/* Copyright (C) 1997 Martin Jones (mjones@kde.org) (C) 1998 Waldo Bastian (bastian@kde.org) (C) 1998, 1999 Torben Weis (weis@kde.org) (C) 1999 Lars Knoll (knoll@kde.org) (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef FrameView_h #define FrameView_h #include "core/rendering/PaintPhase.h" #include "platform/HostWindow.h" #include "platform/RuntimeEnabledFeatures.h" #include "platform/Widget.h" #include "platform/geometry/LayoutRect.h" #include "platform/graphics/Color.h" #include "platform/scroll/ScrollableArea.h" #include "wtf/Forward.h" #include "wtf/HashSet.h" #include "wtf/OwnPtr.h" #include "wtf/text/WTFString.h" namespace blink { class DocumentLifecycle; class Cursor; class Element; class FloatSize; class LocalFrame; class KURL; class Node; class Page; class RenderBox; class RenderObject; class RenderStyle; class RenderView; typedef unsigned long long DOMTimeStamp; class FrameView final : public Widget { public: friend class RenderView; static PassRefPtr create(LocalFrame*); static PassRefPtr create(LocalFrame*, const IntSize& initialSize); virtual ~FrameView(); virtual HostWindow* hostWindow() const override; virtual void invalidateRect(const IntRect&) override; virtual void setFrameRect(const IntRect&) override; LocalFrame& frame() const { return *m_frame; } Page* page() const; RenderView* renderView() const; IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const; void layout(bool allowSubtree = true); bool didFirstLayout() const; void scheduleRelayout(); void scheduleRelayoutOfSubtree(RenderObject*); bool layoutPending() const; bool isInPerformLayout() const; void setCanInvalidatePaintDuringPerformLayout(bool b) { m_canInvalidatePaintDuringPerformLayout = b; } bool canInvalidatePaintDuringPerformLayout() const { return m_canInvalidatePaintDuringPerformLayout; } RenderObject* layoutRoot(bool onlyDuringLayout = false) const; void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; } int layoutCount() const { return m_layoutCount; } bool needsLayout() const; void setNeedsLayout(); // Methods for getting/setting the size Blink should use to layout the contents. // FIXME(sky): Remove the scrollbars argument now that FrameView doesn't scroll. IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const; void setLayoutSize(const IntSize&); // If this is set to false, the layout size will need to be explicitly set by the owner. // E.g. WebViewImpl sets its mainFrame's layout size manually void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; } bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; } bool needsFullPaintInvalidation() const { return m_doFullPaintInvalidation; } void updateAcceleratedCompositingSettings(); void recalcOverflowAfterStyleChange(); bool isEnclosedInCompositingLayer() const; void prepareForDetach(); void clear(); bool isTransparent() const; void setTransparent(bool isTransparent); // True if the FrameView is not transparent, and the base background color is opaque. bool hasOpaqueBackground() const; Color baseBackgroundColor() const; void setBaseBackgroundColor(const Color&); void updateBackgroundRecursively(const Color&, bool); IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const; float visibleContentScaleFactor() const { return m_visibleContentScaleFactor; } void setVisibleContentScaleFactor(float); float inputEventsScaleFactor() const; IntSize inputEventsOffsetForEmulation() const; void setInputEventsTransformForEmulation(const IntSize&, float); AtomicString mediaType() const; void setMediaType(const AtomicString&); void postLayoutTimerFired(Timer*); void paintContents(GraphicsContext*, const IntRect& damageRect); void setPaintBehavior(PaintBehavior); PaintBehavior paintBehavior() const; bool isPainting() const; bool hasEverPainted() const { return m_lastPaintTime; } void setNodeToDraw(Node*); Color documentBackgroundColor() const; static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; } void updateLayoutAndStyleForPainting(); void updateLayoutAndStyleIfNeededRecursive(); void invalidateTreeIfNeededRecursive(); void forceLayout(bool allowSubtree = false); // Methods to convert points and rects between the coordinate space of the renderer, and this view. IntRect convertFromRenderer(const RenderObject&, const IntRect&) const; IntRect convertToRenderer(const RenderObject&, const IntRect&) const; IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const; IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const; bool shouldSetCursor() const; void setCursor(const Cursor&); // FIXME: Remove this method once plugin loading is decoupled from layout. void flushAnyPendingPostLayoutTasks(); void setTracksPaintInvalidations(bool); bool isTrackingPaintInvalidations() const { return m_isTrackingPaintInvalidations; } void