, builder); firstFrameLatch.Wait(); WaitForIO(shell.get()); // Some skp should be dumped due to shader compilations. int skp_count = 0; fml::FileVisitor skp_visitor = [&skp_count](const fml::UniqueFD& directory, const std::string& filename) { if (filename.size() >= 4 && filename.substr(filename.size() - 4, 4) == ".skp") { skp_count += 1; } return true; }; fml::VisitFilesRecursively(dir.fd(), skp_visitor); ASSERT_GT(skp_count, 0); // SkSL cache should be generated by the last run. cache = PersistentCache::GetCacheForProcess()->LoadSkSLs(); ASSERT_GT(cache.size(), 0u); // Run the engine again with cache_sksl = false and check that the previously // generated SkSL cache is used for precompile. PersistentCache::ResetCacheForProcess(); settings.cache_sksl = false; settings.dump_skp_on_shader_compilation = true; auto normal_config = RunConfiguration::InferFromSettings(settings); normal_config.SetEntrypoint("emptyMain"); DestroyShell(std::move(shell)); shell = CreateShell(settings); PlatformViewNotifyCreated(shell.get()); RunEngine(shell.get(), std::move(normal_config)); firstFrameLatch.Reset(); PumpOneFrame(shell.get(), 100, 100, builder); firstFrameLatch.Wait(); WaitForIO(shell.get()); // To check that all shaders are precompiled, verify that no new skp is dumped // due to shader compilations. int old_skp_count = skp_count; skp_count = 0; fml::VisitFilesRecursively(dir.fd(), skp_visitor); ASSERT_EQ(skp_count, old_skp_count); // Remove all files generated fml::FileVisitor remove_visitor = [&remove_visitor]( const fml::UniqueFD& directory, const std::string& filename) { if (fml::IsDirectory(directory, filename.c_str())) { { // To trigger fml::~UniqueFD before fml::UnlinkDirectory fml::UniqueFD sub_dir = fml::OpenDirectoryReadOnly(directory, filename.c_str()); fml::VisitFiles(sub_dir, remove_visitor); } fml::UnlinkDirectory(directory, filename.c_str()); } else { fml::UnlinkFile(directory, filename.c_str()); } return true; }; fml::VisitFiles(dir.fd(), remove_visitor); DestroyShell(std::move(shell)); } } // namespace testing } // namespace flutter