// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SHELL_GPU_GPU_SURFACE_GL_H_ #define SHELL_GPU_GPU_SURFACE_GL_H_ #include "flutter/fml/memory/weak_ptr.h" #include "flutter/shell/common/surface.h" #include "flutter/synchronization/debug_thread_checker.h" #include "lib/fxl/macros.h" #include "third_party/skia/include/gpu/GrContext.h" namespace shell { class GPUSurfaceGLDelegate { public: virtual bool GLContextMakeCurrent() = 0; virtual bool GLContextClearCurrent() = 0; virtual bool GLContextPresent() = 0; virtual intptr_t GLContextFBO() const = 0; virtual bool SurfaceSupportsSRGB() const = 0; }; class GPUSurfaceGL : public Surface { public: GPUSurfaceGL(GPUSurfaceGLDelegate* delegate); ~GPUSurfaceGL() override; bool IsValid() override; std::unique_ptr AcquireFrame(const SkISize& size) override; GrContext* GetContext() override; private: GPUSurfaceGLDelegate* delegate_; sk_sp context_; sk_sp onscreen_surface_; sk_sp offscreen_surface_; bool valid_ = false; fml::WeakPtrFactory weak_factory_; bool CreateOrUpdateSurfaces(const SkISize& size); sk_sp AcquireRenderSurface(const SkISize& size); bool PresentSurface(SkCanvas* canvas); bool SelectPixelConfig(GrPixelConfig* config); FXL_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceGL); }; } // namespace shell #endif // SHELL_GPU_GPU_SURFACE_GL_H_