Sigurd Meldgaard
e58764fbe0
Move texture registry ownership to platform view ( #4348 )
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* Move texture registry ownership to platform view
This enables the texture registry to survive activity pause on Android.
2017-11-22 09:55:45 +01:00
Chinmay Garde
9a960f82f5
Add texture support (eg video, camera) ( #4159 )
2017-11-02 10:57:29 +01:00
Chinmay Garde
8ae2d455be
Display resident memory statistics on the performance overlay. ( #3314 )
2017-01-03 12:27:30 -08:00
Adam Barth
21f6aa5270
Composite child views in proper paint order ( #3243 )
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We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Chinmay Garde
fdf13d720e
Make the PlatformView client rendering API agnostic. ( #3099 )
2016-10-06 15:06:21 -07:00
Adam Barth
9c09565712
Update paths to account for buildroot
2016-08-09 13:52:15 -07:00
Adam Barth
d6476a65c3
Port //flow to //lib/ftl ( #2847 )
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This patch removes almost all //base dependency of //flow. The only dependency
left is on tracing.
2016-08-01 15:11:56 -07:00
Adam Barth
6e3228cf81
Revert "Record layer tree to an SkPicture before rasterization ( #2628 )"
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This reverts commit 5bc5c7b5246d62af70780ec7ba0203ac3f318226.
This commit appears to have caused
https://github.com/flutter/flutter/issues/3658
2016-05-01 14:23:13 -07:00
Adam Barth
5bc5c7b524
Record layer tree to an SkPicture before rasterization ( #2628 )
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This lets Skia run an optimization pass over the SkPicture before actually
issuing GL commands.
2016-04-28 10:15:38 -07:00
Adam Barth
b9ff394182
Break dependency from Layer to PaintContext ( #2609 )
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Instead, make Layer::Paint take a new PaintContext that has just exactly
the state that it needs, mirroring PrerollContext. Also, rename
PaintContext to CompositorContext because it holds the context for the
whole compositor.
2016-04-21 23:05:41 -07:00