* Allow specifying both Dart and non-Dart fixtures in engine unittests.
This fixes numerous issues in the way in which fixtures were managed
in the engine unit-tests.
* Instead of only being able to specify Dart fixtures, unit-tests may specify
non-Dart fixtures as well. These are simply copied over to the fixtures
directory known to the unit-test at runtime.
* An issue where numerous Dart files could be given to the kernel snapshotter
has been addressed. It was anticipated that such a (legal) invocation to the
kernel snapshotter would produce a snapshot with the contents of all the Dart
files added to the root library. This is incorrect and the behavior in this
case is undefined.
* Dart files referenced by the main Dart file are correctly tracked via a
depfile.
* The snapshotter arguments have been cleaned up to get rid of unused
arguments (`—strong`) and the use of the VM product mode argument has been
corrected to no longer depend on the Flutter product mode.
Corects a bnuch of typeos throughout teh engien codebsae. Also makes
a couple minor Commonwealth -> US spelling adjustments for consistency
with the rest of Flutter's codebase.
Made use of `misspell` tool:
https://github.com/client9/misspell
At a quick glance, one could easily think of the "engine_time" as the
GPU thread time and the "frame_time" as the UI thread time because the
GPU thread time is mainly spent on the engine while the UI thread time
is mainly spent on the Dart framework to generate the frame.
But it's actually the other way. The "engine_time" is UI thread time and
the "frame_time" is the GPU thread time.
To avoid the confusion, rename them to "ui_time" and "raster_time"
respectively. I avoided the "gpu_time" because the rasterization may be
purely on a CPU backed software Skia backend.
This does not actually import the runners into the engine. It only sets up the targets so they need no modifications are necessary when the migration is done. The engine has been verified to build in both buildroots.
If the mapping callback is not set or it the callback returns invalid data, ICU initialization will be embedder responsibility.
This affects all embedders and the following have been audited:
* Android: Via a symbol mapping.
* iOS: Via a file mapping.
* Embedder: Via a file mapping.
* Fuchsia: Via a VMO mapping
* Test shells and Flutter tester: Via file mapping with ICU data needing to be next to the executable.
The GetMapping calls removed in this patch had the same code and had to be repeated across different test harnesses as well as in dart_snapshot.cc. Just make this a factory method so the code is less verbose.
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.
This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
When running on Fuchsia, "fml/trace_event.h" sends trace events towards
Fuchsia's tracing system, rather than its own |fml::tracing::*| one. Do
the same thing for |FlutterEventTracer|, in order to unlock category
"skia" trace events when running on Fuchsia.
The reason this was not working before is because |FlutterEventTracer|
was directly using |fml::tracing::*| functions, rather than the
TRACE_EVENT_* macros.
In the future, we can look into having the skia event tracer enabled by
default on Fuchsia, controlling the presence of Skia events by
enabling/disabling the "skia" category, once we measure the performance
cost of doing so.
The reason we didn't merge just the gpu and platform threads from the get go was a deadlock in Shell:OnPlatformViewCreated and Shell:OnPlatformViewDestroyed.
The deadlock was caused by the platform thread starting a thread-hopping flow that ends ends up with the gpu thread releasing a latch that the platform thread is waiting on just after starting the cross-thread dance.
If the platform and gpu threads are the same, that last task that is posted to the gpu thread will never get executed as the gpu/platform thread is blocked on a latch.
This works around the deadlock by having a special case in the code for the scenario where the gpu and platform threads are the same.
Fixes: flutter/flutter#23974
This will allow us to easily visualize the time the platform informed the engine of a vsync event, its arguments, and when the engine began its UI thread workload using this information.
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.
Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
The ICU data is packaged within libflutter.so, and the engine uses
dlsym(RTLD_DEFAULT) to look up the ICU data symbols in the libraries
loaded by the process.
This approach apparently fails on some Xiaomi devices. If RTLD_DEFAULT
can not find the symbols, then the platform will pass the path to the
libflutter.so library so the engine can use that to resolve the symbols.
Fixes https://github.com/flutter/flutter/issues/28208
Some clients (e.g., embedded devices) prefer generating persistent cache files for the specific device beforehand, and ship them as readonly files in OTA packages.
The current assumption is that the embedder will wait till the vsync event and
then fire the callback. However, some embedders have that information upfront.
Since the time point has already been specified by the embedder, there is no
reason to burden the embedder with having to setup a wait either.