Delegate a11y events and action to/from embedded Android platfrom views.
This handles delegation of:
* AccessibilityNodeProvider#performAction
* ViewGroup#requestSendAccessibilityEvent
* View#onHoverEvent
Additionally updates the currently input accessibility focused node state that is
tracked by the a11y bridge when an embedded view's node is focused.
This PR mirrors virtual a11y tree of embedded platform views in the Flutter
a11y tree.
Non virtual hierarchies are not currently supported.
Only works on Android versions earlier than Android P as it relies on
reflection access to hidden system APIs which cannot be done starting
Android P.
A11y is not yet working as we also need to delegate a11y events from the
platform view to the FlutterView. This will be done in a following PR to
keep the change size a little saner.
Link dart:* sources into engine for debugger source support
Currently, dart:* libraries appear to have no source in
debuggers like Observatory. With this change, these sources will be
available in debug mode applications. Sources for dart:* libraries are
lazily loaded on a script-by-script basis.
Refer to https://dart-review.googlesource.com/c/sdk/+/93375 for the Dart
SDK change.
From build log:
```
../../flutter/shell/platform/android/io/flutter/view/FlutterView.java:95: error: cannot find symbol
private final LocalizationChannel localizationChannel;
^
symbol: class LocalizationChannel
location: class FlutterView
../../flutter/shell/platform/android/io/flutter/view/FlutterView.java:172: error: cannot find symbol
localizationChannel = new LocalizationChannel(dartExecutor);
^
symbol: class LocalizationChannel
location: class FlutterView
2 errors
```
This reverts commit 256db4bc23b7931509233df0dc04e44e16608229.
Prior to this the Android embedder code would extract the icudtl.dat asset out
of the APK and write it to local disk during the first startup of the app.
This change will make that work unnecessary and eliminate the risk of ICU
failures due to errors in the extraction process.
Each platform view created (by a plugin supplied factory) is attached to
a virtual display.
The virtual displays are controlled by VirtualDisplayController objects.
The PlatformViewsController maintains a mapping from a platform view's
id to its VirtualDisplayController, which allows it to operate on the
virtual display for a given platform view ID when asked so over the
method channel.
This is using API level 20 APIs, on lower API levels all platform views
method channel calls are noops.
We can make this work on API 19 with some refactoring to the
TextureRegistry (allow the engine Java code to recycle a texture entry
id).
This CL also adds a platform view id parameter to the
PlatformViewFactory#create() method. This allows plugins to route
platform channel messages to specific instances of a platform view.
TBD in future CLs:
* Forward touch events to the platform views.
* Support accessibility for platform views.
flutter/flutter#19030
To keep the scope of this CL as small of possible I'm leaving the actual
implementation of the platform view mechanics to a following CL.
This CL introduces:
* A PlatformViewsController class which will be responsible for creating,
resizing, and disposing platform views.
* A PlatformViewRegistry which is exposed through the PluginRegistry
and allows plugins to register factories for platform views.
Android plugin code will add support for a new platform view type by
implementing PlatformViewFactory, and registering a factory with the
registry, e.g:
```java
registrar.platformViewRegistry().registerViewFactory(
'webview',
new FlutterWebViewFactory()
);
```
On the Dart side, the framework will ask the engine to create new
platform views by sending a create message over the platformviews method
channel with the unique platform view type id, dimensions, and a unique
id allocated by the framework for the new platform view instance.
The platformviews method channel is also used for resizing and disposing
platform views.
Adds --dynamic and --interpreter flags to
tools/gn. These flags result in engines with
properties as follows:
--dynamic:
- JIT targeting native code on Android and
DBC on iOS
--interpreter
- Target DBC even if running on Android.
For example:
gn --android --dynamic --interpreter --runtime-mode release
Will generate an engine:
- Without Dart asserts
- Without Observatory
- With JIT compililation to DBC
into out/android_dynamic_release_dbc