MethodChannel and BasicMessageChannel in the C++ wrapper didn't have the
expected semantics that passing a null handler would remove any existing
handler. This was inconsistent with other platforms and with the
lower-level object APIs in this wrapper, and made unregistration in
cases where that's desirable more difficult due to needing to keep other
object references.
Adds tests for this functionality, and some backfill of missing tests
for basic handler behavior.
See https://github.com/flutter/flutter/issues/51207
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
* Allow specifying both Dart and non-Dart fixtures in engine unittests.
This fixes numerous issues in the way in which fixtures were managed
in the engine unit-tests.
* Instead of only being able to specify Dart fixtures, unit-tests may specify
non-Dart fixtures as well. These are simply copied over to the fixtures
directory known to the unit-test at runtime.
* An issue where numerous Dart files could be given to the kernel snapshotter
has been addressed. It was anticipated that such a (legal) invocation to the
kernel snapshotter would produce a snapshot with the contents of all the Dart
files added to the root library. This is incorrect and the behavior in this
case is undefined.
* Dart files referenced by the main Dart file are correctly tracked via a
depfile.
* The snapshotter arguments have been cleaned up to get rid of unused
arguments (`—strong`) and the use of the VM product mode argument has been
corrected to no longer depend on the Flutter product mode.
Adds StandardMethodCodec support to the C++ client wrapper. This makes it
substantially easier to add Windows and Linux support for existing plugins, as
StandardMethodCodec is the default plugin protocol.
Fixesflutter/flutter#30670
Does not include extensibility for the codec, which will be added later.
Adds a type that can hold any of the types corresponding to the Dart types
that are supported by the standard message channel codec. This provides
the foundation for adding standard message codec support for the C++
desktop shells (flutter/flutter#30670).
Changes include:
- File structure
- Header guards
- Include paths
- Namespaces
- Integration with the engine's GN build
- Conversion from jsoncpp to rapidjson
- Style and clang-format adjustment to match engine repository