Sigurd Meldgaard
e58764fbe0
Move texture registry ownership to platform view ( #4348 )
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* Move texture registry ownership to platform view
This enables the texture registry to survive activity pause on Android.
2017-11-22 09:55:45 +01:00
Chinmay Garde
9a960f82f5
Add texture support (eg video, camera) ( #4159 )
2017-11-02 10:57:29 +01:00
Chinmay Garde
19e690e84b
Add fml::WeakPtr and update users in Shell. ( #4296 )
2017-10-31 16:55:36 -07:00
George Kulakowski
3aa7522c11
Rename ftl to fxl in Fuchsia specific code ( #4090 )
2017-09-11 15:58:48 -07:00
xster
f187a5c219
Create platform API for first frame callback. Use for defer hiding splash screens on Android and iOS ( #3956 )
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* Add back launch screen view until first frame on iOS
* improvements
* Move callback plumbing from ios surfaces to the gpu rasterizer. Didn’t wire java JNI yet.
* Android JNI
* Fix ios reference count and let android engine manage a view on top with launch screen
* Hook up Android activity and view
* review notes
* review notes
* Move thread switching upstream. Use weak references for callbacks.
* Some clean up
2017-08-14 15:44:52 -07:00
Chinmay Garde
f2af347363
Always consume items from the pipeline in the null rasterizer. ( #3937 )
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Now, frame requests past the pipeline depth will never be deferred due
to back pressure. This backend is only used in the test runner.
2017-07-31 15:16:48 -07:00
Jason Simmons
c6e008178e
Detach the EGL surface from the GPU thread and then destroy it during the FlutterView surfaceDestroyed callback ( #3316 )
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Fixes https://github.com/flutter/flutter/issues/7147
2016-12-16 15:36:33 -08:00
Chinmay Garde
fdf13d720e
Make the PlatformView client rendering API agnostic. ( #3099 )
2016-10-06 15:06:21 -07:00