**This pull request is opened against a release branch.<br>
To request a cherry pick of a commit, please fill in the form below.** (Questions with an asterisk are required.)<br>
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A flutter domain expert will evaluate this cherry pick request shortly after ALL questions are answered.**
* Issue Link: What is the link to the issue this cherry-pick is addressing?<br>
<pre>
<b>My Answer:</b>
https://github.com/flutter/flutter/issues/143574
</pre>
* Changelog Description: Explain this cherry pick in one line that is accessible to most Flutter developers
See https://github.com/flutter/flutter/wiki/Hotfix-Documentation-Best-Practices for examples (Bug fix, feature, docs update, ...)<br>
<pre>
<b>My Answer:</b>
Instead of exiting, the `flutter` CLI tool now prints a warning when the `--flavor` option is used with a target platform that doesn't have flavors support.
</pre>
* impact_description: What is the impact (ex. visual jank on Samsung phones, app crash, cannot ship an iOS app)? Does it impact development (ex. flutter doctor crashes when Android Studio is installed), or the shipping production app (the app crashes on launch)<br>
<pre>
<b>My Answer:</b>
All Flutter devs using the Flavors feature that use their IDE to select a target device.
</pre>
* Workaround: Is there a workaround for this issue?<br>
<pre>
<b>My Answer:</b> Users can create duplicate debug launch configurations for target platforms that do not support the flavors feature.
</pre>
* Risk: What is the risk level of this cherry-pick?<br>
<pre>
<b>My Answer:</b>
</pre>
* Test Coverage: Are you confident that your fix is well-tested by automated tests?<br>
<pre>
<b>My Answer:</b>
</pre>
* Validation Steps: What are the steps to validate that this fix works?<br>
<pre>
<b>My Answer:</b>
Set up a flutter project and configure at least one flavor for it. In VSCode, create a launch configuration that uses `--flavor` to select the flavor you configured (see https://github.com/flutter/flutter/issues/143574#issuecomment-1948284087 for an example). In VSCode, select chrome as the target device and try running the application using the configured launch configuration.
</pre>
Cherry-pick for https://github.com/flutter/flutter/pull/137115 to fix https://github.com/flutter/flutter/issues/141940. Steps taken to create this cherry-pick:
1. Cherry pick commit 995e3fa and fix merge conflicts
2. Delete the following code in `flutter.groovy` that I accidentally kept in the merge but was added in https://github.com/flutter/flutter/pull/137115
```groovy
// Load shared gradle functions
project.apply from: Paths.get(flutterRoot.absolutePath, "packages", "flutter_tools", "gradle", "src", "main", "groovy", "native_plugin_loader.groovy")
```
3. Deleted `android_plugin_skip_unsupported_test.dart` that was left incorrectly by merge.
Changes drag release logic so that an armed refresh is only canceled if the user has scrolled back up beyond the point where the refresh indicator was armed. (Fixes https://github.com/flutter/flutter/issues/138848.)
This is the minimal change I found could be made to restore something like the behavior that I would expect.
This may still need a bit of work, because it only masks the second issue I mentioned, that releasing a drag can cause the scroll position to be animated back up from the release point. There is actually a bug about that: https://github.com/flutter/flutter/issues/6052. I would like to see that bug fixed too. This PR doesn't address that, but makes it harder to hit that issue.
@Piinks this is a recreation of #139015 (since I couldn't figure out some issue with a git detached branch, so I fixed the PR and I'm re-submitting it). This version includes one line that was somehow accidentally dropped from the original PR. This will hopefully fix the test failures.
However, I don't have a clue how to write a test for a Flutter UI widget. I'll try to figure that out, but also I don't have a lot of time to work on this. I would appreciate at least some user testing to verify that the new behavior is much more intuitive than the old behavior.
- [?] All existing and new tests are passing.
Fix and unskip the following CanvasKit tests:
- `test/painting/decoration_test.dart`
- `test/rendering/layers_test.dart`
- `test/widgets/app_overrides_test.dart`
[Fix] Consistency in ButtonStyleButton related Tests:
- Replaced the usage of ElevatedButton with FilledButton in FilledButton's test.
- Replaced the usage of TextButton.styleFrom with FilledButton.styleFrom in FilledButton's test.
- Replaced the usage of TextButton.styleFrom with ElevatedButton.styleFrom in ElevatedButton's test.
Currently podhelper.rb will always point plugin builds at the cached engine artifacts, even when using `--local-engine`. In most cases this is fine, since when the final build actually runs it will be using the engine bundled into the app build, which will be the correct local engine build. When trying to test a local engine build with API additions against a local plugin modified to use those additions to ensure that they are working as expected, however, compilation will fail, because the new APIs won't be present in the plugin build.
This fixes that for macOS, and adds a TODO for iOS (which is more complicated to fix due to the host vs target build distinction).
macOS portion of https://github.com/flutter/flutter/issues/132228
Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619
1. Turn on `DEAD_CODE_STRIPPING` in macOS template.
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.
Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.
Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode.
Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
fixes https://github.com/flutter/flutter/issues/138289
---
SegmentedButtom.styleFrom has been added to the segment button, so there is no longer any need to the button style from the beginning. It works like ElevatedButton.styleFrom only I added selectedForegroundColor, selectedBackgroundColor. In this way, the user will be able to change the color first without checking the MaterialState states. I added tests of the same controls.
#129215 I opened this problem myself, but I was rejected because I handled too many items in a PR. For now, I wrote a structure that only handles MaterialStates instead of users.
old (still avaliable)
<img width="626" alt="image" src="https://github.com/flutter/flutter/assets/65075121/9446b13b-c355-4d20-bda2-c47a23d42d4f">
new (just an option for developer)
<img width="483" alt="image" src="https://github.com/flutter/flutter/assets/65075121/0a645257-4c83-4029-9484-bd746c02265f">
### Code sample
<details>
<summary>expand to view the code sample</summary>
```dart
import 'package:flutter/material.dart';
/// Flutter code sample for [SegmentedButton].
void main() {
runApp(const SegmentedButtonApp());
}
enum Calendar { day, week, month, year }
class SegmentedButtonApp extends StatefulWidget {
const SegmentedButtonApp({super.key});
@override
State<SegmentedButtonApp> createState() => _SegmentedButtonAppState();
}
class _SegmentedButtonAppState extends State<SegmentedButtonApp> {
Calendar calendarView = Calendar.day;
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(useMaterial3: true),
home: Scaffold(
body: Center(
child: SegmentedButton<Calendar>(
style: SegmentedButton.styleFrom(
foregroundColor: Colors.amber,
visualDensity: VisualDensity.comfortable,
),
// style: const ButtonStyle(
// foregroundColor: MaterialStatePropertyAll<Color>(Colors.deepPurple),
// visualDensity: VisualDensity.comfortable,
// ),
segments: const <ButtonSegment<Calendar>>[
ButtonSegment<Calendar>(
value: Calendar.day,
label: Text('Day'),
icon: Icon(Icons.calendar_view_day)),
ButtonSegment<Calendar>(
value: Calendar.week,
label: Text('Week'),
icon: Icon(Icons.calendar_view_week)),
ButtonSegment<Calendar>(
value: Calendar.month,
label: Text('Month'),
icon: Icon(Icons.calendar_view_month)),
ButtonSegment<Calendar>(
value: Calendar.year,
label: Text('Year'),
icon: Icon(Icons.calendar_today)),
],
selected: <Calendar>{calendarView},
onSelectionChanged: (Set<Calendar> newSelection) {
setState(() {
calendarView = newSelection.first;
});
},
),
),
),
);
}
}
```
</details>
Fixes https://github.com/flutter/flutter/issues/140665 by replacing use of `setUpAll` and `teardownAll` with `setUp` and `teardown` respectively.
My theory has to how this issue happened (and how this PR fixes it) is that `setUpAll` is not guaranteed to run after any `setUp` in any parent test groups. However, `setUp` is guaranteed to run after any set-up callbacks in parent groups. From the [documentation](https://api.flutter.dev/flutter/flutter_test/setUp.html):
> If this is called within a test group, it applies only to tests in that group. The body will be run after any set-up callbacks in parent groups or at the top level.
Meanwhile, [`setUpAll`](https://api.flutter.dev/flutter/flutter_test/setUpAll.html) has a weaker documented guarantee that applies only to other `setUpAll` calls:
> If this is called within a test group, The body will run before all tests in that group. It will be run after any [setUpAll](https://api.flutter.dev/flutter/flutter_test/setUpAll.html) callbacks in parent groups or at the top level. It won't be run if none of the tests in the group are run.
Fixes https://github.com/flutter/flutter/issues/131435, https://github.com/flutter/flutter/issues/104594, https://github.com/flutter/flutter/issues/43400
Currently the method we use for text span hit testing `TextPainter.getPositionForOffset` always returns the closest `TextPosition`, even when the given offset is far away from the text.
The new TextPaintes method tells you the layout bounds `(width = letterspacing / 2 + x_advance + letterspacing / 2, height = font ascent + font descent)` of a character, the PR changes the hit testing implementation such that a TextSpan is only considered hit if the point-down event landed in one of its character's layout bounds.
Potential issues:
In theory since the text is baseline aligned, we should use the max ascent and max descent of each character to calculate the height of the text span's hit-test region, in case some characters in the span have to fall back to a different font, but that will be slower and it typically doesn't make a huge difference.
This is a breaking change.
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*
*List which issues are fixed by this PR. You must list at least one issue. An issue is not required if the PR fixes something trivial like a typo.*
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
I want to build a widget that adds some extra functionality when the inner text overflow. So the problem occurred, I can't find an elegant way to determine if the text is overflowing.
So i expose `didExceedMaxLines` from `RenderParagraph`, I think it can make sense. Have there some advice?