1723 Commits

Author SHA1 Message Date
John McCutchan
fe45ba18f0 Restore old SurfaceTextureExternal drawing code (flutter/engine#44979)
The simpler version I committed last week doesn't work correctly when
the texture has been transformed. This CL restores the old painting code
that properly handles this case.

Fixes internal b/296916021
2023-08-22 15:57:59 -07:00
Reid Baker
9318d3d641 i82973 scroll mouse wheel support (flutter/engine#44724)
Fixes https://github.com/flutter/flutter/issues/82973

Mouse scroll wheel support for android. 

I chose to not cache the vertical and horizontal scale factors that come from view configuration. The primary reason is that in the current code path context is only used when the user scrolls which was the unimplemented feature. This smaller blast radius I decided was worth the additional calls. A secondary reason is that when the scale factors are changed is not a well documented path nor is there a lifecycle callback to listen to. Scroll factor is cached on api 25 and below because that more closely mirrors the behavior I see in pre 25 versions of android scroll view. 

Note flutter takes longer to "see" a mouse that then scrolls than android

Fixes #flutter/flutter/82973

Todo list prior to merge

## Links 
* Some pre api 26 scroll factor code 
    - https://cs.android.com/android/platform/superproject/main/+/main:frameworks/base/core/java/android/view/View.java?q=function:getVerticalScrollFactor%20filepath:android%2Fview%2FView.java&ss=android%2Fplatform%2Fsuperproject%2Fmain 
    - https://cs.android.com/android/_/android/platform/frameworks/base/+/main:core/java/android/widget/ScrollView.java;l=930;drc=2fe301db7555bccf53e465436d4cb7442c803df3;bpv=0;bpt=0
* Post api 26 scroll factor code 
    - https://cs.android.com/android/_/android/platform/frameworks/base/+/main:core/java/android/widget/ScrollView.java;l=361;drc=406e0f655387f27dda874c2b975fb0ddbd61aa13;bpv=0;bpt=0 
    - https://developer.android.com/reference/android/view/ViewConfiguration#getScaledVerticalScrollFactor()
2023-08-22 18:23:50 +00:00
LongCatIsLooong
649a1e181c Reland "Implementing TextScaler for nonlinear text scaling (#42062)" (flutter/engine#44907)
The original PR crashes because of a JNI signature mismatch (`(FJ)F` -> `(FI)F`). Update the signature in a415da5619

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-21 23:16:10 +00:00
Jonah Williams
6f3b341232 Revert "Implementing TextScaler for nonlinear text scaling" (flutter/engine#44882)
Reverts flutter/engine#42062

Failing due to:

>>>>>>>> 08-18 15:59:41.350 3439 3484 E flutter :
[ERROR:flutter/shell/platform/android/platform_view_android_jni_impl.cc(902)]
Could not locate FlutterJNI#getScaledFontSize method
>>>>>>>> 08-18 15:59:41.350 3439 3484 F flutter :
[FATAL:flutter/shell/platform/android/library_loader.cc(26)] Check
failed: result.
2023-08-20 14:10:13 -07:00
LongCatIsLooong
7d07749fdd Implementing TextScaler for nonlinear text scaling (flutter/engine#42062)
`platformTextScaler` doesn't need to be per window, assuming the SP -> DiP mapping is always the same on the same device (unless the user changes the preference), and does not depend on the display device's pixel density (it's confirmed).

Design doc: https://docs.google.com/document/d/1-DlElw3zWRDlqoc9z4YfkU9PbBwRTnc7NhLM97ljGwk/edit#

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-18 22:22:16 +00:00
Bruno Leroux
4f50825d26 [Android] Expose channel buffer resize and overflow calls (flutter/engine#44434)
## Description

This PR updates the Android engine in order to provide a more efficient implementation for `BasicMessageChannel.resizeChannelBuffer` (helper to call the `resize` control command).
It also adds a new helper called`BasicMessageChannel.allowChannelBufferOverflow` to call the `overflow` control command.

