165 Commits

Author SHA1 Message Date
gaaclarke
ec08de4bc5 Revert "Made restarting the Engine remember the last entrypoint that was used. (#13264)" (flutter/engine#13287)
This reverts commit ba50a6dfba72b30a7a06cfb1ee5d40c2316b8a71.
2019-10-22 10:03:10 -07:00
gaaclarke
ba50a6dfba Made restarting the Engine remember the last entrypoint that was used. (flutter/engine#13264) 2019-10-22 08:10:57 -07:00
Jason Simmons
25e7638daa Hold a reference to the Skia unref queue in UIDartState (flutter/engine#13239)
Obtaining the SkiaUnrefQueue through the IOManager is unsafe because
UIDartState has a weak pointer to the IOManager that can not be dereferenced
on the UI thread.
2019-10-21 14:15:03 -07:00
Chinmay Garde
d102e4086e Re-land "Custom compositor layers must take into account the device pixel ratio."
This reverts commit 674e5f911f1d19a0611b603968a8307415f75b35 and applies iOS fixes.
2019-10-17 14:07:51 -07:00
Chinmay Garde
674e5f911f Revert "Custom compositor layers must take into account the device pixel ratio. (#13193)" (flutter/engine#13211)
This reverts commit c805fb227166d2097a7795569df1365cb9e736a8.
2019-10-17 12:59:27 -07:00
Chinmay Garde
c805fb2271 Custom compositor layers must take into account the device pixel ratio. (flutter/engine#13193)
The contents rendered into the backing stores are already correctly scaled.
The initial implementation assumed this also held true for the metrics obtained
via embedded view parameters.

Fixes b/142699417
2019-10-17 12:04:13 -07:00
Chinmay Garde
b659646ffb Allow embedders to specify arbitrary data to the isolate on launch. (flutter/engine#13047)
Since this is currently only meant to be used by the embedding internally, the setter in Objective-C is only exposed via the FlutterDartProject private class extension. Unit tests have been added to the shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/37641
2019-10-10 12:31:14 -07:00
liyuqian
ffca51fcdd Reland "Smooth out iOS irregular input events delivery (#12280)" (flutter/engine#12385)
This reverts commit 56bb40c0179628e37ba3614534552441642c0492.

Additionally, we fix https://github.com/flutter/flutter/issues/40863 by adding a secondary VSYNC callback.

Unit tests are updated to provide VSYNC mocking and check the fix of https://github.com/flutter/flutter/issues/40863.

The root cause of having https://github.com/flutter/flutter/issues/40863 is the false assumption that each input event must trigger a new frame. That was true in the framework PR https://github.com/flutter/flutter/pull/36616 because the input events there are all scrolling move events. When the PR was ported to the engine, we can no longer distinguish different types of events, and tap events may no longer trigger a new frame.

Therefore, this PR directly hooks into the `VsyncWaiter` and uses its (newly added) secondary callback to dispatch the pending input event.
2019-09-30 11:25:50 -07:00
liyuqian
2778d3bb20 Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (flutter/engine#12610)
This reverts commit 639cc113f0b2ccf9fcf69ded7960d41d0b611f80.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham
639cc113f0 [fuchsia] Wire up OpacityLayer to Scenic (flutter/engine#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
liyuqian
56bb40c017 Revert "Reland "Smooth out iOS irregular input events delivery (#11817)" (#12280)" (flutter/engine#12364)
This reverts commit dedf24e797d6257f9bb776cdf0d7525a16610321.

Reason: flutter/flutter#40863

TBR: chinmaygarde, iskakaushik
2019-09-19 19:39:36 -07:00
liyuqian
dedf24e797 Reland "Smooth out iOS irregular input events delivery (#11817)" (flutter/engine#12280)
Additionally, we now use the engine directly as a delegate instead of storing potentially dead runtime_controller.

Unit tests have been updated to include an engine restart check which would fail before the fix.

This fixes https://github.com/flutter/flutter/issues/40303
2019-09-16 10:42:44 -07:00
Michael Klimushyn
862f40c774 Revert "Smooth out iOS irregular input events delivery (#11817)" (flutter/engine#12251)
This reverts commit 6b742994a371f5edded8925708d101186c950ada.
2019-09-12 11:23:05 -07:00
liyuqian
6b742994a3 Smooth out iOS irregular input events delivery (flutter/engine#11817)
Fixes https://github.com/flutter/flutter/issues/31086

This patch is a lower level implementation of
https://github.com/flutter/flutter/pull/36616 that would only impact iOS
engine, and host unittests.
2019-09-10 11:18:01 -07:00
gaaclarke
3aaf1637b7 Started logging warnings if we drop platform messages. (flutter/engine#11792) 2019-08-30 12:48:03 -07:00
Kaushik Iska
578a942fc7 Roll fuchsia/clang/linux-amd64 from wGyr4... to -mnHl... (flutter/engine#11790)
* Roll fuchsia/clang/linux-amd64 from wGyr4... to -mnHl...

