12 Commits

Author SHA1 Message Date
Jason Simmons
8109be8e21
Removed unused declaration of Animator::RequestDrawOnVSync (#4367) 2017-11-15 17:44:46 -08:00
Jason Simmons
a9319a100a
Allow rendering of frames in a paused animator during a change to screen dimensions (#4333)
Fixes https://github.com/flutter/flutter/issues/12886
2017-11-09 10:04:51 -08:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
19e690e84b
Add fml::WeakPtr and update users in Shell. (#4296) 2017-10-31 16:55:36 -07:00
Zachary Anderson
555ccfc030 [Android] Lazily create the rasterizer and platform surface (#4207) 2017-10-12 15:38:28 -07:00
Carlo Bernaschina
0c1e217287 Add anchor events for developer centric timeline (#4105)
By adding these events the new developer centric timeline will be able
to identify and correlate events related to the different stages of the
drawing pipeline.

Roll Dart to 62045a4590a333ae557f8f261a909ee75449cd70
2017-09-14 20:18:07 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Ryan Macnak
ffbefaf477 Initial implementation of idle notification. (#4012)
- Assumes only the Dart VM is interested in idle notification.
 - Gives the VM the time remaining in each frame.
 - Gives the VM 100ms if there is no pending frame.

Issue flutter/flutter#9594
2017-09-01 11:11:25 -07:00
Chinmay Garde
0451dc1106 Cleanup timeline markers. (#3540)
* Name the platform thread in the timeline. This does not affect (nor is it affected by) the pthread name set by the embedder.
* Make it easier in the timeline to see not only when the frame was request, but also when that frame request was fulfilled.
* Trace message loop wakes.
2017-03-29 13:04:25 -07:00
Adam Barth
d4f67e6b75 Migrate vsync away from Mojo services (#3169)
Instead, just use JNI and Objective-C directly.
2016-10-24 16:14:37 -07:00
Adam Barth
2dc88cc6a5 Switch backend to consume new semantics API (#3103) 2016-10-11 10:52:48 -07:00
Chinmay Garde
9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00