This changes the way ActionDispatchers are found by the Actions widget, so that by default it will look for dispatchers of the parent Actions widgets instead of just creating a default ActionDispatcher. This allows overriding of the ActionDispatcher at the top level: before, the custom action dispatcher would only be invoked if explicitly set on all the Actions widgets.
This is not a breaking change because there was a default value to the dispatcher parameter before that performed this function, and not specifying the dispatcher anywhere will still result in a default dispatcher being created.
The proposed change will change focus handling when pushing and popping routes so that the FocusScopeNode for the route receives focus when pushed, and that the FocusScopeNode in the navigator receives focus when the route is popped.
This means that the last setFirstFocus call on the scope is used to determine which control actually receives focus. When the focus scope receives focus, it traverses its children, trying to find a non-scope node that is the "first focus" of itself or a child node.
This is a breaking change, because the focus behavior has changed. If you push a route after this change, and had a 'first focus' set on a widget via FocusScopeNode.setFirstFocus, it won't currently receive focus immediately, but after this change it will. Similarly, if you pop a route after this change, the focus will go back to where it was before the route was pushed, which is correct, but different from what happens now.
This fixes the mouse hover code to not schedule frames with every mouse move.
Before this, it would schedule a post frame callback, and then schedule a frame immediately, even if there was nothing that needed to be updated. Now it will schedule checks for mouse position updates synchronously, unless there's a new annotation, and skip scheduling a new frame in all cases. It has to be async in the case of a new annotation (i.e. a new MouseRegion is added), since when the annotation is added, it hasn't yet painted, and it can't hit test against the new layer until after the paint, so in that case it schedules a post frame callback, but since it's already building a frame when it does that, it doesn't need to schedule a frame.
The code also used to do mouse position checks for all mice if only one mouse changed position. I fixed this part too, so that it will only check position for the mouse that changed.
* Carrying last size and transform information to TextInputConnection. Doing this we are making sure that the size/transform information from the previous connection will be removed, when connection changes.
* remove unused lastsize and lasttransform values
* Adding unit tests. Adressing comments.
There were four or five different implementations in various tests for sendFakeKeyEvent, which roughly all did the same thing. I was going to add yet another one, and decided that it needed to be generalized and centralized. This replaces those instances with something that just takes a LogicalKeyboardKey so that it's self-documenting, and can be used with multiple platforms.
This adds two functions to widget tester: sendKeyDownEvent and sendKeyUpEvent which simulate key up/down from a physical keyboard. It also adds global functions simulateKeyDownEvent and simulateKeyUpEvent that can be called without a widget tester. All are async functions protected by the async guard.
This reverts commit b12bdd0ea13619903b9a56164c69e7e62410b723 as it
breaks existing tests that expect image loaded after certaing number of
pupms. With image loading done on separate isolate pumping is not
guaranteed to get image loaded.
Fixed passing autofocus to MaterialButton, and when rebuilding Focus widget, and added a test for Focus and MaterialButton to test that it works properly.
* Implement HtmlView, the platform view widget for Flutter Web
* Document HtmlView constructor
* Respond to review comments
* - Rename to HtmlElementView
- Assert running on web
- Move test to Chrome-only file
In the build of PlatformViewLink, Added a FocusNode wrapping around the surface widget.
The focus node will ask platform view to clear its focus when necessary through [PlatformViewController.clearFocus].
The platform view can notify the framework it wants to gain focus by calling [PlatformViewCreationParams.onFocusChanged]
This fixes the hashCode calculation for KeySet<T> so that it doesn't depend on the insertion order of the keys in the set.
The fix involves switching from Set<T> to HashSet<T> internally, so that the iteration order is stable around the hash values of the inserted keys, and not the insertion order. This matters when hashList is called in KeySet<T>.hashCode to build the hash value of the contents of the internal set.
Fixes#38919
* Moved the default BinaryMessenger instance to ServicesBinding
This reverts commit 821602aef36983d416836e5d6fcc78fe9d3facb1.
* Added assertion in defaultBinaryMessenger. Also fixed the devicelab tests.
This reverts commit a11d73148c90dd2980f0ab5a2d88159269937e3a because of a regression in
flutter_gallery_ios32__transition_perf's 90th_percentile_frame_build_time_millis.
Fixes#38860.
* Add an 'unfocusable' focus node to allow developers to indicate when they don't want a Focus widget to be active
* more unfocusable changes. not working.
* Switch to focusable attribute
* Rename to canRequestFocus
* Turn off debug output
* Update docs
* Removed unused import