11 Commits

Author SHA1 Message Date
Alexandre Ardhuin
387f885481
Add missing trailing commas (#28673)
* add trailing commas on list/map/parameters

* add trailing commas on Invocation with nb of arg>1

* add commas for widget containing widgets

* add trailing commas if instantiation contains trailing comma

* revert bad change
2019-03-01 08:17:55 +01:00
Jacob Richman
fac051c778
Fix bug in diagnostics for UnconstrainedBox class. (#27381) 2019-01-31 19:49:32 -08:00
Alexandre Ardhuin
d927c93310
Unnecessary new (#20138)
* enable lint unnecessary_new

* fix tests

* fix tests

* fix tests
2018-09-12 08:29:29 +02:00
Alexandre Ardhuin
eda03e2586
re-re-enable lint unnecessary_const (#20103) 2018-08-02 12:02:32 +02:00
Todd Volkert
00aac68e2d
Revert flutter/flutter#19592 (#19861)
It was causing problems rolling Flutter into Fuchsia
2018-07-27 08:44:39 -07:00
Alexandre Ardhuin
27018359d2
re-enable lint unnecessary_const (#19592)
* re-enable lint unnecessary_const

* remove trailling whitespaces

* remove unnecessary const (after merge)
2018-07-23 08:31:48 +02:00
Ian Hickson
f630f90d6d
Revert "enable lint unnecessary_const (#19342)" (#19423)
This reverts commit cc1cf13eec6752af992d3db0265cf04cc90bfd13.
2018-07-16 13:30:27 -07:00
Alexandre Ardhuin
cc1cf13eec
enable lint unnecessary_const (#19342) 2018-07-16 21:43:48 +02:00
Emmanuel Garcia
c4d6311a29
Fix #16464
* Fix #16464: Pass hit test when a big child is inside RenderFittedBox, RenderTransform, RenderFractionalTranslation, or RenderFollowerLayer

* Override `hitTestChildren`

* RenderTransform and RenderFollowerLayer shouldn't check if they are hit
themselves

* Test the hit test for translated child into translated box

* Add hit test for `FractionalTranslation`

* Don't check if RenderFractionalTranslation is hit themself

* Add hit test for FractionalTranslation

* Add test for FractionalTranslation
2018-05-24 23:16:16 -07:00
amirh
0672055a72
Support arbitrary shaped Material. (#14367)
For backward compatibility we keep supporting specifying the shape as a
combination of MaterialType and borderRadius, and we just use that as a
default when shapeBorder is null.

To cleanup the implementation if shapeBorder was not specified we just
translate the specified shape to a shapeBorder internally.
I benchmarked paint, layout and hit testing, with the specialized shape
clippers vs. the equivalent path clippers and did not see any
significant performance difference.

For testing, I extended the clippers/physicalShape matchers to match either the
specialized shape or the equivalent shape.
2018-01-30 23:24:42 -08:00
amirh
0230a87476
Add a PhysicalShape widget and a render object for it. (#13682)
This CL also refactors common logic for RenderPhysicalModel and
RenderPhysicalShape into a base class _RenderPhysicalModelBase.
2018-01-12 15:56:01 -08:00