This reverts commit ef9e7b1a1365c07ab0df2e2016c4442c3963c2c7 with the following changes to accommodate an embedder for whom the original optimizations caused issues:
* Ensure stable order in the backing stores presented to the embedder. This is a pessimization that will be reverted when the embedder migrates. Tracked in https://github.com/flutter/flutter/issues/51228
* Forego the optimization where the unused layers would be collected before allocation of new layers needs to happen. This is a pessimization that will be reverted when the embedder migrates. Tracked in https://github.com/flutter/flutter/issues/51229
More context in b/146142979.
This change creates a test only implementation of flutter::Surface backed by an
offscreen Vulkan GrContext. Much of the code in this test Surface was lifted
from flutter::VulkanWindow which I was unable to use without extricating it
from the VkSurface/VkSwapchain code which we do not want to use in offscreen
tests. I would recommend refactoring VulkanWindow to separate GrContext
creation and VkSwapchain creation in order to promote greater code reuse
between onscreen and offscreen vulkan paths.
This change is excersised thoroughly by the shell tests and was manually
tested against these tests on Fuchsia on Intel.
This was already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".
See go/dart-10x-faster-async for more information.
[0] https://github.com/flutter/flutter/commit/347823234fd
During the implementation of custom compositor integration, the embedder gets
callbacks on the render thread to prepare render targets (framebuffers,
textures, etc) for the engine to render into, callbacks to present these render
targets along with platform managed contents, and, callbacks to collect render
targets once they can no longer be recycled by the engine in subsequent frames.
During these callbacks, the engine mandates the OpenGL state on the render
thread be preserved. This restriction has been the source of hard to isolate
issues where the embedder trampled on the OpenGL bindings state in the callback
but failed to restore state before control went back to the engine. Due to the
nature of the OpenGL API, such errors are easy to make and overlook. This patch
lifts the restriction from the embedder. Embedders may now freely work with the
OpenGL state in custom compositor callbacks and the engine will make sure to
disregard OpenGL bindings when control flows back to it.
Disregarding current OpenGL state has a certain performance penalty and the
majority of this patch handles refactoring various engine embedder components
such that this happens only once per frame. The most trivial version of this
patch would reset context bindings on every transition of control flow from the
embedder to the engine. However, that naive approach would have necessitated
more than 50 binding resets in existing unit-test cases (depending on the number
of platform view interleaving levels and render target recycling hit rates). In
this implementation, bindings will be reset only once per frame and this does
not depend on the number of platform views in the scene.
The majority of this patch is a refactoring of engine subsystems used in
`ExternalViewEmbedder::SubmitFrame` which is thoroughly documented with each
opportunity for the embedder to invalidate OpenGL state tagged.
The refactoring also enables the implementation of the following optimizations
to engine behavior which should aid in reducing the memory needed for the
creation of render targets. These optimization include:
* The engine will only ask the embedder for render targets in which it expects
to render into. This was a quirk in the way in which root and non-root render
targets were handled. The engine could require the embedder to create a render
target but then realize it didn’t have anything to render into it. In the
presentation callback, it would skip that render target. But the embedder
still had to allocate that extra render target. This will no longer be the
case and should reduce memory use.
* The engine may now skip always realizing (via the embedder render target
creation callback) and presenting the root render target. This was also a side
effect of the same quirk. Previously, the engine would always ask the embedder
to present the root render target even if it was empty. Since this is no
longer the case, few render targets should be allocated which will reduce
memory consumption.
* The engine will now ask the embedder to collect unused render targets before
it asks it to create new ones. The previous behavior was to ask the embedder
for new targets and then collect old ones. This would cause spikes in memory
use when the size of the render targets would change. These memory use spikes
should now be troughs.
* The previous render target cache also considered the platform view ID in cache
viability considerations (instead of just the size of the render target). This
was a bug which has been fixed. This should lead to better cache utilization
in some situations.
These optimizations are now codified in unit-tests and the updated test
expectations are a result of these optimizations now being in place.
