This removes most of the remaining FLUTTER_NOLINT comments and opts
these files back into linter enforcement.
I've filed https://github.com/flutter/flutter/issues/68273 to require
that all FLUTTER_NOLINT comments be followed by a GitHub issue URL
describing the problem to be fixed.
* Revert "Fix documentation build for window changes. (#21780)"
This reverts commit a539d91840d2fbbb4aa07eeed6a92d654db167ab.
* Revert "Migration to PlatformDispatcher and multi-window (#20496)"
This reverts commit a58fec63f196175eedfc5fbaedce9336dab5c508.
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Follow up from #21436 . That PR works for all embeddings except for Android, which creates a special JNI AssetResolver. Since the shell cannot recreate this resolver, update the logic to preserve existing resolvers instead.
WindowInsetsAnimation.Callback was introduced in API level 30. This
PR moves the text input plugin's WindowInsetsAnimation.Callback subclass
into a class that will only be loaded if the embedding has checked for a
sufficient API level.
See https://github.com/flutter/flutter/issues/66908
This switches from using dispatchKeyEvent to using dispatchKeyEventPreIme so that keys can be intercepted before they reach the IME and be handled by the framework.
It also now intercepts key events sent to InputConnection.sendKeyEvent, as some IMEs do (e.g. the Hacker's Keyboard), and sends the to Flutter before sending them to the IME (which it now only does if they are not handled by the framework).
This fixes the problem where pressing TAB on a hardware keyboard sends the tab to both the text field and to the focus traversal system.
Note that we still can't intercept all keystrokes given to a soft keyboard, only those which the soft keyboard decides to send to InputConnection.sendKeyEvent.
Embedders can now notify shell during startup about the various displays and their corresponding settings.
Adds a notion of Display update type which can later include chages to displays during runtime such as addition / removal / reconfiguration of displays.
We also remove the responsibility of providing the refresh rate from `vsync_waiter` to `DisplayManager`.
Rewires existing platform implementations of the said API to use `Shell::OnDisplayUpdate` to notify the display manager of the startup configuration.
DisplayManager is also thread-safe to account for rasterizer and UI thread accesses.
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.
Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.
Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676
This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
Add copyright headers in a few files where they were missing.
Trim trailing blank comment line where present, for consistency with
other engine code.
Use the standard libtxt copyright header in one file where it differed
(extra (C) and comma compared to other files in libtxt).
This also amends tools/const_finder/test/const_finder_test.dart to look
for a const an additional four lines down to account for the copyright
header added to the test fixture.
If the InputConnectionAdaptor receives a key event that does not move
the caret or produce a text character (such as the back button), then
the event should be given to the EventResponder which will forward it
to the view.
Fixes https://github.com/flutter/flutter/issues/64864
This re-lands the key event synthesis implementation for Android (Original PR: #19024, Revert PR: #19956). The only difference is sending the synthesized key events to the root view instead of the current view.
Without sending it to the root view, the system doesn't have any chance of handling keys like the back button. The event will still not be sent to the framework twice, since we turn off event propagation while re-dispatching the event.