247 Commits

Author SHA1 Message Date
Ojan Vafai
76f01e9f0e Some minor cleanup to RenderLayerClipper.
-Remove AbsoluteClipRects. It's never used.
-Inline some static functions. In the process,
noticed that the clip rects for CSS clip are broken.
In theory, this patch fixes that, but I didn't test it
since we probably want to just remove the feature anyways.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/964723004
2015-03-02 15:26:47 -08:00
Ojan Vafai
2fa3e52b6d Make removing a transform not crash.
This broke with https://codereview.chromium.org/965013003.
Before that patch, updateTransform was only called on the
RenderLayer itself. Now it's called on the RenderBox,
so we need to null check the RenderLayer.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/969893002
2015-03-02 14:37:12 -08:00
Adam Barth
ff51816b5a Images don't appear when they finish loading
RenderImage needs to notify its base class unconditionally so that it will
schedule a visual update.

This broke in https://codereview.chromium.org/791023006.

R=ojan@chromium.org
BUG=https://github.com/domokit/mojo/issues/55

Review URL: https://codereview.chromium.org/969863002
2015-03-02 13:03:36 -08:00
Ojan Vafai
ece11cc9ed Remove unused foregroundRect argument to RenderLayerClipper::calculateRects.
The only thing that uses it is RenderTreeAsText.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/964023002
2015-03-02 12:10:05 -08:00
Ojan Vafai
f01bea301b Move transforms from RenderLayer to RenderBox.
This is more member data on RenderLayer that is now only
used by RenderBox.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/965013003
2015-02-27 17:18:07 -08:00
Ojan Vafai
ef1b30faf7 Move FilterEffectRenderer out of RenderLayer into RenderBox.
It doesn't do anything RenderLayer specific anymore. This
does mean adding another pointer to RenderBox. We might want
to do something about that eventually, but for now it seems fine
to make forward progress in terms of getting rid of the RenderLayer
tree.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/963253002
2015-02-27 13:42:29 -08:00
Ojan Vafai
4b60c28783 Simplify RenderLayer's handling of filters.
-Remove RenderLayerFilterInfo. It was just a static map for
FilterEffectRenderers. Instead, put the FilterEffectRenderer
directly on RenderLayer.
-Make FilterEffectRenderer not be RefCounted. This involved
deleting a ton of dead code around ReferenceFilters since they
were the other subclass of Filter. As best I can tell,
reference filters are already don't parse in Sky, so this should
just be removing dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/962543003
2015-02-26 15:38:14 -08:00
Ojan Vafai
f36e7b49db Assorted cleanup of RenderLayer.
-Move perspectiveOrigin to RenderBox. It's only used in
one place and called on a RenderBox.
-Inline some methods that were just calling out to the renderer.
-Inline updateStackingNode() into the constructor and remove
the branch since requiresStackingNode is always true.
-Delete a bunch of dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/961053002
2015-02-26 13:07:20 -08:00
Ojan Vafai
ba092f1cd5 Remove dead code from RenderLayer and inline filter methods.
Inline a couple methods that are only called from one place
and remove a bunch of dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/961553003
2015-02-26 11:04:53 -08:00
Ojan Vafai
cec128f499 Remove some dead RenderLayer code.
-m_hasSelfPaintingLayerDescendant is never read.
-remove showLayerTree. The layer tree is going away. We won't need this.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/952343003
2015-02-25 15:48:59 -08:00
Ojan Vafai
78691e3c21 Inline RenderLayer::beginTransparencyLayers into RenderBox::paintLayerContents.
This is the only remaining caller.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/954913002
2015-02-24 20:59:01 -08:00
Ojan Vafai
82ab56a89b Remove some dead filters related code.
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/943333005
2015-02-24 20:45:53 -08:00
Ojan Vafai
5a5460c54e Fix clipping of content outside the bounds of the window.
https://codereview.chromium.org/899753003 incorrectly passed down the
RenderView's clipping rect all the down through transforms instead of
using the one from the LayerPaintingInfo, which is adjusted for transforms
as you recurse down the tree.