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/fuchsia-linux-toolchain-flutter-engine
Please CC  on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

* Fix dangling pointer
2019-08-30 11:38:12 -07:00
Jason Simmons
ced3e0d1e5 Initialize the engine in the running state to match the animator's default state (flutter/engine#11011)
The engine's activity_running flag tracks whether the app is in the paused or
running lifecycle state.  The engine had been defaulting activity_running to
false (meaning paused).  But the animator had been defaulting its paused flag
to false, which allowed frames to render at startup.  If the engine loses and
regains its surface, then frames would stop rendering because activity_running
is false (even though frames had been rendering when the engine initially
acquired its surface).

This change puts the engine and the animator into a consistent state at
startup.  Frames will continue to render until the embedder sends a lifecycle
message that will pause both the engine and the animator.

See https://github.com/flutter/flutter/issues/32624
2019-08-14 16:20:44 -07:00
gaaclarke
fd3dac0f58 Made Picture::toImage happen on the IO thread with no need for an onscreen surface. (flutter/engine#9813)
Made Picture::toImage happen on the IO thread with no need for a surface.
2019-07-15 17:16:20 -07:00
Chinmay Garde
915fe6fad7 Document //flutter/shell/common/engine. (flutter/engine#9769) 2019-07-11 17:08:00 -07:00
Chinmay Garde
a5799c0964 Rework image & texture management to use concurrent message queues. (flutter/engine#9486)
This patch reworks image decompression and collection in the following ways
because of misbehavior in the described edge cases.

The current flow for realizing a texture on the GPU from a blob of compressed
bytes is to first pass it to the IO thread for image decompression and then
upload to the GPU. The handle to the texture on the GPU is then passed back to
the UI thread so that it can be included in subsequent layer trees for
rendering. The GPU contexts on the Render & IO threads are in the same
sharegroup so the texture ends up being visible to the Render Thread context
during rendering. This works fine and does not block the UI thread. All
references to the image are owned on UI thread by Dart objects. When the final
reference to the image is dropped, the texture cannot be collected on the UI
thread (because it has not GPU context). Instead, it must be passed to either
the GPU or IO threads. The GPU thread is usually in the middle of a frame
workload so we redirect the same to the IO thread for eventual collection. While
texture collections are usually (comparatively) fast, texture decompression and
upload are slow (order of magnitude of frame intervals).

For application that end up creating (by not necessarily using) numerous large
textures in straight-line execution, it could be the case that texture
collection tasks are pending on the IO task runner after all the image
decompressions (and upload) are done. Put simply, the collection of the first
image could be waiting for the decompression and upload of the last image in the
queue.

This is exacerbated by two other hacks added to workaround unrelated issues.
* First, creating a codec with a single image frame immediately kicks of
  decompression and upload of that frame image (even if the frame was never
  request from the codec). This hack was added because we wanted to get rid of
  the compressed image allocation ASAP. The expectation was codecs would only be
  created with the sole purpose of getting the decompressed image bytes.
  However, for applications that only create codecs to get image sizes (but
  never actually decompress the same), we would end up replacing the compressed
  image allocation with a larger allocation (device resident no less) for no
  obvious use. This issue is particularly insidious when you consider that the
  codec is usually asked for the native image size first before the frame is
  requested at a smaller size (usually using a new codec with same data but new
  targetsize). This would cause the creation of a whole extra texture (at 1:1)
  when the caller was trying to “optimize” for memory use by requesting a
  texture of a smaller size.
* Second, all image collections we delayed in by the unref queue by 250ms
  because of observations that the calling thread (the UI thread) was being
  descheduled unnecessarily when a task with a timeout of zero was posted from
  the same (recall that a task has to be posted to the IO thread for the
  collection of that texture). 250ms is multiple frame intervals worth of
  potentially unnecessary textures.

The net result of these issues is that we may end up creating textures when all
that the application needs is to ask it’s codec for details about the same (but
not necessarily access its bytes). Texture collection could also be delayed
behind other jobs to decompress the textures on the IO thread. Also, all texture
collections are delayed for an arbitrary amount of time.

These issues cause applications to be susceptible to OOM situations. These
situations manifest in various ways. Host memory exhaustion causes the usual OOM
issues. Device memory exhaustion seems to manifest in different ways on iOS and
Android. On Android, allocation of a new texture seems to be causing an
assertion (in the driver). On iOS, the call hangs (presumably waiting for
another thread to release textures which we won’t do because those tasks are
blocked behind the current task completing).