## Related Issue

Fixes https://github.com/flutter/flutter/issues/132048
Android implementation for https://github.com/flutter/flutter/issues/132386

## Tests

Adds 2 tests.
2023-08-18 06:16:22 +00:00
Jason Simmons
1c573b5165 Fix FlutterInjectorTest assumptions about how the executor service assigns tasks to threads (flutter/engine#44775) 2023-08-17 20:37:59 +00:00
John McCutchan
5c518f77f3 Reenable HardwareBuffer backed Android Platform Views on SDK >= 29 (flutter/engine#44790)
- Fix a bug in the SDK < 33 ImageReader construction code path.
- Fix a bug that resulted in references to Images produced by a closed
ImageReader.
- Fix an order of operations bug in ImageReaderPlatformViewRenderTarget
release/finalizer code path.
- Enable HardwareBuffer backed Android Platform Views on SDK >= 29

Manually tested on device rotating and shutting down the app.
2023-08-17 13:15:25 -07:00
Tong Mu
177a6128c1 Basic view management for engine classes (flutter/engine#42991)
_This PR is part of the multiview engine project. For a complete roadmap, see [this doc](https://docs.google.com/document/d/10APhzRDR7XqjWdbYWpFfKur7DPiz_HvSKNcLvcyA9vg/edit?resourcekey=0-DfGcg4-XWRMMZF__C1nmcA)._

------

This PR adds view management to all engine classes that need it. View management here basically means `AddView` and `RemoveView` methods, and most importantly, how to handle the implicit view.

The implicit view is a special view that's handled differently than all the other "regular views", since it keeps the behavior of the current single view of Flutter. Detailed introduction can be found in `Settings.implicit_view_enabled`.

The following two graphs show the difference between initializing with/without the implicit view and creating regular views.

<img width="879" alt="image" src="https://github.com/flutter/engine/assets/1596656/31244685-d9d3-4c9a-9a9e-6e8540a5711e">

<img width="864" alt="image" src="https://github.com/flutter/engine/assets/1596656/e2dd4b8c-57e3-428d-8547-834fb270052b">

<img width="860" alt="image" src="https://github.com/flutter/engine/assets/1596656/58dae687-8c17-434e-ae24-a48c2d8fa5fa">

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-17 20:06:25 +00:00
Jason Simmons
156b05274e Revert "Conditionally enable HardwareBuffer backed platform views (#44744)" (flutter/engine#44785)
This reverts commit 4620733d5c4b100fae10861eaae6d6e97003c282.

The https://github.com/flutter/flutter/tree/master/dev/integration_tests/abstract_method_smoke_test test was not rendering the platform view with that change.
2023-08-16 23:09:08 +00:00
John McCutchan
1278a933a7 Switch some ERROR logs to WARNING logs (flutter/engine#44784) 2023-08-16 15:00:25 -07:00
John McCutchan
4620733d5c Conditionally enable HardwareBuffer backed platform views (flutter/engine#44744)
On Android >= 29 we can use a more efficient platform view render target
2023-08-16 10:30:32 -07:00
Rulong Chen(陈汝龙)
75ac0d3957 Enabling the host application to control the timing of attaching the |FlutterView| to the engine (flutter/engine#43595)
In the add-to-app scenario where multiple FlutterViews share the same FlutterEngine, the host application desires to determine the timing of attaching the FlutterView to the engine, for example, during the `onResume` instead of the `onCreateView`.

As an example, consider the following scenario: A native page contains multiple tabs, and each tab is a FlutterFragment. During initialization, FlutterFragments of different tabs are created almost simultaneously, but only the one that needs to be displayed currently requires attachment to the engine, while the others need to be attached only when they receive the |onResume| callback.

Partial fix: https://github.com/flutter/flutter/issues/130235

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-16 02:34:04 +00:00
John McCutchan
7bf371d161 Fix clang_tidy lints (flutter/engine#44740) 2023-08-15 16:40:32 -07:00
John McCutchan
50190fcaa6 Add support for SurfaceTexture based external textures on Android under Impeller/GLES. (flutter/engine#44734)
- Refactor AndroidExternalTextureGL into SurfaceTextureExternalTexture
base class with two specialized implementations:
- Add SurfaceTextureExternalTextureGL for legacy GL rendering.
- Add SurfaceTextureExternalTextureImpellerGL for Impeller GLES
rendering.

