The Floating Action Button adds some margin around it for the notch.
So we need to compute a notch even when the FAB and the Bottom App Bar
doe not overlap.
30+4 has made some changes to the remoting protocol that are incompatbile
with a test harness running 30+3 (e.g. adding a type='initial' field to the
first message)
* add a FAB NotchMaker to ScaffoldGeometry
* add a notchMaker to FloatingActionButton
* Initial implementation of BottomAppBar
Mainly includes the notch making logic.
Not yet tested as currently there is no way to make the FAB and the BAB
overlap, once #14368 to lands we could add unit tests to the
BottomAppBar as well.
* use a closeable for clearing the FAB notchmaker
* Use engine-built dart sdk
* Download dart-sdk from engine
* Move up deps to fix dart sdk constraint problem
* Update update_dart_sdk.ps1 for Windows
* Fix tests so they pass analysis
* More types for tests
* Roll engine
* Update dart sdk stamp location in flutter.bat
* Add newline
Adds a ScaffoldGeometry class and ValueNotifier for it.
A scaffold's ScaffoldGeometry notifier is held in the _ScaffoldState, and is passed to _ScaffoldScope.
New ScaffoldGemometry objects are built and published to the notifier.
This adds geometric sort ordering back in for semantics nodes that don't have a sort order defined.
With this change, widgets that either have no sort order, or have an equivalent sort order, will be compared geometrically. The comparison is between the two starting corners, so it is TextDirection-aware: parent nodes that are set to have LTR text will compare upper left corners of their children, and upper right when set to RTL.
Also fixed a bug in the Transform widget that didn't mark modified nodes as needing a semantics update.
It seems that setTraversalBefore doesn't work as well as setTraversalAfter for some reason, although I'm using them the same way. Some apps would lock up TalkBack when traversing if setTraversalBefore was set, but not with the equivalent setTraversalAfter.
It's not entirely clear why this is, but I'm going with this to at least get it fixed for apps we know about.
Fixes#14600
* Roll engine to pre-dart roll
* Roll engine to pick up updated dart
* Apply Map changes
* Move to dev.22
* Fix some analysis issues
* Silent analyzer
* More consts
* More const massaging
* Yet more const massaging
* Yet more const massaging
* Use nonconst()