* Fixes https://github.com/flutter/flutter/issues/50751
* Fixes https://github.com/flutter/flutter/issues/46911
* Fixes https://github.com/flutter/flutter/issues/43778
* Fixes b/146142979
This change creates a test only implementation of flutter::Surface backed by an
offscreen Vulkan GrContext. Much of the code in this test Surface was lifted
from flutter::VulkanWindow which I was unable to use without extricating it
from the VkSurface/VkSwapchain code which we do not want to use in offscreen
tests. I would recommend refactoring VulkanWindow to separate GrContext
creation and VkSwapchain creation in order to promote greater code reuse
between onscreen and offscreen vulkan paths.
This change is excersised thoroughly by the shell tests and was manually
tested against these tests on Fuchsia on Intel.
A number of POSIX methods were renamed on Windows to match standards
requirements, giving deprecation warnings when calling strdup on Windows.
This adds a wrapper, to allow calling _strdup on Windows instead.
Part of #16256
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.
Fixesflutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931
Tonic used to be used by multiple consumers outside of Flutter Engine. Due to
this, it has an unnecessary abstraction layer as well as utilities duplicated in
FML and other engine subsystems. The sole user of Tonic is now the Flutter
Engine. It is intended that the Flutter Engine team now owns this subsystem,
remove unnecessary utilities and document the headers. This is the first step in
the transition. No history is being imported as the initial history was already
lost in the transition of this component to fuchsia.googlesource. As this
component was unmaintained there, I could see no additional value in importing
the history of the patches there.
No functional change. Just moved the repo from //third_party to
//flutter/third_party and updates GN refs.
When running on Fuchsia, respect the argument values that Skia passes
into the Flutter implementation of the |SkEventTracer| interface.
Bug: https://github.com/flutter/flutter/issues/48864
This reverts commit 6ea69a0d4339dd153899bb6c299689f1dd43329d.
On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024
This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
This is a non-breaking addition to the stable Flutter Embedder API and exposes a
subset of the functionality provided by Dart_PostCObject API in a stable and
tested manner to custom embedder implementations.
Send port acquisition can currently be done as described in the unit-test but
there may be opportunities to extend this API in the future to access ports more
easily or create ports from the native side.
The following capabilities of the the Dart_PostCObject API are explicitly NOT
exposed:
* Object arrays: This allows callers to create complex object graphs but only
using the primitives specified in the native API. I could find no current use
case for this and would have made the implementation a lot more complex. This
is something we can add in the future if necessary however.
* Capabilities and ports: Again no use cases and I honestly I didn’t understand
how to use capabilities. If needed, these can be added at a later point by
appending to the union.
Fixes https://github.com/flutter/flutter/issues/46624
Fixes b/145982720
This makes it so that the platform views can be passed
an arbitraty CreateVsyncWaiter callback that lets us inject
a vsync waiter other than just the simulated monotonic vsync waiter
that currently exists.
* Revert "Add flow test fixtures and tests (#13986)"
This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.
* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"
This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
The converters are still in a separate target that must be included manually. This allows targets that depend on FML but not Dart runtime not have to depend on the runtime.
Adds a test that includes this target and tests image decompression from assets. There is also a test for the standalone DartConvertor in shell_unittests but not in fml_unittests be cause FML uni-tests cannot yet launch a VM. I will work on adding fixtures for those.
If the image is a cross-context image that might be read from the GPU thread
during onscreen rendering, then it is not safe to read it concurrently from
the IO thread as part of Image.toByteData.
If the GPU thread does not have a graphics context, then fall back to
converting the image on the IO thread.
Fixes https://github.com/flutter/flutter/issues/30697
This ensures we rasterize into the canvas passed in as subclasses may reimplement AcquireFrame in different ways that don't utilize the canvas object passed in (such as Fuchsia's flutter_runner::CompositorContext).
This reverts commit f456423cfb820d07bb36e9a8979e3d75cc9d8d76.
This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).