resetTrackedPaintInvalidations(); String trackedPaintInvalidationRectsAsText() const; typedef HashSet ScrollableAreaSet; void addScrollableArea(ScrollableArea*); void removeScrollableArea(ScrollableArea*); const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); } // With CSS style "resize:" enabled, a little resizer handle will appear at the bottom // right of the object. We keep track of these resizer areas for checking if touches // (implemented using Scroll gesture) are targeting the resizer. typedef HashSet ResizerAreaSet; void addResizerArea(RenderBox&); void removeResizerArea(RenderBox&); const ResizerAreaSet* resizerAreas() const { return m_resizerAreas.get(); } // This function exists for ports that need to handle wheel events manually. // On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms // we need this function in order to do the scroll ourselves. bool wheelEvent(const PlatformWheelEvent&); void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; } bool hasSoftwareFilters() const { return m_hasSoftwareFilters; } bool isActive() const; // FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter // passed around the FrameView layout methods can be true while this returns // false. bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; } // FIXME(sky): remove IntPoint windowToContents(const IntPoint& windowPoint) const { return windowPoint; } IntPoint contentsToWindow(const IntPoint& contentsPoint) const { return contentsPoint; } IntRect windowToContents(const IntRect& windowRect) const { return windowRect; } IntRect contentsToWindow(const IntRect& contentsRect) const { return contentsRect; } bool scheduleAnimation(); IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const { return IntRect(IntPoint(), expandedIntSize(frameRect().size())); } IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const { return frameRect().size(); } // FIXME(sky): Not clear what values these should return. This is just what they happen to be // returning today. bool paintsEntireContents() const { return false; } bool clipsPaintInvalidations() const { return true; } protected: bool isVerticalDocument() const; bool isFlippedDocument() const; private: explicit FrameView(LocalFrame*); void reset(); void init(); virtual bool isFrameView() const override { return true; } bool contentsInCompositedLayer() const; void forceLayoutParentViewIfNeeded(); void performPreLayoutTasks(); void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout); void scheduleOrPerformPostLayoutTasks(); void performPostLayoutTasks(); void invalidateTreeIfNeeded(); void gatherDebugLayoutRects(RenderObject* layoutRoot); DocumentLifecycle& lifecycle() const; // FIXME(sky): Remove now that we're not a ScrollView? void contentRectangleForPaintInvalidation(const IntRect&); void contentsResized(); bool wasViewportResized(); void sendResizeEventIfNeeded(); void updateCompositedSelectionBoundsIfNeeded(); void setLayoutSizeInternal(const IntSize&); bool paintInvalidationIsAllowed() const { return !isInPerformLayout() || canInvalidatePaintDuringPerformLayout(); } static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache static bool s_inPaintContents; LayoutSize m_size; RefPtr m_frame; bool m_doFullPaintInvalidation; bool m_hasPendingLayout; RenderObject* m_layoutSubtreeRoot; bool m_layoutSchedulingEnabled; bool m_inPerformLayout; bool m_canInvalidatePaintDuringPerformLayout; bool m_inSynchronousPostLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayoutCallbackPending; bool m_firstLayout; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastViewportSize; float m_lastZoomFactor; AtomicString m_mediaType; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; double m_lastPaintTime; bool m_isTrackingPaintInvalidations; // Used for testing. Vector m_trackedPaintInvalidationRects; RefPtr m_nodeToDraw; PaintBehavior m_paintBehavior; bool m_isPainting; OwnPtr m_scrollableAreas; OwnPtr m_resizerAreas; bool m_hasSoftwareFilters; float m_visibleContentScaleFactor; IntSize m_inputEventsOffsetForEmulation; float m_inputEventsScaleFactorForEmulation; IntSize m_layoutSize; bool m_layoutSizeFixedToFrameSize; Vector m_tickmarks; }; DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView()); class AllowPaintInvalidationScope { public: explicit AllowPaintInvalidationScope(FrameView* view) : m_view(view) , m_originalValue(view ? view->canInvalidatePaintDuringPerformLayout() : false) { if (!m_view) return; m_view->setCanInvalidatePaintDuringPerformLayout(true); } ~AllowPaintInvalidationScope() { if (!m_view) return; m_view->setCanInvalidatePaintDuringPerformLayout(m_originalValue); } private: FrameView* m_view; bool m_originalValue; }; } // namespace blink #endif // FrameView_h