Chinmay Garde
b44a86c08a
PictureLayers cache the contents of their pictures if the pictures
...
dont mutate from frame to frame
2015-09-09 09:54:30 -07:00
Adam Barth
e5d7e69346
Pass the sky::LayerTree to the GPU thread for drawing
...
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00
Adam Barth
795df1327b
Plumb physical size along with SkPicture
...
Previously we were using the cull rect of the SkPicture to size the GPU buffer,
but Skia is too smart and shrinkwraps the cull rect, which meant we weren't
sizing the GPU buffer to the right size.
Fixes #814
2015-08-26 09:26:51 -07:00
Adam Barth
5f62ffe1f4
Swith from skia::RefPtr to RefPtr
...
Now that we can use WTF everywhere, we don't need to use skia::RefPtr.
2015-08-10 14:18:38 -07:00
Collin Jackson
a64559ab70
After running filter-branch, move root directory into sky/
2015-07-16 11:54:25 -07:00