# Android Platform Embedder Android embedder for Flutter, including Java [`io.flutter`](io/flutter/) sources and Android specific engine-side C++. This code provides the glue between the Flutter engine and the Android platform, and is responsible for: - Initializing the Flutter engine. - Providing a platform view for the Flutter engine to render into. - Dispatching events to the Flutter engine. > [!CAUTION] > This is a best effort attempt to document the Android embedder. It is not > guaranteed to be up to date or complete. If you find a discrepancy, please > [send a pull request](https://github.com/flutter/engine/compare)! See also: - [`../../tools/android_lint/bin/main.dart`](../../../tools/android_lint/bin/main.dart) - [Android Platform Views](https://github.com/flutter/flutter/wiki/Android-Platform-Views) - [Hosting native Android views in your Flutter app with Platform Views](https://docs.flutter.dev/platform-integration/android/platform-views) - [Testing Android Changes in the Devicelab on an Emulator](https://github.com/flutter/flutter/wiki/Testing-Android-Changes-in-the-Devicelab-on-an-Emulator) - [Texture Layer Hybrid Composition](https://github.com/flutter/flutter/wiki/Texture-Layer-Hybrid-Composition) ## Testing There are two classes of tests for the Android embedder: unit tests that tend to test _contracts_ within the embedder, and integration tests that test the engine and embedder together, typically coupled with a Flutter app (that's how our users interact with the engine and embedder). ### Unit tests Unit tests for the Android embedder are located in: - [`test`](test): Java unit tests. - C++ files that end in `_unittests.cc` in [`shell/platform/android`](./). The easiest way (though not the quickest) is to use `run_tests.py`: ```shell # Assuming you're at the root of the engine repo where `run_tests.py` is located. ./testing/run_tests.py --type java # Confusingly, these are C++ tests for Android. ./testing/run_tests.py --type android # If you're using android_debug_unopt_arm64 builds: ./testing/run_tests.py --type android --android-variant android_debug_unopt_arm64 ./testing/run_tests.py --type java --android-variant android_debug_unopt_arm64 ``` You may also be able to run the tests directly from Android Studio. ### Integration tests Integration tests for the Android embedder mostly exist outside of the engine for dubious historical reasons. To run these tests, you'll need to have a Flutter checkout and a working Android emulator or device: ```shell # Build an up-to-date Flutter engine for Android. cd $ENGINE/src # Or, use your favorite arguments and build variant. ninja -j1000 -C ../out/android_debug_unopt_arm64 android_jar # Run the tests. Here is *1* example: cd $FLUTTER/dev/integration_tests/external_textures flutter drive \ --local-engine-host=$ENGINE/out/host_debug_unopt_arm64 \ --local-engine=$ENGINE/out/android_debug_unopt_arm64 ``` Another good source of (unfortunately, manual) testing is `flutter/packages`: ```shell cd $PACKAGES/packages/video_player/video_player_android/example flutter run \ --local-engine-host=$ENGINE/out/host_debug_unopt_arm64 \ --local-engine=$ENGINE/out/android_debug_unopt_arm64 ``` > ![NOTE] > External texture rendering on Android is based on the device API level. For > example to test the OpenGLES branch (which uses `SurfaceTexture`), you'll > typically need an older device or emulator with an API version 29 or lower. > > You can also (locally) "force" the engine to use `SurfaceTextures`: > > ```diff > // shell/platform/android/io/flutter/embedding/engine/renderer/FlutterRenderer.java > - @VisibleForTesting static boolean debugForceSurfaceProducerGlTextures = false; > + @VisibleForTesting static boolean debugForceSurfaceProducerGlTextures = true; > ``` > > ... and rebuild the engine. See [our wiki](https://github.com/flutter/flutter/wiki/Testing-the-engine#java---android-embedding) also. ## Developing How to edit and contribute to the Android embedder. > ![TIP] > This guide assumes you already have a working Engine development environment: > > - [Setting up the Engine development environment](https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment) > - [Compiling for Android](https://github.com/flutter/flutter/wiki/Compiling-the-engine#compiling-for-android-from-macos-or-linux) > > You should also have a working Android development environment: > > - [Android