14 Commits

Author SHA1 Message Date
Mikkel Nygaard Ravn
8eb37a1289
Fix compile error in scene_update_context (#4311) 2017-11-02 12:22:32 +01:00
Michael Goderbauer
08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Josh Gargus
321e68e8bf Rename Mozart SceneManager to "Scenic". (#4056) 2017-09-01 17:40:27 -07:00
mikejurka
3e245ae812 Fix crash when removing stories. (#4003)
Ensure that a Mozart EntityNode (that corresponds
to an ExportNode) is always released on the
Rasterizer thread.

MZ-259
2017-08-23 17:32:19 -07:00
Jeff Brown
8ee1910ca9 Use metrics provided by scene events. (#3922)
Compute the necessary texture resolution using more accurate scaling
information provided by Mozart scene node metrics events instead of the
device pixel ratio provided by the Mozart view properties (which we
might remove in the future).

This allows us to allocate smaller textures when a Flutter view is
being scaled down.
2017-07-24 19:17:55 -07:00
Chinmay Garde
925298d947 Update the content handler to use the Mozart session API. (#3887) 2017-07-18 15:40:18 -07:00
freiling
e758dc361a [flow] remove flush from SceneUpdateContext::ExecutePaintTasks (#3863)
Instead of flushing each canvas, flush once on the context from which each of the canvas is derived.
This gives us a significant performance increase on the fuchsia vulkan backend
2017-07-14 12:06:10 -07:00
P.Y. Laligand
f61869eba0 Prevent GN from choking on conditional imports. (#3805) 2017-06-20 23:39:18 -07:00
Jason Simmons
df5f62f236 Add a flag that checkerboards offscreen render targets created by SkCanvas.saveLayer (#3685)
Fixes https://github.com/flutter/flutter/issues/9473
2017-05-11 15:00:16 -07:00
freiling
2a4af6906e Back Vulkan Rasterizer with Mozart View (#3568)
This version does not recycle buffers. It is meant only as an initial solution,
and the proper buffer recycling logic has been broken out into a separate change
2017-04-07 17:22:53 -07:00
Adam Barth
847ee8d7a4 Fix Fuchsia build (#3318) 2017-01-03 13:25:38 -08:00
Adam Barth
f6547c1df5 Add prune to child scene layers (#3272)
Also, change the hit testing geometry so that we get our hits at the root.
2016-11-28 12:28:18 -08:00
Adam Barth
21f6aa5270 Composite child views in proper paint order (#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00