4 Commits

Author SHA1 Message Date
James Robinson
b2008eb540 Remove GLX code from //ui/gl, simplify build a bit
This removes the now unused GLX binding code from //ui/gl and simplifies
the build files a bit, removing unused configs and includes and such.
2015-09-01 17:02:43 -07:00
James Robinson
b716f1f7d0 Revert //ui/gl changes, will need more thought 2015-08-31 11:02:16 -07:00
James Robinson
04344ddb27 Trim unused code from //ui/gl
This deletes lots of unused code from //ui/gl:

*) GLImage and GLFence are not used or likely to be used soon

*) GLX/X11/Ozone are not used, Sky doesn't draw to screen on these platforms

*) EGL code is used exclusively on Android

This also restricts the use of the third_party/khronos headers to only Android
builds, where they are used to pick up a few enum values from EGL not present
in the NDK's copy of the headers.
2015-08-31 10:00:42 -07:00
Adam Barth
ad9b135217 Update to mojo 5f5dfcc9af8b40a14dd76e34c60a5766b9f58bb4 2015-07-16 11:44:14 -07:00