18 Commits

Author SHA1 Message Date
stuartmorgan
57d3c6d986
Fix destruction order in C++ plugin registrar (#21840)
The C++ wrapper's plugin registrar can own plugins to provided lifetime
management. However, plugins expect the registrar to be valid for the
life of the object, including during destruction, so any owned plugins
must be explicitly cleared before any registrar-specific destruction
happens.
2020-10-15 10:54:08 -07:00
stuartmorgan
6eacdce880
[windows] Allow engine flags via environment vars (#21161)
Replaces the (temporary) compile-time option to pass engine switches
with the ability to pass them temporarily at runtime via environment
variables.

This is enabled only for debug/profile to avoid potential issues with
tampering with released applicaitons, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).

Windows portion of:
https://github.com/flutter/flutter/issues/38569
https://github.com/flutter/flutter/issues/60393
2020-09-22 12:34:24 -07:00
stuartmorgan
efe7683311
Add an explicit API for font change notification (#21164)
Originally font change notification was handled by forwarding
WM_FONTCHANGE to the Flutter HWND, to avoid adding new API surface, but
that's not a good solution in a multi-window scenario, and it would
require a completely different solution for UWP. It also requires
non-obvious plumbing in the runner.

This replaces that with an explicit API, so that there's a clean and
obvious way for the runner to trigger this event.
2020-09-16 09:47:21 -07:00
stuartmorgan
51d6502e13
Minor windows.h cleanup (#21082)
- Standardize on lowercase for windows.h
- Don't define NOMINMAX before including windows.h in (some) public
  wrapper headers, since it causes a warning when combined with setting
  NOMINMAX at the build level, which is the more robust way to avoid
  issues with min/max and windows.h
2020-09-10 21:11:07 -07:00
stuartmorgan
4eb069fe20
Remove deprecated methods from FlutterViewController (#21081)
The template now uses the FlutterEngine versions.
2020-09-10 21:10:28 -07:00
stuartmorgan
dcbe3d3d3d
[windows] Allow delegation of top-level WindowProc (#20613)
Adds APIs for runners to delegate WindowProc handlers into the Flutter
engine, and for plugins to register as possible delegates.

This allows for plugins to alter top-level window behavior in ways that
can only be done from the WindowProc, such as resize control. This
functionality remains entirely on the native side, so is synchronous.

Part of https://github.com/flutter/flutter/issues/53168
2020-08-19 06:49:39 -07:00
stuartmorgan
32b1b70e27
[windows] Expose the binary messenger from FlutterEngine (#20551)
Relands https://github.com/flutter/engine/pull/20399

Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.

Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructing.

Fixes https://github.com/flutter/flutter/issues/62871
2020-08-17 05:44:48 -07:00
stuartmorgan
3ebcde6a17
Revert "[windows] Expose the binary messenger from FlutterEngine (#20399)" (#20550)
This reverts commit 7fa21a45a64b1a4a642c57bb81d7f3bd67cd5f5e.
2020-08-16 14:49:19 -07:00
stuartmorgan
7fa21a45a6
[windows] Expose the binary messenger from FlutterEngine (#20399)
Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.

Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructuring.

Fixes https://github.com/flutter/flutter/issues/62871
2020-08-16 14:28:57 -07:00
stuartmorgan
cd4192d4ee
[windows] Rework controller/engine interaction in the API (#20266)
Changes the interaction between the view controller and engine in both the C API and
the engine API, so that there's always an engine (as on other platforms) rather than
the engine APIs being specific to headless mode.

While adjusting the C API, this does a large cleanup:
- Renames all methods to follow a `FlutterDesktop` (prefix) + "class" name + method-style name.
  E.g., `FlutterDestkopViewControllerCreate` rather than `FlutterDesktopCreateViewController`.
  This makes it easier to see what functions operate on which conceptual "object" in the API.
- Reorders and groups them by the object they operate on.

Fixes https://github.com/flutter/flutter/issues/61966
2020-08-10 09:41:18 -07:00
stuartmorgan
9178074e9a
[windows] Separate the engine from the view (#19896)
Refactors the Windows embedding internals to make an engine object that
owns things associated with the engine rather than the view, and updates
the API surface to allow using the engine directly.

