// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_ #define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_ #include #include "flutter/shell/gpu/gpu_surface_gl.h" #include "flutter/shell/platform/android/android_context_gl.h" #include "flutter/shell/platform/android/android_environment_gl.h" #include "flutter/shell/platform/android/android_native_window.h" #include "lib/ftl/macros.h" namespace shell { class AndroidSurfaceGL : public GPUSurfaceGLDelegate { public: AndroidSurfaceGL(AndroidNativeWindow window, PlatformView::SurfaceConfig onscreen_config, PlatformView::SurfaceConfig offscreen_config); ~AndroidSurfaceGL(); bool IsValid() const; SkISize OnScreenSurfaceSize() const; bool OnScreenSurfaceResize(const SkISize& size) const; bool GLOffscreenContextMakeCurrent(); bool GLContextMakeCurrent() override; bool GLContextClearCurrent() override; bool GLContextPresent() override; intptr_t GLContextFBO() const override; private: ftl::RefPtr onscreen_context_; ftl::RefPtr offscreen_context_; bool valid_; FTL_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceGL); }; } // namespace shell #endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_