32 Commits

Author SHA1 Message Date
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
liyuqian
b622d43c39
Make flow layers' attributes immutable (#9176)
For https://github.com/flutter/flutter/issues/33807

We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
2019-06-10 13:09:37 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
liyuqian
0c2a2c1c44
Initialize OpacityLayer's matrix to identity (#8467)
Should have https://github.com/flutter/flutter/issues/30586 fixed once the engine rolls.
2019-04-05 18:34:05 -07:00
liyuqian
9d7167516e
Ensure OpacityLayer to have a single child (#8362)
It ensures that every OpacityLayer can be optimized by retained
rendering.

Tested with `flutter test --local-engine=host_debug_unopt` in
flutter/flutter/packages/flutter.

Related issues: #21756 #23535
2019-03-29 17:58:30 -07:00
liyuqian
ba117366ef
Compute cull_rect and optimize in Layer::Preroll (#6923)
This PR replaces the unused `PrerollContext::child_paint_bounds` with `PrerollContext::cull_rect` so we can prune unnecessary preroll tasks (especially cache) based on clips. This PR fixes https://github.com/flutter/flutter/issues/24712

Performance test has been added (https://github.com/flutter/flutter/pull/25381) to make sure that we won't regress again in the future.

Note that the cull_rect here is very similar to those removed in https://github.com/flutter/engine/pull/6352 .     We can't compute cull rects in SceneBuilder because of retained layers. But we can still compute and use them to optimize performance in Preroll.
2018-12-18 09:54:52 -08:00
liyuqian
b1b58911f6
Respect offset in OpacityLayer's paint bounds (#6826)
This fixes https://github.com/flutter/flutter/issues/23890

I'll add unit tests to flutter/flutter shortly.
2018-11-12 12:52:18 -08:00
Amir Hardon
5646e86a6f
Use the internal_nodes_canvas for all leaf node operations. (#6804)
This also renames the PaintContext's canvas to lead_nodes_canvas so that it
is more explicit on the call sites which canvas is being used.
2018-11-09 12:10:29 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
fa4c01ee6a
Add an Info.plist flag to enable the embedded iOS views preview. (#6756)
When the flag is true, we currently use a single thread configuration,
and disabled the raster cache for opacity layers.

The flag's name is 'io.flutter_embedded_views_preview'.
2018-11-05 20:08:25 -08:00
Amir Hardon
9e1f546a85
Add an overlay surface on top of embedded UIViews. (#6726)
The overlay surfaces are going to be the same IOSSurface implementation
with the platform views controller set to null (so these are surfaces
that don't support embedding platform views to them).

  * Adds a FlutterOverlayView which is a UIView that's showing an
    overlay surface.
  * Creates an overlay surface for each embedded UIView (done in
    FlutterPlatformViewsController).
  * Changes CompositeEmbeddedView to return a new canvas.
  * Makes the PlatformViewLayer replace the PaintContext's canvas with
    the canvas for the overlay view.
  * Changed canvas in PaintContext to be a pointer so it can be changed.

TBD in following PRs:
  * Copy the current canvas state when replacing a canvas in PaintContext.
  * Make FlutterOverlayView work with a GL backend (currently it only
    works with software rendering)
2018-11-01 17:45:16 -07:00
liyuqian
e79d77f6e6
Add offset to engine OpacityLayer (#6594)
See https://github.com/flutter/flutter/pull/22566#discussion_r226082171
for why we add this.
2018-10-19 11:46:12 -07:00
liyuqian
daf4447a2e
Reland "Allow raster caching any layer subtree (#6442)" (#6507)
* Revert "Revert "Allow raster caching any layer subtree (#6442)" (#6506)"

This reverts commit c6e6da512a54c1bb33a584b117bcf300ce71b166.

* Use raw pointer for RasterCacheKey

So we won't depend on whether it's a std::unique_ptr or std::shared_ptr.
2018-10-11 15:09:09 -07:00
liyuqian
c6e6da512a
Revert "Allow raster caching any layer subtree (#6442)" (#6506)
Reverts flutter/engine#6442

container_layer.h file is not synced which broke the bots
2018-10-11 14:18:22 -07:00
liyuqian
6447418f76
Allow raster caching any layer subtree (#6442)
We first test this with OpacityLayer. This test alone (without retained rendering) should have ~30% speedup as we'll have fewer render target switches by snapshoting in the Preroll instead of saveLayer in the Paint.

In my local flutter_gallery transition perf tests, the average frame time drops from ~16ms to ~12ms.

https://github.com/flutter/flutter/issues/21756
2018-10-11 13:24:33 -07:00
Jason Simmons
ba7752917f
Ensure that Layer::AutoSaveLayer objects are not immediately destructed (#6264)
Fixes https://github.com/flutter/flutter/issues/20859
2018-09-17 11:43:41 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
a55aa23078 Make flow::Layer::Paint const. (#4200) 2017-10-11 16:48:31 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Chinmay Garde
925298d947 Update the content handler to use the Mozart session API. (#3887) 2017-07-18 15:40:18 -07:00
P.Y. Laligand
f61869eba0 Prevent GN from choking on conditional imports. (#3805) 2017-06-20 23:39:18 -07:00
Jason Simmons
df5f62f236 Add a flag that checkerboards offscreen render targets created by SkCanvas.saveLayer (#3685)
Fixes https://github.com/flutter/flutter/issues/9473
2017-05-11 15:00:16 -07:00
Adam Barth
8dcac738d8 Fix Mozart blends of child views (#3248)
We need to compute the paint bounds of ChildViewLayers during Preroll.
Also, we need to allocate a BlendPtr before writing into it.
2016-11-18 23:49:30 -08:00
Adam Barth
21f6aa5270 Composite child views in proper paint order (#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Adam Barth
9c09565712 Update paths to account for buildroot 2016-08-09 13:52:15 -07:00
Adam Barth
d6476a65c3 Port //flow to //lib/ftl (#2847)
This patch removes almost all //base dependency of //flow. The only dependency
left is on tracing.
2016-08-01 15:11:56 -07:00
mmclenna
43c108dae8 Additional instrumentation for tracing engine performance (#2682)
* Added instrumentation for timings.

* A few more traces for better granularity.
2016-05-12 13:34:57 -07:00
Adam Barth
b9ff394182 Break dependency from Layer to PaintContext (#2609)
Instead, make Layer::Paint take a new PaintContext that has just exactly
the state that it needs, mirroring PrerollContext. Also, rename
PaintContext to CompositorContext because it holds the context for the
whole compositor.
2016-04-21 23:05:41 -07:00
Adam Barth
ff021d7b42 Improve paint bounds computation in flow (#2607)
We now compute the bounds for all container layers, including clips, and
use those bounds to tighten down our clips and save layers.
2016-04-21 21:50:44 -07:00
Adam Barth
7fc65fd19f Make OpacityLayer hit SkRecordNoopSaveLayerDrawRestores (#2604)
Previously we were applying opacity in a different way than Skia
expects. Now we use the exact pattern that Skia expects so that we hit
more optimizations inside SkRecordOptimize.

After this patch, we don't actually get the optimization because we
don't yet run SkRecordOptimize over the composited tree. A later patch
will actually cause us to run SkRecordOptimize.
2016-04-21 07:55:37 -07:00
Adam Barth
c3c5af1fbe Move Flow layers to //flow/layers 2016-01-30 23:35:22 -08:00