This shouldn't result in any logical changes. I've done a quick smoke
test by building a local Android engine and running Flutter gallery, no
compile errors or other obvious issues.
Applied by running `/ci/format.sh | patch -p0` with the altered script
added in flutter/engine#16500. I did locally modify the script slightly
further so it would run against all Java files in the repo instead of
just modified ones.
From the onNewIntent docs:
If you are handling new intents and may be making changes to the
fragment state, you want to be sure to call through to the
super-class here first. Otherwise, if your state is saved but the
activity is not stopped, you could get an onNewIntent() call which
happens before onResume() and trying to perform fragment operations
at that point will throw IllegalStateException because the fragment
manager thinks the state is still saved.
This allows applications to start a Flutter engine instance during app startup
and keep it running throughout the app process' lifetime.
FlutterActivity subclasses can override createFlutterNativeView to provide a
preinitialized FlutterNativeView instance and override retainFlutterNativeView
to signal that the FlutterNativeView should be kept alive when the activity
is destroyed.
This creates a `FlutterFragmentActivity` class that extends
the Android v4 Support librray's `FragmentActivity` class.
However, we intentionally do not bundle the support library
with our engine, so apps that wish to use this class are
responsible for including the support library .jar file in
their runtime deps when creating the final app.
flutter/flutter#10072