21 Commits

Author SHA1 Message Date
Chris Yang
cea2c3617f
Mutators Stack refactoring (#9663)
Rename methods in the MutatorsStack to Pascal case to match standard cpp style
Refactor the operator== for Mutator class
2019-07-03 11:18:14 -07:00
Kaushik Iska
791143f172
ExternalViewEmbedder can CancelFrame after pre-roll (#9660)
* ExternalViewEmbedder can CancelFrame after pre-roll

- Resets the state so next pre-roll can be successful.
- Commit any pending `CATransaction` so we don't create
  nested transactions.

* Update flow/embedded_views.h
2019-07-03 08:38:19 -07:00
Kaushik Iska
d637f291a9
External view embedder can tell if embedded views have mutated (#9653)
* refactoring to move the mutator stack handling to preroll

* more review fixes

* Add support for external view embedded to know if it has changed

* remove the need to reset

* address comments

* Rename to HasPendingViewOperations
2019-07-03 07:28:53 -07:00
Chris Yang
8306ee68c7 Move the mutators stack handling to preroll (#9651)
* refactoring to move the mutator stack handling to preroll

* more review fixes
2019-07-02 16:35:47 -07:00
Chris Yang
8deeb77f05
make EmbeddedViewParams a unique ptr (#9640) 2019-07-02 13:27:12 -07:00
Chris Yang
a9ee687ac9
iOS PlatformView clip path (#9478) 2019-07-02 10:56:59 -07:00
Chris Yang
aa9b3a180a
Reland "IOS Platform view transform/clipping (#9075)" and fix the breakage. (#9483)
* Revert "Revert "IOS Platform view transform/clipping (#9075)" (#9480)"

This reverts commit 00d929f7f6088375b006746718a65b84678d01c0.

* fix fuschia buid
2019-06-25 15:29:47 -07:00
Chris Bracken
00d929f7f6
Revert "IOS Platform view transform/clipping (#9075)" (#9480)
This reverts commit ebb5b909fbb10dad2275acd4fc8ec1d9744a0bf6.

Seeing the following breakage on host build:
```
../../flutter/flow/scene_update_context.cc:205:36: error: non-const lvalue reference to type 'flutter::MutatorsStack' cannot bind to a value of unrelated type 'const flutter::Stopwatch'
                                   frame.context().raster_time(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:207:36: error: no viable conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch'
                                   frame.context().texture_registry(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/instrumentation.h:55:32: note: candidate constructor not viable: no known conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch &' for 1st argument
  FML_DISALLOW_COPY_AND_ASSIGN(Stopwatch);
                               ^
../../flutter/fml/macros.h:28:3: note: expanded from macro 'FML_DISALLOW_COPY_AND_ASSIGN'
  TypeName(const TypeName&) = delete;          \
  ^
../../flutter/flow/scene_update_context.cc:208:36: error: non-const lvalue reference to type 'flutter::TextureRegistry' cannot bind to a temporary of type 'flutter::RasterCache *'
                                   &frame.context().raster_cache(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:209:36: error: cannot initialize a member subobject of type 'const flutter::RasterCache *' with an rvalue of type 'bool'
                                   false};
                                   ^~~~~
```
2019-06-25 10:48:37 -07:00
Chris Yang
ebb5b909fb
IOS Platform view transform/clipping (#9075) 2019-06-25 09:33:50 -07:00
Chris Yang
2fcd4e799b
Do nothing if the params didn't change when compositing iOS platform views. (#8999) 2019-06-03 13:08:29 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Kaushik Iska
cad97fe746
Update overlays_gr_context_ correctly (#8175)
There can be cases where SubmitFrame gets called
before overlays are a part of the frame, in these
cases, we should not update the GRContext ahead of time.

This commit makes it so we will update it only when
the frame really shows the overlay.

This addresses: https://github.com/flutter/flutter/issues/28920
2019-03-15 08:35:48 -07:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Amir Hardon
21c265cce4
Synchronize Flutter's rendering with CA. (#6807)
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
2018-11-09 12:10:09 -08:00
Amir Hardon
099b4eeada
Support platform view overlays with GL rendering (#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Amir Hardon
47ef89ee5c
Include vector in embedded_views.h (#6800) 2018-11-08 12:54:36 -08:00
Amir Hardon
387ca2ef86
Add an internal_nodes_canvas to PaintContext. (#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
9e1f546a85
Add an overlay surface on top of embedded UIViews. (#6726)
The overlay surfaces are going to be the same IOSSurface implementation
with the platform views controller set to null (so these are surfaces
that don't support embedding platform views to them).

  * Adds a FlutterOverlayView which is a UIView that's showing an
    overlay surface.
  * Creates an overlay surface for each embedded UIView (done in
    FlutterPlatformViewsController).
  * Changes CompositeEmbeddedView to return a new canvas.
  * Makes the PlatformViewLayer replace the PaintContext's canvas with
    the canvas for the overlay view.
  * Changed canvas in PaintContext to be a pointer so it can be changed.

TBD in following PRs:
  * Copy the current canvas state when replacing a canvas in PaintContext.
  * Make FlutterOverlayView work with a GL backend (currently it only
    works with software rendering)
2018-11-01 17:45:16 -07:00
Amir Hardon
f7970048dd
Attach and position embedded UIVIews (#6614) 2018-10-26 14:45:17 -07:00
Amir Hardon
df85722fa0
Plumb the iOS PlatformViewsController into flow. (#6603)
For flow to manipulate the embedded UIViews during the paint traversal
it needs some hook in PaintContext.
This PR introduces a ViewEmbeder interface that is implemented by the
iOS PlatformViewsController and plumbs it into PaintContext.

The ViewEmbedder interface is mainly a place holder at this point, as
this PR is focused on just the plumbing.
2018-10-26 14:26:59 -07:00