7 Commits

Author SHA1 Message Date
Carlo Bernaschina
53c9a70282 Add waitUIThreadIdle service RPC (#3898)
In https://github.com/flutter/engine/pull/3833 the `_flutter.listViews` RPC moved from thread based to lock based synchronization.
The thread based synchronization side effect was used by flutter benchmarks in https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/vmservice.dart#L1223 and
https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/run_hot.dart#L156 to ensure the completeness of the restart/reload and so correct timing.

A new RPC `_flutter.flushUIThreadTasks` is introduced to allow the flutter benchmarks to reintroduce thread based synchronization.

Related https://github.com/flutter/flutter/issues/11241
2017-07-19 15:48:32 -07:00
Carlo Bernaschina
8ba522eeae Avoid to freeze the system if hot reloading during debug (#3833) 2017-07-12 10:25:42 -07:00
Chinmay Garde
5757991fe9 Remove fml::ThreadChecker and use the one in ftl. (#3623) 2017-04-24 12:22:10 -07:00
Chinmay Garde
1c07ea530f Remove uses of //base from all //flutter projects and replace them with //fml variants. (#3492) 2017-03-22 15:42:51 -07:00
Todd Volkert
dd17a112c1 Make dylib filename configurable in Info.plist for iOS (#3277) 2016-11-28 19:44:08 -08:00
Adam Barth
4b8c9051e5 Remove last mojom interface (#3184)
We no longer use mojom to transport messages. We still use the Mojo EDK
to spin the event loop, however.
2016-10-28 11:46:57 -07:00
Chinmay Garde
9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00