NOTE: There is still no support for SurfaceTextures under Vulkan
rendering.
2023-08-15 14:25:03 -07:00
Jia Hao
1f58484e28 Namespace imports with flutter (flutter/engine#44709)
For Google3, this makes it easier since we only need to make one source transform (from `#include "flutter` -> `#include "third_party` instead of requiring a source transform for every root directory in this repo.

*List which issues are fixed by this PR. You must list at least one issue.*

*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-15 06:03:54 +00:00
John McCutchan
41331e0315 Rename impeller::TextureIntent to impeller::TextureCoordinateSystem (flutter/engine#44628) 2023-08-11 13:28:03 -07:00
John McCutchan
bcd2be5d8a Add support for HardwareBuffer backed Android Platform Views under Impeller/GLES (flutter/engine#44617)
- Implement Impeller/GLES code paths.
- A couple of fixes for EXTERNAL_OES textures via bdero@
2023-08-11 00:41:53 -07:00
LoveJello
c309b2295b Fix unexpected pointer change issue and Add test case (flutter/engine#43949)
Fix issue 129765 and Add test case, see  issue
Fixes https://github.com/flutter/flutter/issues/129765

- [✓] I read the [Contributor Guide] and followed the process outlined there for submitting PRs.
- [✓] I read the [Tree Hygiene] wiki page, which explains my responsibilities.
- [✓] I read and followed the [Flutter Style Guide] and the [C++, Objective-C, Java style guides].
- [✓] I listed at least one issue that this PR fixes in the description above.
- [✓] I added new tests to check the change I am making or feature I am adding, or Hixie said the PR is test-exempt. See [testing the engine] for instructions on writing and running engine tests.
- [✓] I updated/added relevant documentation (doc comments with `///`).
- [✓] I signed the [CLA].
- [ ✓] All existing and new tests are passing.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-10 20:04:46 +00:00
chunhtai
e7cb4195f2 Reland "Android a11y bridge sets importantness" (flutter/engine#44589)
The previous pr was reverted due to test failures. The failure was due to API not supported in order android version. The fix is in the second commit.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-10 20:02:12 +00:00
John McCutchan
c3606872fb Support for Android Platform Views under Impeller/Vulkan (flutter/engine#44571)
- Introduce AndroidHardwareBufferTextureSourceVK.
- Enable the necessary Vulkan extensions to support
AndroidHardwareBufferTextureSourceVK.
- Refactor HardwareBufferExternalTextureGL into a base class and a GL
and VK specializations.
- Switch ImageReaderPlatformView to use the PRIVATE image format
(enables DRM'd content to be captured in the texture).
- Add a AHardwareBuffer_describe to NDKHelpers.
- Misc cleanups.
2023-08-10 12:54:47 -07:00
Zachary Anderson
2ecdda61fa Revert "Android a11y bridge sets importantness" (flutter/engine#44569)
Reverts flutter/engine#44452

Failing the roll to the framework on FTL tests:
https://ci.chromium.org/ui/p/flutter/builders/try/Linux%20firebase_android_embedding_v2_smoke_test/58307/overview
2023-08-09 19:51:22 -07:00
chunhtai
1cffdd164a Android a11y bridge sets importantness (flutter/engine#44452)
Accessibility scanner uses isImportantForAccessibility to decide whether to scan the node. If not set, the isImportantForAccessibility is default to false, thus skips all node except for the rootview which defaults to true.

fixes https://github.com/flutter/flutter/issues/39531

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-08-09 16:58:01 +00:00
Jason Simmons
2ae4942db0 Use the Clang unreachable code warning flag in the engine tree (flutter/engine#44458) 2023-08-08 17:40:03 +00:00
Jason Simmons
0413e2710d Revert "[Impeller] DlCanvas implementation wrapping Aiks canvas" (flutter/engine#44466)
This reverts commit 1785eb5cb8cba53da249614158065d1d53f8f863.

