/* * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Portions Copyright (c) 2011 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/core/editing/VisiblePosition.h" #include "sky/engine/bindings/exception_state.h" #include "sky/engine/core/dom/Document.h" #include "sky/engine/core/dom/Range.h" #include "sky/engine/core/dom/Text.h" #include "sky/engine/core/editing/VisibleUnits.h" #include "sky/engine/core/editing/htmlediting.h" #include "sky/engine/core/html/HTMLElement.h" #include "sky/engine/core/rendering/RenderBlock.h" #include "sky/engine/core/rendering/RootInlineBox.h" #include "sky/engine/platform/geometry/FloatQuad.h" #include "sky/engine/wtf/text/CString.h" #ifndef NDEBUG #include #endif namespace blink { VisiblePosition::VisiblePosition(const Position &pos, EAffinity affinity) { init(pos, affinity); } VisiblePosition::VisiblePosition(const PositionWithAffinity& positionWithAffinity) { init(positionWithAffinity.position(), positionWithAffinity.affinity()); } void VisiblePosition::init(const Position& position, EAffinity affinity) { m_affinity = affinity; m_deepPosition = canonicalPosition(position); // When not at a line wrap, make sure to end up with DOWNSTREAM affinity. if (m_affinity == UPSTREAM && (isNull() || inSameLine(VisiblePosition(position, DOWNSTREAM), *this))) m_affinity = DOWNSTREAM; } VisiblePosition VisiblePosition::next(EditingBoundaryCrossingRule rule) const { VisiblePosition next(nextVisuallyDistinctCandidate(m_deepPosition), m_affinity); switch (rule) { case CanCrossEditingBoundary: return next; case CannotCrossEditingBoundary: return honorEditingBoundaryAtOrAfter(next); case CanSkipOverEditingBoundary: return skipToEndOfEditingBoundary(next); } ASSERT_NOT_REACHED(); return honorEditingBoundaryAtOrAfter(next); } VisiblePosition VisiblePosition::previous(EditingBoundaryCrossingRule rule) const { Position pos = previousVisuallyDistinctCandidate(m_deepPosition); // return null visible position if there is no previous visible position if (pos.atStartOfTree()) return VisiblePosition(); VisiblePosition prev = VisiblePosition(pos, DOWNSTREAM); ASSERT(prev != *this); #if ENABLE(ASSERT) // we should always be able to make the affinity DOWNSTREAM, because going previous from an // UPSTREAM position can never yield another UPSTREAM position (unless line wrap length is 0!). if (prev.isNotNull() && m_affinity == UPSTREAM) { VisiblePosition temp = prev; temp.setAffinity(UPSTREAM); ASSERT(inSameLine(temp, prev)); } #endif switch (rule) { case CanCrossEditingBoundary: return prev; case CannotCrossEditingBoundary: return honorEditingBoundaryAtOrBefore(prev); case CanSkipOverEditingBoundary: return skipToStartOfEditingBoundary(prev); } ASSERT_NOT_REACHED(); return honorEditingBoundaryAtOrBefore(prev); } Position VisiblePosition::leftVisuallyDistinctCandidate() const { Position p = m_deepPosition; if (p.isNull()) return Position(); Position downstreamStart = p.downstream(); TextDirection primaryDirection = p.primaryDirection(); while (true) { InlineBox* box; int offset; p.getInlineBoxAndOffset(m_affinity, primaryDirection, box, offset); if (!box) return primaryDirection == LTR ? previousVisuallyDistinctCandidate(m_deepPosition) : nextVisuallyDistinctCandidate(m_deepPosition); RenderObject* renderer = &box->renderer(); while (true) { if (renderer->isReplaced() && offset == box->caretRightmostOffset()) return box->isLeftToRightDirection() ? previousVisuallyDistinctCandidate(m_deepPosition) : nextVisuallyDistinctCandidate(m_deepPosition); if (!renderer->node()) { box = box->prevLeafChild(); if (!box) return primaryDirection == LTR ? previousVisuallyDistinctCandidate(m_deepPosition) : nextVisuallyDistinctCandidate(m_deepPosition); renderer = &box->renderer(); offset = box->caretRightmostOffset(); continue; } offset = box->isLeftToRightDirection() ? renderer->previousOffset(offset) : renderer->nextOffset(offset); int caretMinOffset = box->caretMinOffset(); int caretMaxOffset = box->caretMaxOffset(); if (offset > caretMinOffset && offset < caretMaxOffset) break; if (box->isLeftToRightDirection() ? offset < caretMinOffset : offset > caretMaxOffset) { // Overshot to the left. InlineBox* prevBox = box->prevLeafChildIgnoringLineBreak(); if (!prevBox) { Position positionOnLeft = primaryDirection == LTR ? previousVisuallyDistinctCandidate(m_deepPosition) : nextVisuallyDistinctCandidate(m_deepPosition); if (positionOnLeft.isNull()) return Position(); InlineBox* boxOnLeft; int offsetOnLeft; positionOnLeft.getInlineBoxAndOffset(m_affinity, primaryDirection, boxOnLeft, offsetOnLeft); if (boxOnLeft && boxOnLeft->root() == box->root()) return Position(); return positionOnLeft; } // Reposition at the other logical position corresponding to our edge's visual position and go for another round. box = prevBox; renderer = &box->renderer(); offset = prevBox->caretRightmostOffset(); continue; } ASSERT(offset == box->caretLeftmostOffset()); unsigned char level = box->bidiLevel(); InlineBox* prevBox = box->prevLeafChild(); if (box->direction() == primaryDirection) { if (!prevBox) { InlineBox* logicalStart = 0; if (primaryDirection == LTR ? box->root().getLogicalStartBoxWithNode(logicalStart) : box->root().getLogicalEndBoxWithNode(logicalStart)) { box = logicalStart; renderer = &box->renderer(); offset = primaryDirection == LTR ? box->caretMinOffset() : box->caretMaxOffset(); } break; } if (prevBox->bidiLevel() >= level) break; level = prevBox->bidiLevel(); InlineBox* nextBox = box; do { nextBox = nextBox->nextLeafChild(); } while (nextBox && nextBox->bidiLevel() > level); if (nextBox && nextBox->bidiLevel() == level) break; box = prevBox; renderer = &box->renderer(); offset = box->caretRightmostOffset(); if (box->direction() == primaryDirection) break; continue; } while (prevBox && !prevBox->renderer().node()) prevBox = prevBox->prevLeafChild(); if (prevBox) { box = prevBox; renderer = &box->renderer(); offset = box->caretRightmostOffset(); if (box->bidiLevel() > level) { do { prevBox = prevBox->prevLeafChild(); } while (prevBox && prevBox->bidiLevel() > level); if (!prevBox || prevBox->bidiLevel() < level) continue; } } else { // Trailing edge of a secondary run. Set to the leading edge of the entire run. while (true) { while (InlineBox* nextBox = box->nextLeafChild()) { if (nextBox->bidiLevel() < level) break; box = nextBox; } if (box->bidiLevel() == level) break; level = box->bidiLevel(); while (InlineBox* prevBox = box->prevLeafChild()) { if (prevBox->bidiLevel() < level) break; box = prevBox; } if (box->bidiLevel() == level) break; level = box->bidiLevel(); } renderer = &box->renderer(); offset = primaryDirection == LTR ? box->caretMinOffset() : box->caretMaxOffset(); } break; } p = createLegacyEditingPosition(renderer->node(), offset); if ((p.isCandidate() && p.downstream() != downstreamStart) || p.atStartOfTree() || p.atEndOfTree()) return p; ASSERT(p != m_deepPosition); } } VisiblePosition VisiblePosition::left(bool stayInEditableContent) const { Position pos = leftVisuallyDistinctCandidate(); // FIXME: Why can't we move left from the last position in a tree? if (pos.atStartOfTree() || pos.atEndOfTree()) return VisiblePosition(); VisiblePosition left = VisiblePosition(pos, DOWNSTREAM); ASSERT(left != *this); if (!stayInEditableContent) return left; // FIXME: This may need to do something different from "before". return honorEditingBoundaryAtOrBefore(left); } Position VisiblePosition::rightVisuallyDistinctCandidate() const { Position p = m_deepPosition; if (p.isNull()) return Position(); Position downstreamStart = p.downstream(); TextDirection primaryDirection = p.primaryDirection(); while (true) { InlineBox* box; int offset; p.getInlineBoxAndOffset(m_affinity, primaryDirection, box, offset); if (!box) return primaryDirection == LTR ? nextVisuallyDistinctCandidate(m_deepPosition) : previousVisuallyDistinctCandidate(m_deepPosition); RenderObject* renderer = &box->renderer(); while (true) { if (renderer->isReplaced() && offset == box->caretLeftmostOffset()) return box->isLeftToRightDirection() ? nextVisuallyDistinctCandidate(m_deepPosition) : previousVisuallyDistinctCandidate(m_deepPosition); if (!renderer->node()) { box = box->nextLeafChild(); if (!box) return primaryDirection == LTR ? nextVisuallyDistinctCandidate(m_deepPosition) : previousVisuallyDistinctCandidate(m_deepPosition); renderer = &box->renderer(); offset = box->caretLeftmostOffset(); continue; } offset = box->isLeftToRightDirection() ? renderer->nextOffset(offset) : renderer->previousOffset(offset); int caretMinOffset = box->caretMinOffset(); int caretMaxOffset = box->caretMaxOffset(); if (offset > caretMinOffset && offset < caretMaxOffset) break; if (box->isLeftToRightDirection() ? offset > caretMaxOffset : offset < caretMinOffset) { // Overshot to the right. InlineBox* nextBox = box->nextLeafChildIgnoringLineBreak(); if (!nextBox) { Position positionOnRight = primaryDirection == LTR ? nextVisuallyDistinctCandidate(m_deepPosition) : previousVisuallyDistinctCandidate(m_deepPosition); if (positionOnRight.isNull()) return Position(); InlineBox* boxOnRight; int offsetOnRight; positionOnRight.getInlineBoxAndOffset(m_affinity, primaryDirection, boxOnRight, offsetOnRight); if (boxOnRight && boxOnRight->root() == box->root()) return Position(); return positionOnRight; } // Reposition at the other logical position corresponding to our edge's visual position and go for another round. box = nextBox; renderer = &box->renderer(); offset = nextBox->caretLeftmostOffset(); continue; } ASSERT(offset == box->caretRightmostOffset()); unsigned char level = box->bidiLevel(); InlineBox* nextBox = box->nextLeafChild(); if (box->direction() == primaryDirection) { if (!nextBox) { InlineBox* logicalEnd = 0; if (primaryDirection == LTR ? box->root().getLogicalEndBoxWithNode(logicalEnd) : box->root().getLogicalStartBoxWithNode(logicalEnd)) { box = logicalEnd; renderer = &box->renderer(); offset = primaryDirection == LTR ? box->caretMaxOffset() : box->caretMinOffset(); } break; } if (nextBox->bidiLevel() >= level) break; level = nextBox->bidiLevel(); InlineBox* prevBox = box; do { prevBox = prevBox->prevLeafChild(); } while (prevBox && prevBox->bidiLevel() > level); if (prevBox && prevBox->bidiLevel() == level) // For example, abc FED 123 ^ CBA break; // For example, abc 123 ^ CBA or 123 ^ CBA abc box = nextBox; renderer = &box->renderer(); offset = box->caretLeftmostOffset(); if (box->direction() == primaryDirection) break; continue; } while (nextBox && !nextBox->renderer().node()) nextBox = nextBox->nextLeafChild(); if (nextBox) { box = nextBox; renderer = &box->renderer(); offset = box->caretLeftmostOffset(); if (box->bidiLevel() > level) { do { nextBox = nextBox->nextLeafChild(); } while (nextBox && nextBox->bidiLevel() > level); if (!nextBox || nextBox->bidiLevel() < level) continue; } } else { // Trailing edge of a secondary run. Set to the leading edge of the entire run. while (true) { while (InlineBox* prevBox = box->prevLeafChild()) { if (prevBox->bidiLevel() < level) break; box = prevBox; } if (box->bidiLevel() == level) break; level = box->bidiLevel(); while (InlineBox* nextBox = box->nextLeafChild()) { if (nextBox->bidiLevel() < level) break; box = nextBox; } if (box->bidiLevel() == level) break; level = box->bidiLevel(); } renderer = &box->renderer(); offset = primaryDirection == LTR ? box->caretMaxOffset() : box->caretMinOffset(); } break; } p = createLegacyEditingPosition(renderer->node(), offset); if ((p.isCandidate() && p.downstream() != downstreamStart) || p.atStartOfTree() || p.atEndOfTree()) return p; ASSERT(p != m_deepPosition); } } VisiblePosition VisiblePosition::right(bool stayInEditableContent) const { Position pos = rightVisuallyDistinctCandidate(); // FIXME: Why can't we move left from the last position in a tree? if (pos.atStartOfTree() || pos.atEndOfTree()) return VisiblePosition(); VisiblePosition right = VisiblePosition(pos, DOWNSTREAM); ASSERT(right != *this); if (!stayInEditableContent) return