TBR=abarth@chromium.org

Review URL: https://codereview.chromium.org/957643002
2015-02-24 20:40:10 -08:00
Ojan Vafai
0be786f62c Simplify and reduce calls to beginTransparencyLayers.
-Consolidate the beginTransparencyLayers calls. The call
on layer()->parent() was just not needed as best I can tell
and the filter one could just be shared with the non-filter
codepath. FWIW, blink has already made a similar set of changes.
-Don't walk up the tree calling beginTransparencyLayer.
We're doing this in a recursive call down, so we've already
created the transparency layer for any transparent ancestors.
-Remove unused TransparencyClipBoxMode argument.
-Inline the paintingExtent method.
-Removed unused REVEAL_TRANSPARENCY_LAYERS #define.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/959543002
2015-02-24 17:29:00 -08:00
Ojan Vafai
c885cea0f7 Cleanup transform-related methods in RenderLayer.
-Get rid of paintsWithTransform.
-Remove currentTransform. It was only ever called with
IncludeTransformOrigin and on non-null transforms.
-Remove renderableTransform. It was only called on
non-null transforms.
-Remove a layer()->parent() branch. The ASSERT had been
added in a previous patch, but the branch wasn't removed.
-Inline makeMatrixRenderable. It was only called in one
place.
-Add a test to make sure that transform origin is corrrectly
excluded from the transform computedStyle.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/958463002
2015-02-24 14:31:48 -08:00
Ojan Vafai
920920310e Delete RenderLayerModelObject.
Merge most of it into RenderBox. Only RenderBoxes can have
layers now. This also meant a bit of code could be cleaned up
since some virtuals (e.g. updateFromStyle) are no longer needed
since they're only called on RenderBoxes.

collectSelfPaintingLayers is the only bit that's moved into
RenderBoxModelObject instead of RenderBox. That's because we
need to be able to recurse down into RenderInlines since they
may contain RenderBoxes that have selfPaintingLayers.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/953673002
2015-02-23 17:24:38 -08:00
Ojan Vafai
c93e7093c1 Never layer-ize RenderInlines.
This removes support for opacity, filters and clip-path
on RenderInlines. If you want inline content that uses
these properties you need to use an inline-block. We
may want to add back support for opacity or filters
on inlines eventually, but we'd implement it differently
and right now they're getting in the way.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/950963003
2015-02-23 16:40:15 -08:00
Ojan Vafai
a267c39c01 Remove the concept of staticly positioned absolutes.
On the web, if you set position:absolute, but not
top/right/bottom/left, then the absolute goes where it
would have gone if it wasn't positioned. The use-cases for
this are slim and it introduces a lot of complexity to the
engine.

Also changes behavior in the presence of direction:rtl.
On the web, direction:rtl and top/left:auto would
sometimes set right:0. Instead we always position at
0,0 if the opposing values are auto.

This removes the code for this positioning and allows
simplifying a bunch of dirty bit handling code since
we don't need to setNeedsLayout if lines move around
or wrap differently.

The test cases did change their output, but the new
positioning all looks correct to me.

Review URL: https://codereview.chromium.org/944073006
2015-02-20 20:26:59 -08:00
Ojan Vafai
0c37a8a322 Fix painting of position:absolute inside display: paragraphs.
We only need to walk the immediate children of the paragraph.
The other inline children of the paragraph will get paint called
on them and they will then appropriately add the self painting
layers to the array inside their paint calls.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/945223002
2015-02-20 20:24:57 -08:00
Ojan Vafai
788bb15b3b Address TODOs in the new layer painting and hit testing.
-ASSERT(layer()->parent()) in all the transform codepaths since
the RenderView cannot have a transform.
-Early return if the content rect does not intersect the
damage rect in the painting code. We don't need to do
any of the filter and/or transparency dance if we're
not going to paint anything. This also allowed for
removing the shouldPaintContent bool.
-Remove a random style() null check that can't be hit.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/950553002
2015-02-20 18:19:29 -08:00
Ojan Vafai
8ba8641a1d Remove LayoutState.
The only bit that was still used was the
containingBlockLogicalWidthChanged check in
RenderBlock::widthAvailableToChildrenHasChanged.
a4f1e657ff
is the patch that added that code. I added a
test to confirm we still pass the test case
that code was added for.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/945003002
2015-02-20 14:02:42 -08:00
Ojan Vafai
a42e249b69 Remove dead position:relative code.
There are some cases in this patch where it's not
obvious that the code only applies to position:relative,
but the code asserts that it does. In those cases,
I trusted the asserts and deleted the code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/938193004
2015-02-20 11:37:17 -08:00
Ojan Vafai
74290d5007 Move hit testing out of RenderLayer into RenderBox.
Change hit testing to walk over the render tree instead of
the RenderLayer tree. This is a step in the direction of
removing the RenderLayer tree entirely.