See https://github.com/flutter/flutter/issues/132071
2023-08-07 23:59:47 +00:00
Jason Simmons
75f91264d1 Do not log exceptions from JNI lookups of APIs that are known to be unavailable on older devices (flutter/engine#44357)
These exceptions are benign but were being logged every time an app is launched on a device with an Android API level below 26.
2023-08-07 14:35:05 +00:00
Dan Field
1785eb5cb8 [Impeller] DlCanvas implementation wrapping Aiks canvas (flutter/engine#44248)
Fixes https://github.com/flutter/flutter/issues/130141

The primary goal of this patch is to move dispatching of `dart:ui` `Canvas` commands to the UI thread.

Before this patch, the architecture is something like:

## UI Thread
- `dart:ui` talks to `DisplayListBuilder`, a `DlCanvas` implementation.
- `DisplayListBuilder` does some clip/bounds tracking and creates a `DisplayList` object that is held by `dart:ui`'s `Picture` objects.
- `DisplayList`s are added to `DisplayListLayer`s in `flow`. 

## Raster Thread
- `flow` flattens the various operations into a single `DisplayList` via another `DisplayListBuilder`.
- A `DlOpReceiver`implementation converts that `DisplayList` into an `Aiks` `Canvas`/`Picture`.

After this patch, the architecture instead looks like:

## UI Thread

- No change for Skia.
- If Impeller, use a new `DlCanvasImplementation` that talks to `Aiks`'s `Canvas`.
- If Impeller, `dart:ui` Picture's now hold an `Aiks` `Picture`, which get shared into `AiksLayer`s in `flow`.

## Raster thread

- No change for Skia, but some light refactoring for places that assumed a `DisplayListBuilder` where they really just needed a `DlCanvas`.
- The `Aiks` `Picture`s are combined using new API on `DlCanvas` and still backed by `Aiks`.

These changes show significant improvement on raster times on Android and only very small regressions on UI times in local testing, see https://gist.github.com/dnfield/26528090194c9f5abdbac13cdcbf4f79 for old gallery transition perf numbers.

Many of the other changes in this patch are related to the following:

- Making `DlRTree` usable for Impeller.
  - It would be nice to have a version of DlRTree that speaks `impeller::Rect`.
- Creating the requisite classes to support `EmbeddedViews` so that Desktop works.

This patch does not remove the `impeller::DlDispatcher`, which now would only be used in tests.
2023-08-04 17:35:14 +00:00
John McCutchan
6e79ecd59d Remove WARNINGs from JNI load path as we can't suppress them (flutter/engine#44348)
Help unblock roll
2023-08-03 14:22:36 -07:00
Kevin Lubick
ecda6a659e Migrate GL calls of GrBackend* (flutter/engine#44334)
In https://skia-review.googlesource.com/c/skia/+/701398 Skia refactored
GrBackend* to not require #ifdefs. This changes
callsites in Flutter to use static functions instead of methods that
were conditionally compiled on those classes.

There should be no functional change with these. As I was updating these
callsites, I saw uses of the deprecated GrMipMapped enum and used the
updated skgpu::Mipmapped (the former is an alias to the latter).

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-08-03 15:46:14 -04:00
John McCutchan
0cb36c4ad8 Add @Keep annotations to avoid dead code elimination of classes only referenced by JNI (flutter/engine#44337)
Missing piece
2023-08-03 11:50:52 -07:00
John McCutchan
756815c4e6 Re-Re-Land Support for rendering Android Platform Views into a HardwareBuffer backed texture (flutter/engine#44326)
Introduce TextureRegistry.ImageTexture and related machinery.
Introduce ImageReaderPlatformViewRenderTarget.
Introduce HardwareBufferExternalTextureGL and related machinery.
NOTE: ImageReaderPlatformViewRenderTarget requires Android 26.