right; // FIXME: This may need to do something different from "after". return honorEditingBoundaryAtOrAfter(right); } VisiblePosition VisiblePosition::honorEditingBoundaryAtOrBefore(const VisiblePosition &pos) const { if (pos.isNull()) return pos; ContainerNode* highestRoot = highestEditableRoot(deepEquivalent()); // Return empty position if pos is not somewhere inside the editable region containing this position if (highestRoot && !pos.deepEquivalent().deprecatedNode()->isDescendantOf(highestRoot)) return VisiblePosition(); // Return pos itself if the two are from the very same editable region, or both are non-editable // FIXME: In the non-editable case, just because the new position is non-editable doesn't mean movement // to it is allowed. VisibleSelection::adjustForEditableContent has this problem too. if (highestEditableRoot(pos.deepEquivalent()) == highestRoot) return pos; // Return empty position if this position is non-editable, but pos is editable // FIXME: Move to the previous non-editable region. if (!highestRoot) return VisiblePosition(); // Return the last position before pos that is in the same editable region as this position return lastEditableVisiblePositionBeforePositionInRoot(pos.deepEquivalent(), highestRoot); } VisiblePosition VisiblePosition::honorEditingBoundaryAtOrAfter(const VisiblePosition &pos) const { if (pos.isNull()) return pos; ContainerNode* highestRoot = highestEditableRoot(deepEquivalent()); // Return empty position if pos is not somewhere inside the editable region containing this position if (highestRoot && !pos.deepEquivalent().deprecatedNode()->isDescendantOf(highestRoot)) return VisiblePosition(); // Return pos itself if the two are from the very same editable region, or both are non-editable // FIXME: In the non-editable case, just because the new position is non-editable doesn't mean movement // to it is allowed. VisibleSelection::adjustForEditableContent has this problem too. if (highestEditableRoot(pos.deepEquivalent()) == highestRoot) return pos; // Return empty position if this position is non-editable, but pos is editable // FIXME: Move to the next non-editable region. if (!highestRoot) return VisiblePosition(); // Return the next position after pos that is in the same editable region as this position return firstEditableVisiblePositionAfterPositionInRoot(pos.deepEquivalent(), highestRoot); } VisiblePosition VisiblePosition::skipToStartOfEditingBoundary(const VisiblePosition &pos) const { if (pos.isNull()) return pos; ContainerNode* highestRoot = highestEditableRoot(deepEquivalent()); ContainerNode* highestRootOfPos = highestEditableRoot(pos.deepEquivalent()); // Return pos itself if the two are from the very same editable region, or both are non-editable. if (highestRootOfPos == highestRoot) return pos; // If |pos| has an editable root, skip to the start if (highestRootOfPos) return VisiblePosition(previousVisuallyDistinctCandidate(Position(highestRootOfPos, Position::PositionIsBeforeAnchor).parentAnchoredEquivalent())); // That must mean that |pos| is not editable. Return the last position before pos that is in the same editable region as this position return lastEditableVisiblePositionBeforePositionInRoot(pos.deepEquivalent(), highestRoot); } VisiblePosition VisiblePosition::skipToEndOfEditingBoundary(const VisiblePosition &pos) const { if (pos.isNull()) return pos; ContainerNode* highestRoot = highestEditableRoot(deepEquivalent()); ContainerNode* highestRootOfPos = highestEditableRoot(pos.deepEquivalent()); // Return pos itself if the two are from the very same editable region, or both are non-editable. if (highestRootOfPos == highestRoot) return pos; // If |pos| has an editable root, skip to the end if (highestRootOfPos) return VisiblePosition(Position(highestRootOfPos, Position::PositionIsAfterAnchor).parentAnchoredEquivalent()); // That must mean that |pos| is not editable. Return the next position after pos that is in the same editable region as this position return