28 Commits

Author SHA1 Message Date
Chinmay Garde
ba67d0fe71
Don’t specify a stencil buffer attachment for the onscreen FBO. (#4778) 2018-03-12 17:37:11 -07:00
Jason Simmons
24cf8ebd86
Support hot and cold reload when using the APK asset provider on Android (#4746)
* deprecate snapshot_override, which is an obsolete predecessor of hot reload
* give the APKAssetProvider to the engine in the initial call to RunBundle
* later calls to Engine::RunBundleAndSource or Engine::SetAssetBundlePath
  will replace the APK asset provider with a DirectoryAssetBundle that uses
  the newly pushed assets
2018-03-06 10:40:19 -08:00
Sarah Zakarias
a00f8e8bc0
Read assets out of APK on Android (#4742) 2018-03-05 14:09:45 +01:00
Yegor
6dd49f0695
iOS a11y text entry (~70% of it) (#4575)
* implement iOS text field editing in a11y mode

* address Chinmay's comments

* replace node in child list when changing type
2018-02-05 15:14:13 -08:00
Alexander Aprelev
6bacf4522e
This adds RPC call to set asset path. (#4323)
* This adds rpc call to simply set asset path.

This is needed when doing hot reload to pick up updated assets.

* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.

* Add SetAssetBundlePath methods implementations for mac and ios

* Fix mac mm

* Fix formatting

* Merge and use nullptr
2018-01-04 09:48:01 -08:00
Michael Goderbauer
e07eafae1d
Roll forward: Parameters for SemanticActions; a11y text selection (#4452)
Reverts the revert in #4448 with fixes to pass on the bot.

This change will require framework changes in flutter/flutter#13490.
2017-12-12 14:25:45 -08:00
Michael Goderbauer
056fd4597f
Revert " Add parameters to SemanticActions; implement extend selection for a11y (#4444)" (#4448)
This reverts commit 59c3a37e6436d60381d9708113228c83ccc6b7f9.
2017-12-12 10:53:15 -08:00
Michael Goderbauer
59c3a37e64
Add parameters to SemanticActions; implement extend selection for a11y (#4444) 2017-12-12 10:06:04 -08:00
Sigurd Meldgaard
9d711ccf9b
Move texture registry to platform view (#4388)
* Move texture registry ownership to platform view

This enables the texture registry to survive activity pause on Android.

* Remove debug info

* Formatted

* Set texture registry on initial rasterizer

* Remove unneccessary std::move
2017-11-22 14:39:03 +01:00
Sigurd Meldgaard
1e6ebb35cc
Revert "Move texture registry ownership to platform view (#4348)" (#4387)
This reverts commit e58764fbe0cf7a0fab7e75a94de9143a145108c3.
2017-11-22 14:12:25 +01:00
Sigurd Meldgaard
e58764fbe0
Move texture registry ownership to platform view (#4348)
* Move texture registry ownership to platform view

This enables the texture registry to survive activity pause on Android.
2017-11-22 09:55:45 +01:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
eabcf3aaa9
Avoid registering both the platform view and the rasterizer in the shell. (#4293)
Instead, the rasterizer can be accessed via the platform view.
2017-10-30 13:28:39 -07:00
Zachary Anderson
555ccfc030 [Android] Lazily create the rasterizer and platform surface (#4207) 2017-10-12 15:38:28 -07:00
Michael Goderbauer
08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Carlo Bernaschina
354d90a957 Add missing virtual methods in PlatformView (#3867) 2017-07-12 13:06:02 -07:00
Carlo Bernaschina
8ba522eeae Avoid to freeze the system if hot reloading during debug (#3833) 2017-07-12 10:25:42 -07:00
Jason Simmons
2c5f028ddd Fix a race in PlatformView construction (#3380)
The PlatformView superclass constructor was posting a task to the UI thread
that adds the view to the shell's global list.  This could result in UI thread
operations seeing PlatformView instances that are not fully constructed and do
not yet have an engine.

This was happening in https://github.com/flutter/flutter/issues/7735
2017-01-31 17:54:34 -08:00
Adam Barth
4b8c9051e5 Remove last mojom interface (#3184)
We no longer use mojom to transport messages. We still use the Mojo EDK
to spin the event loop, however.
2016-10-28 11:46:57 -07:00
Adam Barth
d4f67e6b75 Migrate vsync away from Mojo services (#3169)
Instead, just use JNI and Objective-C directly.
2016-10-24 16:14:37 -07:00
Adam Barth
82728570b7 Response messages (#3134)
Add plunbing for Host-to-Dart platform messages

We'll use the plumbing in this direction for things like key events.
2016-10-14 15:51:25 -07:00
Adam Barth
6042580f9e Rewire platform messages to work like semantics (#3118)
After this patch, platform messages now take the same path through the system
that semantics data does (on Android). Support on iOS will be in another patch.
2016-10-11 19:02:04 -07:00
Jason Simmons
7d7a9c76b3 Remove obsolete PlatformView::Resize and GetSize methods (#3112) 2016-10-11 11:55:23 -07:00
Adam Barth
2dc88cc6a5 Switch backend to consume new semantics API (#3103) 2016-10-11 10:52:48 -07:00
Adam Barth
881fc5841f Remove failed UIDelegate abstraction (#3106)
We only ever had one UIDelegate. We might as well have people use the Engine
interface directly.
2016-10-06 16:19:05 -07:00
Chinmay Garde
fdf13d720e Make the PlatformView client rendering API agnostic. (#3099) 2016-10-06 15:06:21 -07:00
Chinmay Garde
9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00