NOTE: This CL does not enable using ImageReaderPlatformViewRenderTarget
yet.

Related https://github.com/flutter/flutter/issues/130892

---------

Co-authored-by: Jason Simmons <jsimmons@google.com>
2023-08-03 09:49:55 -07:00
Jackson Gardner
5e511a585c Revert Android Hardware Texture PRs (flutter/engine#44310)
This reverts the following PRs:

https://github.com/flutter/engine/pull/44278
https://github.com/flutter/engine/pull/44293
https://github.com/flutter/engine/pull/44304

We haven't been able to get the engine -> framework roller unblocked
with a forward fix, so let's try to revert and we can try to reland
these once we've investigated further.
2023-08-02 21:51:09 -07:00
Jason Simmons
d98f151c47 Check whether the lookup of android.hardware.HardwareBuffer found a class (flutter/engine#44304) 2023-08-03 00:24:11 +00:00
John McCutchan
32135ec2e0 Be sure to clear exceptions after a failed JNI lookup (flutter/engine#44293)
In the case that methods don't exist because we are running on an old
Android SDK, clear the exception that the failed JNI lookup threw.
2023-08-02 13:10:20 -07:00
John McCutchan
d4d816b177 Reland Introduce TextureRegistry.ImageTexture and HardwareBufferExternalTextureGL (flutter/engine#44278)
Introduce TextureRegistry.ImageTexture and
HardwareBufferExternalTextureGL

- Introduce TextureRegistry.ImageTexture and related machinery.
- Introduce HardwareBufferExternalTextureGL and related machinery.
- Introduce ImageReaderPlatformViewRenderTarget.

NOTE: ImageReaderPlatformViewRenderTarget requires Android 26.

NOTE: This CL does not enable using ImageReaderPlatformViewRenderTarget
yet.

Additional fixes:

- Relax JNI lookup for classes and methods that aren't available in API
22
- Add @Keep annotations on code that is only referenced by JNI
2023-08-02 10:52:06 -07:00
Zachary Anderson
f417dbc920 Revert "[Impeller] Support for rendering Android Platform Views into a HardwareBuffer backed texture." (flutter/engine#44262)
Reverts flutter/engine#44087

Reverting for https://github.com/flutter/flutter/issues/131772
2023-08-02 08:04:44 -07:00
John McCutchan
75cc4c162b [Impeller] Support for rendering Android Platform Views into a HardwareBuffer backed texture. (flutter/engine#44087)
- Introduce TextureRegistry.ImageTexture and related machinery.
- Introduce ImageReaderPlatformViewRenderTarget.
- Introduce HardwareBufferExternalTextureGL and related machinery.

NOTE: ImageReaderPlatformViewRenderTarget requires Android 26.

NOTE: This CL does not enable using ImageReaderPlatformViewRenderTarget
yet.

Related https://github.com/flutter/flutter/issues/130892
2023-08-01 15:39:32 -07:00
Jason Simmons
3bb1764557 [Impeller] Create a wrapper Impeller context for each Vulkan surface and its swapchain (flutter/engine#44171)
In https://github.com/flutter/engine/pull/41059 the Android context and surface were changed to share one impeller::ContextVK across all instances of AndroidSurfaceVulkanImpeller.  However, the ContextVK holds a reference to the current swapchain.  If an app uses multiple AndroidSurfaceVulkanImpeller instances (e.g. for platform views), then one surface may overwrite the ContextVK's swapchain while another surface is trying to render.

This patch allows each surface to get its own impeller::Context instance holding a swapchain tied to that surface.  The per-surface contexts will delegate most operations to the shared parent ContextVK.
2023-07-31 20:49:11 +00:00
Camille Simon
39cbbd22a3 [Android] Removes handling of Flutter splash screen (flutter/engine#44047)
Fixes https://github.com/flutter/flutter/issues/105173.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-07-28 18:08:35 +00:00
Qun Cheng
58c5cbd17f Add Expanded/Collapsed state for SubmenuButton (flutter/engine#43983)
This PR is to add support for the expanded/collapsed-state semantics flag to the engine. After adding another PR to Flutter, we will be able to support the expanded/collapsed state in semantics for submenu buttons.