firstEditableVisiblePositionAfterPositionInRoot(pos.deepEquivalent(), highestRoot); } static Position canonicalizeCandidate(const Position& candidate) { if (candidate.isNull()) return Position(); ASSERT(candidate.isCandidate()); Position upstream = candidate.upstream(); if (upstream.isCandidate()) return upstream; return candidate; } Position VisiblePosition::canonicalPosition(const Position& passedPosition) { // The updateLayout call below can do so much that even the position passed // in to us might get changed as a side effect. Specifically, there are code // paths that pass selection endpoints, and updateLayout can change the selection. Position position = passedPosition; // FIXME (9535): Canonicalizing to the leftmost candidate means that if we're at a line wrap, we will // ask renderers to paint downstream carets for other renderers. // To fix this, we need to either a) add code to all paintCarets to pass the responsibility off to // the appropriate renderer for VisiblePosition's like these, or b) canonicalize to the rightmost candidate // unless the affinity is upstream. if (position.isNull()) return Position(); ASSERT(position.document()); position.document()->updateLayout(); Node* node = position.containerNode(); Position candidate = position.upstream(); if (candidate.isCandidate()) return candidate; candidate = position.downstream(); if (candidate.isCandidate()) return candidate; // When neither upstream or downstream gets us to a candidate (upstream/downstream won't leave // blocks or enter new ones), we search forward and backward until we find one. Position next = canonicalizeCandidate(nextCandidate(position)); Position prev = canonicalizeCandidate(previousCandidate(position)); Node* nextNode = next.deprecatedNode(); Node* prevNode = prev.deprecatedNode(); // The new position must be in the same editable element. Enforce that first. Element* editingRoot = editableRootForPosition(position); // If the html element is editable, descending into its body will look like a descent // from non-editable to editable content since rootEditableElement() always stops at the body. if (position.deprecatedNode()->isDocumentNode()) return next.isNotNull() ? next : prev; bool prevIsInSameEditableElement = prevNode && editableRootForPosition(prev) == editingRoot; bool nextIsInSameEditableElement = nextNode && editableRootForPosition(next) == editingRoot; if (prevIsInSameEditableElement && !nextIsInSameEditableElement) return prev; if (nextIsInSameEditableElement && !prevIsInSameEditableElement) return next; if (!nextIsInSameEditableElement && !prevIsInSameEditableElement) return Position(); // The new position should be in the same block flow element. Favor that. Element* originalBlock = node ? enclosingBlockFlowElement(*node) : 0; bool nextIsOutsideOriginalBlock = !nextNode->isDescendantOf(originalBlock) && nextNode != originalBlock; bool prevIsOutsideOriginalBlock = !prevNode->isDescendantOf(originalBlock) && prevNode != originalBlock; if (nextIsOutsideOriginalBlock && !prevIsOutsideOriginalBlock) return prev; return next; } UChar32 VisiblePosition::characterAfter() const { // We canonicalize to the first of two equivalent candidates, but the second of the two candidates // is the one that will be inside the text node containing the character after this visible position. Position pos = m_deepPosition.downstream(); if (!pos.containerNode() || !pos.containerNode()->isTextNode()) return 0; switch (pos.anchorType()) { case Position::PositionIsAfterChildren: case Position::PositionIsAfterAnchor: case Position::PositionIsBeforeAnchor: case Position::PositionIsBeforeChildren: return 0; case Position::PositionIsOffsetInAnchor: break; } unsigned offset = static_cast(pos.offsetInContainerNode()); Text* textNode = pos.containerText(); unsigned length = textNode->length(); if (offset >= length) return 0; return textNode->data().characterStartingAt(offset); } LayoutRect VisiblePosition::localCaretRect(RenderObject*& renderer) const { PositionWithAffinity positionWithAffinity(m_deepPosition, m_affinity); return localCaretRectOfPosition(positionWithAffinity, renderer); } IntRect VisiblePosition::absoluteCaretBounds() const { RenderObject* renderer; LayoutRect localRect = localCaretRect(renderer); if (localRect.isEmpty() || !renderer) return IntRect(); return renderer->localToAbsoluteQuad(FloatRect(localRect)).enclosingBoundingBox(); } int VisiblePosition::lineDirectionPointForBlockDirectionNavigation() const { RenderObject* renderer; LayoutRect localRect = localCaretRect(renderer); if (localRect.isEmpty() || !renderer) return 0; // This ignores transforms on purpose, for now. Vertical navigation is done // without consulting transforms, so that 'up' in transformed text is 'up' // relative to the text, not absolute 'up'. FloatPoint caretPoint = renderer->localToAbsolute(localRect.location()); RenderObject* containingBlock = renderer->containingBlock(); if (!containingBlock) containingBlock = renderer; // Just use ourselves to determine the writing mode if we have no containing block. return caretPoint.x(); } #ifndef NDEBUG void VisiblePosition::debugPosition(const char* msg) const { if (isNull()) fprintf(stderr, "Position [%s]: null\n", msg); else { fprintf(stderr, "Position [%s]: %s, ", msg, m_deepPosition.deprecatedNode()->nodeName().utf8().data()); m_deepPosition.showAnchorTypeAndOffset(); } } void VisiblePosition::formatForDebugger(char* buffer, unsigned length) const { m_deepPosition.formatForDebugger(buffer, length); } void VisiblePosition::showTreeForThis() const { m_deepPosition.showTreeForThis(); } #endif PassRefPtr makeRange(const VisiblePosition &start, const VisiblePosition &end) { if (start.isNull() || end.isNull()) return nullptr; Position s = start.deepEquivalent().parentAnchoredEquivalent(); Position e = end.deepEquivalent().parentAnchoredEquivalent(); if (s.isNull() || e.isNull()) return nullptr; return Range::create(s.containerNode()->document(), s.containerNode(), s.offsetInContainerNode(), e.containerNode(), e.offsetInContainerNode()); } VisiblePosition startVisiblePosition(const Range *r, EAffinity affinity) { return VisiblePosition(r->startPosition(), affinity); } bool setStart(Range *r, const VisiblePosition &visiblePosition) { if (!r) return false; Position p = visiblePosition.deepEquivalent().parentAnchoredEquivalent(); TrackExceptionState exceptionState; r->setStart(p.containerNode(), p.offsetInContainerNode(), exceptionState); return !exceptionState.had_exception(); } bool setEnd(Range *r, const VisiblePosition &visiblePosition) { if (!r) return false; Position p = visiblePosition.deepEquivalent().parentAnchoredEquivalent(); TrackExceptionState exceptionState; r->setEnd(p.containerNode(), p.offsetInContainerNode(), exceptionState); return !exceptionState.had_exception(); } Element* enclosingBlockFlowElement(const VisiblePosition& visiblePosition) { if (visiblePosition.isNull()) return 0; return enclosingBlockFlowElement(*visiblePosition.deepEquivalent().deprecatedNode()); } bool isFirstVisiblePositionInNode(const VisiblePosition& visiblePosition, const ContainerNode* node) { if (visiblePosition.isNull()) return false; if (!visiblePosition.deepEquivalent().containerNode()->isDescendantOf(node)) return false; VisiblePosition previous = visiblePosition.previous(); return previous.isNull() || !previous.deepEquivalent().deprecatedNode()->isDescendantOf(node); } bool isLastVisiblePositionInNode(const VisiblePosition& visiblePosition, const ContainerNode* node) { if (visiblePosition.isNull()) return false; if (!visiblePosition.deepEquivalent().containerNode()->isDescendantOf(node)) return false; VisiblePosition next = visiblePosition.next(); return next.isNull() || !next.deepEquivalent().deprecatedNode()->isDescendantOf(node); } } // namespace blink #ifndef NDEBUG void showTree(const blink::VisiblePosition* vpos) { if (vpos) vpos->showTreeForThis(); } void showTree(const blink::VisiblePosition& vpos) { vpos.showTreeForThis(); } #endif