To address peak memory usage, the following changes have been made:
* Image decompression and upload/collection no longer happen on the same thread.
  All image decompression will now be handled on a workqueue. The number of
  worker threads in this workqueue is equal to the number of processors on the
  device. These threads have a lower priority that either the UI or Render
  threads. These workers are shared between all Flutter applications in the
  process.
* Both the images and their codec now report the correct allocation size to Dart
  for GC purposes. The Dart VM uses this to pick objects for collection. Earlier
  the image allocation was assumed to 32bpp with no mipmapping overhead
  reported. Now, the correct image size is reported and the mipmapping overhead
  is accounted for. Image codec sizes were not reported to the VM earlier and
  now are. Expect “External” VM allocations to be higher than previously
  reported and the numbers in Observatory to line up more closely with actual
  memory usage (device and host).
* Decoding images to a specific size used to decode to 1:1 before performing a
  resize to the correct dimensions before texture upload. This has now been
  reworked so that images are first decompressed to a smaller size supported
  natively by the codec before final resizing to the requested target size. The
  intermediate copy is now smaller and more promptly collected. Resizing also
  happens on the workqueue worker.
* The drain interval of the unref queue is now sub-frame-interval. I am hesitant
  to remove the delay entirely because I have not been able to instrument the
  performance overhead of the same. That is next on my list. But now, multiple
  frame intervals worth of textures no longer stick around.

The following issues have been addressed:
* https://github.com/flutter/flutter/issues/34070 Since this was the first usage
  of the concurrent message loops, the number of idle wakes were determined to
  be too high and this component has been rewritten to be simpler and not use
  the existing task runner and MessageLoopImpl interface.
* Image decoding had no tests. The new `ui_unittests` harness has been added
  that sets up a GPU test harness on the host using SwiftShader. Tests have been
  added for image decompression, upload and resizing.
* The device memory exhaustion in this benchmark has been addressed. That
  benchmark is still not viable for inclusion in any harness however because it
  creates 9 million codecs in straight-line execution. Because these codecs are
  destroyed in the microtask callbacks, these are referenced till those
  callbacks are executed. So now, instead of device memory exhaustion, this will
  lead to (slower) exhaustion of host memory. This is expected and working as
  intended.

This patch only addresses peak memory use and makes collection of unused images
and textures more prompt. It does NOT address memory use by images referenced
strongly by the application or framework.
2019-07-09 14:59:34 -07:00
Jason Simmons
450c59a900 Send the isolate service ID from the engine to the embedder (flutter/engine#9324)
Applications can use an embedder API to obtain the isolate ID and then use it
in calls to the Dart service protocol.
2019-06-17 16:02:26 -07:00
Zachary Anderson
35107c4dca Revert tracing changes (flutter/engine#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit e7d406fe36790b1a8161d4687a6a4a144ba44254.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 1ccb372e5f8ceaaf90f5b43b42df617d7f18d955.
2019-06-12 10:25:49 -07:00
Jason Simmons
2e011a7df5 Update Engine::ReportTimings to use the new FML_TRACE macros (flutter/engine#9215) 2019-06-06 10:58:59 -07:00
liyuqian
fb0ea0ef4c Add onReportTimings and FrameRasterizedCallback API (flutter/engine#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Dan Field
1ccb372e5f Align fuchsia and non-fuchsia tracing (flutter/engine#9199) 2019-06-05 15:14:27 -07:00
Zachary Anderson
0299216745 Plumb arguments from Settings to Dart main() (flutter/engine#8710) 2019-04-25 07:57:54 -07:00
Chinmay Garde
572b7b80fb Allow native bindings in secondary isolates. (flutter/engine#8658)
The callbacks can be wired in via the Settings object. Both runtime and shell unit-tests have been patched to test this.
2019-04-19 17:36:36 -07:00
liyuqian
27e4dac06b Rename flow namespace to flutter (flutter/engine#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Michael Klimushyn
5df695efdf Pipe Z bounds from ViewportMetrics to Flow (flutter/engine#8583)
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.

This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.
2019-04-17 09:56:46 -07:00
Kaushik Iska
f9648fe057 Revert Versions API (flutter/engine#7828)
* Revert "Fix versions implementation (#7726)"

This reverts commit 82b3db052387161a8eed5f98f08080f1a60b7dfb.

* Revert "Expose the Flutter engine, Dart and Skia versions to Dart. (#7634)"

This reverts commit ec6f6c35b36548a2cf745c0a4b3cb8e5b6ee0e72.