Related to [#127617](https://github.com/flutter/flutter/issues/127617) in flutter
2023-07-28 00:49:12 +00:00
XuanTung95
3079f40c36 Fix missing dispose VirtualDisplayController (flutter/engine#43807)
VirtualDisplayController.dispose() is missing when dispose Android view.

*List which issues are fixed by this PR. You must list at least one
issue.*
https://github.com/flutter/flutter/issues/130870

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat

---------

Co-authored-by: John McCutchan <john@johnmccutchan.com>
2023-07-24 11:32:58 -07:00
Chris Yang
eacae26086 Refactor: fix typo "setup" -> "set up" (flutter/engine#43824)
There are several places in the engine using the word "setup" incorrectly. I have changed them to "set up"

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-07-21 17:06:34 +00:00
John McCutchan
b3945f7706 Add a PlatformViewRenderTarget abstraction (flutter/engine#43813)
- Introduce PlatformViewRenderTarget interface.
- Refactor VirtualDisplayController and PlatformViewWrapper to extract
SurfaceTexturePlatformViewRenderTarget into a separate class.

In a future CL I will add an ImageReaderPlatformViewRenderTarget which
will enable Platform Views on Impeller/Vulkan.

Tracking issue: https://github.com/flutter/flutter/issues/130892
2023-07-19 20:26:21 -07:00
Rulong Chen(陈汝龙)
b761cc404b Optimizing performance by avoiding multiple GC operations caused by multiple surface destruction notifications (flutter/engine#43587)
Fixes: https://github.com/flutter/flutter/issues/130379

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-07-15 08:44:04 +00:00
Jim Graham
ce4c7d3ffd move rtree and canvas_spy sources to Fuchsia sub-directory (flutter/engine#43615)
These sources have long been obsolete for most of the engine, except for the Fuchsia sources. They do not need to be built for any other platform so this PR moves them into a Fuchsia platform-specific build directory so that they are only present in the Fuchsia binaries.
2023-07-12 22:22:39 +00:00
Jim Graham
b9835fa1b8 remove include of SkPicture files from non-Fuchsia sources (flutter/engine#43542)
Addresses most of https://github.com/flutter/flutter/issues/128060

Most of the uses of SkPicture and Recorder are removed from the engine sources. The few that remain are:

- DisplayList <-> Skia consistency testing code
- Legacy code only used from Fuchsia
- Dart CanvasKit uses which aren't actually using the local Skia sources or libraries

These are all comment and include file changes and so the testing is in the building.
2023-07-11 09:22:19 +00:00
Tong Mu
489f9c3d01 Make updating window metrics multi-view (flutter/engine#43366)
This PR adds multi-view support to various methods that updates the window metrics by adding a `view_id` parameter.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-07-08 05:54:16 +00:00
John McCutchan
2f7b05c650 Eagerly remove the PlatformView from the view hierarchy on Android (flutter/engine#43423)
Eagerly remove the PlatformView from the view hierarchy on Android.

Fixes [#107297](https://github.com/flutter/flutter/issues/107297)

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.
2023-07-06 15:28:10 -07:00
Jonah Williams
ac3ce651f3 [Impeller] Give Impeller a dedicated raster priority level worker loop. (flutter/engine#43166)
We'd like to (or already are) using the concurrent message loop for high priority rendering tasks like PSO construction and render pass encoding. The default priority level for the engine managed concurrent message loop is 2, which is a significantly lower priority than the raster thread at -5. This is almost certainly causing priority inversion.

We must move back to dedicated runners so we can adjust thread priorities.
2023-06-27 18:08:49 +00:00
gmackall
805cd4816d Add a note in ImeSyncDeferringInsetsCallback explaining the reason behind capturing the latest final inset state (flutter/engine#43109)
Solely documentation change to explain the reasoning behind the change in https://github.com/flutter/engine/pull/42700.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-06-23 14:21:55 +00:00