For now, there's a few calls back into RenderLayer that
will be removed in a followup patch. This patch also
breaks hit testing on transformed inlines. I'll be
removing the ability to transform inlines in a
followup patch anyways, so it's ok for hit testing
to give the wrong result temporarily here.

Almost all of this patch is just moving code from
RenderLayer to RenderBox. The primary substantive change
is in RenderBox::hitTestLayer. Instead of having
hitTestChildren calls, we call collectSelfPaintingLayers,
reverse sort by z-index (so we start at the top),
and then iterate over the result.

The test-case also exposes that we don't correctly hit
transformed elements inside inline-blocks. I went back as
far as 4153b8a515d54275934d4244aaf2d5a7a8fe3333 and the
bug still happened.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/945693002
2015-02-19 21:31:42 -08:00
Ojan Vafai
3edb147679 Change the return value of RenderLayer::hitTestLayer.
All the code only cares about whether we hit, not
which layer we hit.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/939793003
2015-02-18 19:52:16 -08:00
Ojan Vafai
bd8d560b7a Merge RenderLayer::hitTest into RenderView::hitTest.
Only RenderView calls this method. The actual tree walk
happens in RenderLayer::hitTestLayer, which a followup
patch will move into RenderBox.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/939483005
2015-02-18 19:29:30 -08:00
Ojan Vafai
6b07257fb6 Merge hitTestLayerByApplyingTransform into hitTestLayer.
This makes hitTestLayer a bit larger at the benefit of making
the code a bit easier to follow and getting rid of the confusing
recursive call to hitTestLayer and the appliedTransform bool.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/937023002
2015-02-18 18:40:20 -08:00
Ojan Vafai
f9ddb1cabd Increase code coverage for RenderLayer::hitTestLayer.
Add tests for the NormalFlowChildren and transforms code paths.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/926823004
2015-02-18 16:07:35 -08:00
Adam Barth
dff66fb1b7 Remove the concept of document.documentElement
Now documents can have many element children, all created equal.

R=esprehn@chromium.org, ojan@chromium.org

Review URL: https://codereview.chromium.org/928393003
2015-02-17 16:20:07 -08:00
Ojan Vafai
0b9a9f98c2 Remove HitTestAction.
We no longer paint background and foreground separately,
so we don't need to hit test them separately.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/924273003
2015-02-13 21:08:59 -08:00
Ojan Vafai
04f9707e4f Remove HitTestFilter.
Background and foreground on a layer can't be hit indepdently
anymore, so merge them into a single hitTestContents call.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/924273002
2015-02-13 21:07:54 -08:00
Ojan Vafai
e0c039e035 Get rid of HitTestChildBlockBackground walk.
I'm not 100% what this was for, but looking at Blink,
it appears that HitTestChildBlockBackground being different
from HitTestBlockBackground had something to do with
multi-column/regions, which we don't have. I believe
this patch doesn't change any behavior.

Also added to the elementFromPoint test in order to
get more test coverage of the hitTesting code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/924263002
2015-02-13 21:05:58 -08:00
Ojan Vafai
5e291c32e2 Prune HitTestResult and stop special-casing links.
Prunes a bunch of dead code from HitTestResult and
stops special-casing links for creating hand cursors.
This code already isn't working today anyways, so
in practice, there's no change in behavior.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/925933004
2015-02-13 14:17:42 -08:00
Ojan Vafai
1d3f70fc06 Remove unnecessary operator overload on RenderLayer::hitTest.
R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/925903005
2015-02-13 14:12:38 -08:00
Ojan Vafai
effdf28e11 Remove position:relative.
The use-cases we care about are met better by translate2d.
Remove the parsing so that people writing on sky don't
depend on it. Followup patches will remove the functionality.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/904613005
2015-02-06 12:46:04 +11:00
Ojan Vafai
6ee8440f27 Walk render tree instead of render layers for paint.
This is the first step of getting rid of RenderLayer.
Instead of walking the RenderLayer tree, wall the RenderObject
tree and add any layers encountered to a vector to paint later.

