/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010, 2012 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "sky/engine/config.h" #include "sky/engine/core/rendering/RenderLayerModelObject.h" #include "sky/engine/core/frame/LocalFrame.h" #include "sky/engine/core/rendering/RenderLayer.h" #include "sky/engine/core/rendering/RenderView.h" namespace blink { RenderLayerModelObject::RenderLayerModelObject(ContainerNode* node) : RenderObject(node) { } RenderLayerModelObject::~RenderLayerModelObject() { // Our layer should have been destroyed and cleared by now ASSERT(!hasLayer()); ASSERT(!m_layer); } void RenderLayerModelObject::destroyLayer() { setHasLayer(false); m_layer = nullptr; } void RenderLayerModelObject::createLayer(LayerType type) { ASSERT(!m_layer); m_layer = adoptPtr(new RenderLayer(this, type)); setHasLayer(true); m_layer->insertOnlyThisLayer(); } bool RenderLayerModelObject::hasSelfPaintingLayer() const { return m_layer && m_layer->isSelfPaintingLayer(); } ScrollableArea* RenderLayerModelObject::scrollableArea() const { return m_layer ? m_layer->scrollableArea() : 0; } void RenderLayerModelObject::willBeDestroyed() { RenderObject::willBeDestroyed(); destroyLayer(); } void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) { if (RenderStyle* oldStyle = style()) { if (parent() && diff.needsPaintInvalidationLayer()) { if (oldStyle->hasAutoClip() != newStyle.hasAutoClip() || oldStyle->clip() != newStyle.clip()) layer()->clipper().clearClipRectsIncludingDescendants(); } } RenderObject::styleWillChange(diff, newStyle); } void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { bool hadTransform = hasTransform(); RenderObject::styleDidChange(diff, oldStyle); updateFromStyle(); LayerType type = layerTypeRequired(); if (type != NoLayer) { if (!layer()) { createLayer(type); if (parent() && !needsLayout()) { // FIXME: This invalidation is overly broad. We should update to // do the correct invalidation at RenderStyle::diff time. crbug.com/349061 layer()->renderer()->setShouldDoFullPaintInvalidation(true); // FIXME: We should call a specialized version of this function. layer()->updateLayerPositionsAfterLayout(); } } } else if (layer() && layer()->parent()) { setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit. layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer if (hadTransform) setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(); } if (layer()) { // FIXME: Ideally we shouldn't need this setter but we can't easily infer an overflow-only layer // from the style. layer()->setLayerType(type); layer()->styleChanged(diff, oldStyle); } } InvalidationReason RenderLayerModelObject::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationContainer) { const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer(); setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInvalidationContainer, &paintInvalidationState)); setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromPaintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidationState)); // If we are set to do a full paint invalidation that means the RenderView will issue // paint invalidations. We can then skip issuing of paint invalidations for the child // renderers as they'll be covered by the RenderView. if (view()->doingFullPaintInvalidation()) return InvalidationNone; return RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState); } void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState) { // FIXME: SVG should probably also go through this unified paint invalidation system. ASSERT(!needsLayout()); if (!shouldCheckForPaintInvalidation(paintInvalidationState)) return; bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer(); const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCompositedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer()); ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContainer); PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer); if (reason == InvalidationLocationChange || reason == InvalidationFull) childTreeWalkState.setForceCheckForPaintInvalidation(); RenderObject::invalidateTreeIfNeeded(childTreeWalkState); } } // namespace blink