* remove namespace shell stuff

* fix format

* fix licenses
2019-04-12 14:23:13 -07:00
Chinmay Garde
72111314cb Remove redundant specification of the |flutter| namespace in the engine. (flutter/engine#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
4dd267959f Rename the shell namespace to flutter. (flutter/engine#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
1fd28a143a Rename the blink namespace to flutter. (flutter/engine#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Chinmay Garde
736277e9c7 Revert "Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (#8406)" (flutter/engine#8414)
This reverts commit 8a0076fdddc96b4ec2fb67f45051aa490827fc02.
2019-04-03 13:38:12 -07:00
Zachary Anderson
8a0076fddd Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (flutter/engine#8406)
This reverts commit 38f5fc418a08ed43945ad21d19494d6b352e1443.
2019-04-02 09:12:56 -07:00
Chinmay Garde
38f5fc418a Separate the data required to bootstrap the VM into its own class. (flutter/engine#8397)
When attempting to shutdown and subsequently restart the VM, having the
VM own this data introduces lifecycle issues due to circular references.
2019-04-01 14:58:05 -07:00
Gary Qian
1d587c84cb Re-land "Buffer lifecycle in WindowData" (flutter/engine#8032) 2019-03-06 15:38:34 -08:00
Gary Qian
d689b45ab1 Revert "Buffer lifecycle in WindowData (#7999)" (flutter/engine#8010)
This reverts commit 03bec0d1b68ff57b6bf31d7cb8586837443b05fd.
2019-03-01 15:14:20 -08:00
Gary Qian
03bec0d1b6 Buffer lifecycle in WindowData (flutter/engine#7999) 2019-03-01 10:43:09 -08:00
Dan Field
4206f443f7 Revert "Shut down and restart the Dart VM as needed. (#7832)" (flutter/engine#7877)
This reverts commit 75a66f31dc2a02ccb54f10fb4477233086f4906b.
2019-02-19 16:14:18 -08:00
Chinmay Garde
75a66f31dc Shut down and restart the Dart VM as needed. (flutter/engine#7832)
The shell was already designed to cleanly shut down the VM but it couldnt
earlier as |Dart_Initialize| could never be called after a |Dart_Cleanup|. This
meant that shutting down an engine instance could not shut down the VM to save
memory because newly created engines in the process after that point couldn't
restart the VM. There can only be one VM running in a process at a time.

This patch separate the previous DartVM object into one that references a
running instance of the DartVM and a set of immutable dependencies that
components can reference even as the VM is shutting down.

Unit tests have been added to assert that non-overlapping engine launches use
difference VM instances.
2019-02-15 14:16:17 -08:00
nathanrogersgoogle
7517ae90c3 Add flow events connecting pointer events to frames (flutter/engine#7807) 2019-02-13 22:27:12 -08:00
Kaushik Iska
ec6f6c35b3 Expose the Flutter engine, Dart and Skia versions to Dart. (flutter/engine#7634)
- Moved versions from shell to common
- versions singleton contains all the required versions.
2019-01-30 16:22:45 -08:00
Dan Field
a9728ab07a Make IOManager own resource context (flutter/engine#7272)
* Make IOManager own resource context
2019-01-14 13:46:38 -08:00
Chinmay Garde
074da7fd65 Allow embedders to add per shell idle notification callbacks. (flutter/engine#7427) 2019-01-09 14:33:56 -08:00
Anthony Bullard
28d536a39a Support real fonts in 'flutter test' (flutter/engine#6913)
* Support real fonts in 'flutter test'

Change the order of font_managers to query in font_collection
so that dynamic_font_manager fonts will be resolved.

Tested with test case in `flutter/flutter` repo:

`packages/flutter/test/rendering/localized_fonts_test.dart`

Ensured:
- A font loaded with FontLoader will be used
- The default 'Ahem' font is still loaded by default

The test above still cannot be fixed because FontLoader and the
underlying mechanisms don't cover Locale-specific font loading
and therefore a CJK font-family won't be able to be loaded as needed
for that test.

Fixes #17700

* Format fixup
2018-12-14 10:05:41 -08:00
liyuqian
efc116e72c Support querying display refresh rate in engine (flutter/engine#7002)
The current implementation only deals with Android devices and we'll add iOS devices support soon.
2018-12-12 10:28:44 -08:00
Jason Simmons
725295dc47 Keep a copy of each engine's description that can be accessed outside the engine's UI thread (flutter/engine#6885)
The service protocol's ListViews method needs to return description data for
each engine in the process.  Previously ListViews would queue a task to each
UI thread to gather this data.  However, the UI thread might be blocked from
executing tasks (e.g. if the Dart isolate is paused), resulting in a deadlock.

This change provides a copy of the engine's description data to the
ServiceProtocol's global list of engines, allowing ListViews to run without
accessing any UI threads.

Fixes https://github.com/flutter/flutter/issues/24400
2018-11-16 14:47:40 -08:00
Michael Goderbauer
0def82ddb0 Unify copyright lines (flutter/engine#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
ddd0b8887a Handle Windows headers defining ERROR to 0 in log levels. (flutter/engine#6677) 2018-10-26 16:47:14 -07:00