Studio](https://developer.android.com/studio) > - [Install Flutter > Test Drive](https://docs.flutter.dev/get-started/test-drive?tab=androidstudio) > > _It is also recommended (but not required) to install > [Visual Studio Code](https://code.visualstudio.com/)._ Depending on what you are trying to do, you may need to edit the Java code in [`io.flutter`](io/flutter/) or the C++ code in [`shell/platform/android`](./), sometimes both. Let's start with the C++ code, as it is more similar to developing for other platforms or platform-agnostic parts of the engine. ### Editing C++ code The C++ code for the Android embedder is located in [`shell/platform/android`](./) and subdirectories. Some notable files include: - [`context/android_context.h`](./context/android_context.h): Holds state that is shared across Android surfaces. - [`jni/platform_view_android_jni.h`](./jni/platform_view_android_jni.h): Allows calling Java code running in the JVM. - [`AndroidManifest.xml`](./AndroidManifest.xml): Used by [`android_lint`](../../../tools/android_lint/). - [`BUILD.gn`](./BUILD.gn): Used by GN to build the C++-side embedder tests and the `flutter.jar` file for the engine. - [`ndk_helpers.h`](./ndk_helpers.h): Helper functions for dynamically loading and calling Android NDK (C/C++) functions. - [`platform_view_android.h`](./platform_view_android.h): The main entry point for the Android embedder. See [VSCode with C/C++ Intellisense](https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment#vscode-with-cc-intellisense-cc) for how to use the [`clangd`](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) extension to get C++ code completion: ![Example](https://github.com/flutter/flutter/assets/168174/8a75dd27-66e1-4c4f-88af-667a73b909b6) > ![NOTE] > `--compile-commands-dir` must point to an Android build output: > > ```jsonc > { > /* ... */ > "clangd.path": "buildtools/mac-arm64/clang/bin/clangd", > "clangd.arguments": ["--compile-commands-dir=out/android_debug_unopt_arm64"] > /* ... */ > } > ``` > > ... but remember to change it back when editing other parts of the engine. ### Editing Java code The Java code for the Android embedder is located in [`io/flutter/`](io/flutter/) and subdirectories. The tests are located in [`test/io/flutter/`](test/io/flutter/), and the test runner in [`test_runner`](test_runner/). Some notable files include: - [`io/flutter/embedding/android/FlutterActivity.java`](io/flutter/embedding/android/FlutterActivity.java): An activity that displays a full-screen Flutter UI. - [`io/flutter/embedding/engine/FlutterJNI.java`](io/flutter/embedding/engine/FlutterJNI.java): The Java interface for the C++ engine. - [`io/flutter/view/TextureRegistry.java`](io/flutter/view/TextureRegistry.java): Registry of backend textures used by a Flutter View. It is non-trivial to get a working IDE setup for editing Java code in the Flutter engine. Some developers have had success [using VSCode as an IDE for the Android Embedding](https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment#using-vscode-as-an-ide-for-the-android-embedding-java), but the following instructions are for if that doesn't work, or you want to use Android Studio: 1. Open `shell/platform/android` in Android Studio. 1. Configure the following: - [`Preferences | Build, Execution, Deployment | Gradle-Android Compiler`](jetbrains://AndroidStudio/settings?name=Build%2C+Execution%2C+Deployment--Gradle-Android+Compiler) Command-line Options: ```txt -Pbuild_dir="/tmp/build_dir" -Pflutter_jar="$ENGINE/src/out/android_debug_unopt_arm64/flutter.jar" ``` - [`Preferences | Build, Execution, Deployment | Build Tools | Gradle`](jetbrains://AndroidStudio/settings?name=Build%2C+Execution%2C+Deployment--Build+Tools--Gradle) Distribution of `Local Installation` with: ```txt $ENGINE/src/third_party/gradle ``` Gradle SDK using Android Studio (path depends on your machine): ```txt /Applications/Android Studio.app/Contents/jbr/Contents/Home ``` 1. Sync Gradle. ![Example](https://github.com/flutter/flutter/assets/168174/02fe0e6f-f0c4-47b2-8dae-9aa0b9520503) At this point you should be able to open Java files in Android Studio and get code completion in the `io/flutter` folder (additional, undocumented work is required for `test/io/flutter`). For example, `FlutterJNI.java`: ![Example](https://github.com/flutter/flutter/assets/168174/387550d4-eab7-4097-9da3-7713a6ec4da7)