This patch just consolidates and move the code from RenderLayer
to RenderBox and then changes the children painting to
iterate over the vector. Therefore we walk the RenderObject tree.
We still call out to RenderLayer in a bunch of places.
A followup patch will get rid of those.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/899753003
2015-02-06 11:38:25 +11:00
Tony Gentilcore
2c277b5653 Fix render bounds of iframes on devices with a pixel ratio != 1.
BUG=
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/896233002
2015-02-04 08:57:10 -08:00
Ojan Vafai
b139ec4316 Delete remaining masks dead code.
Removes the straggling code related to masks now that
we've removed the CSS properties.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/893093002
2015-02-03 13:56:34 +11:00
Ojan Vafai
b264b3c269 Remove the last remnant of paint phases.
R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/895483002
2015-02-01 21:09:10 -08:00
Ojan Vafai
4b9622480d Consolidate and delete a bunch of paint methods.
We've simplified paint code enough that most of these
methods are redundant.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/892033003
2015-02-01 21:01:07 -08:00
Ojan Vafai
bd590c7b05 Remove mask painting.
Now that we don't have -webkit-mask-*, this is dead code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886263003
2015-02-01 20:37:32 -08:00
Adam Barth
e962904c7a Remove TRACE_EVENT indirection through blink::Platform
Normal trace events already go directly to base. This CL removes the remaining
trace events that were still indirected through blink::Platform. These were
just the half-finished inspector timeline trace events, which currently aren't
actually hooked up to anything.

This CL also removes the redunant "convertable to trace format" wrappers and
moves their one remaining use over to just using the version in base directly.

R=eseidel@google.com, ojan@chromium.org

Review URL: https://codereview.chromium.org/889823002
2015-01-30 08:47:46 -08:00
Ojan Vafai
194360db4f Inline two methods with only one caller.
TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886923003
2015-01-29 21:02:16 -08:00
Ojan Vafai
030073714c Removed a bunch of unneeded paint phase checks.
We only have two paint phases now, so we don't
need to do as many checks. Also, remove some
early returns that are not possible to hit since
the earlier code checks that phase already.

R=abarth@chromium.org, esprehn@chromium.org

Review URL: https://codereview.chromium.org/891573002
2015-01-29 18:57:06 -08:00
Ojan Vafai
1332495e6d Remove PaintPhaseSelection.
This is just a mechanical removal. No logic changes
beyond removing the PaintPhaseSelection checks.
Most of these are just early returns to avoid doing
unnecessary work if we're only painting selections.
But now that we paint selections during the foreground
paint phase, we no longer need the early returns since
we're going to paint everything anyways.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886933002
2015-01-29 17:18:25 -08:00
Ojan Vafai
f8411b4218 Simplify paint phase boolean logic.
Now that we only have three paint phases left,
we can simplify some of it to make it more
explicit that the special cases are all just for
PaintPhaseMask.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/886483006
2015-01-28 22:17:18 -08:00
Ojan Vafai
bdc24bf049 Remove painting roots.
These appear to have been for ensuring that you
only paint elements in a given subtree. It's not clear
to me exactly how you get to painting an element that
is not rooted at the RenderLayer you started with.
I think it's just not possible in Sky anymore.
This code was added in 2004 for drag images, which
we no longer support.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/882223005
2015-01-28 19:53:44 -08:00
Ojan Vafai
218c5f98dc Remove optional arguments.
These are never excluded. Make that explicit.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/882143004
2015-01-28 18:54:51 -08:00
Ojan Vafai
43a0d55697 Remove LayerPaintPhase.
Only LayerPaintPhaseAll was used.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/880263006
2015-01-28 16:33:35 -08:00
Ojan Vafai
b4c4004f56 Merge outline paint phases into the foreground phase.
Mostly just mechanical changes. The one surprising bit
is that RenderLayer no longer needs to explictly paint
outlines. I tested manually that before this patch,
the paintOutline call in RenderLayer was needed for
outlines on positioned elements and that after this
patch it's not.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/878023002
2015-01-27 17:45:04 -08:00
Adam Barth
3c04836a54 Remove "ForcedLayer" from Sky
No one uses this mechanism.

TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/877213003
2015-01-27 15:22:15 -08:00