This is an incremental step toward both a cleaner, non-struct-based
internal structure and a finalized API surface.
2020-08-05 08:09:13 -07:00
stuartmorgan
903ef0892f
Support AOT mode for Windows (#18589)
- Adds a way to provide an AOT library to the C API.
- Adds app.so to the information provided by DartProject.
- Fixes the engine to only do static snapshot linking for Windows in
  debug mode, not all modes, so that the provided library is used.

Engine side of https://github.com/flutter/flutter/issues/38477
2020-05-26 11:01:48 -07:00
stuartmorgan
33a21d1ff8
Add DartProject for Windows embedding API (#17210)
This is a step toward aligning the API with macOS, and will make it easier to add the precompiled library later for release mode (since it can just be added to the project directory, without any code changes required for wrapper clients).

At the C API, uses a struct instead of individual arguments, mirroring a change that was already made on the Linux side to make the C API cleaner.

Functional changes in addition to the restructuring:

adds relative path support, as was recently added for GLFW
Uses wstring, rather than string, for paths; the conversion to UTF-8 is actually a potential problem on Windows, so pushing it into the embedding allows us the possibility of removing it later (if we can figure out a good solution at the embedder.h layer) without API breakage.
The old APIs used by the standard runner are left in place for now to avoid breaking the template on an engine roll. Once the framework template has been updated, the old API paths will be removed.
2020-03-23 10:46:10 -07:00
stuartmorgan
b454251f03
Implement HWND access for Windows plugins (#15378)
plugin_registrar_windows.h was never fully updated for the Win32 switch,
and didn't actually compile. This introduces FlutterView (parallel to
the GLFW wrapper's FlutterWindow) as a ways of holding view-specific
functionality to expose via the plugin registrar, and moves HWND access
from the FlutterViewController to the FlutterView so that it's
available to plugins. This allows the implementation of plugins that need
access to the native HWND (e.g., moving or resizing the top-level window).

Adds simple unit tests of the new wrapper functionality, ensuring that the
files actually compile, and that the passthroughs work as expected.

This is a breaking change for Windows runners due to moving
GetNativeWindow() in the wrapper. It's not being done as a multi-stage
change (addition + deprecation + later removal) since this API is explicitly
unstable.
2020-01-13 19:04:17 -08:00
stuartmorgan
508146f0de
Add a task runner for the Win32 embedding (#13043)
Adds a task runner, and exposes API to allow application-level runloops to know when they need to next call the API to process engine events. Internally, sends null events to wake up the app runloop when new events are scheduled to ensure the wait time is updated accordingly.

Fixes #36420
2019-10-16 21:30:06 -07:00
stuartmorgan
709fc6e00c
Adds PluginRegistry to the C++ client wrapper API (#12287)
Makes the plugin registration structure consistent with macOS. This will
be used in generated plugin registrant files rather than a specific
implemenation class, so this helps unblock the creation of generated
registrants on Windows and Linux.
2019-09-17 11:41:22 -07:00
James Clarke
51a376d73b
[Windows] Update API for alternative Windows shell platform implementation (#11327)
* Begin API evolution to a more native win32 API

* Child-window based hosting

* Plumb through an initial size for child window to avoid reallocated surface on start

* Windows API cleanup part 1

* Fix wrapper tests

* Ensure flutter's HWND resources are destroyed

* Final API cleanup

* Fix dynamic DPI handling

* Cleanup

* Fix a bug that was causing engine to not be shutdown correctly

* CR feedback

* auto format

* CR feedback: combine FlutterView and FlutterViewController

* The one that clang-format seems to always get wrong

* expletive

* fix sources for licesnse file

* CR Feedback

* cleanup

* Update GetNativeWindow() to return an HWND rather than a long

* fix formatting
2019-09-02 17:55:42 -07:00
James Clarke
ff484d4f69 [Windows] Alternative Windows shell platform implementation (#9835)
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
2019-08-14 15:52:52 -07:00