amirh
05fe72d068
Revive always using SkPath for physical models ( #4537 )
2018-01-11 15:11:00 -08:00
amirh
b7d99da3e2
Revert "Delete the SkPath/SkRRect code duplication in for physical model layers. ( #4519 )" ( #4527 )
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This reverts commit d8740c70a58ada74aff5b773e2bec9d622c42a97.
2018-01-08 19:25:56 -08:00
amirh
d8740c70a5
Delete the SkPath/SkRRect code duplication in for physical model layers. ( #4519 )
2018-01-08 16:13:15 -08:00
amirh
0b158a6bc4
Engine support for arbitrary shape physical layers ( #4488 )
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* Adjust PhysicalModelLayer to use an abstract shape, and provide concrete RRect and Path shape implementations
* add a pushPhysicalShape to scene_builder and compositing.dart
2017-12-21 15:57:10 -08:00
Chinmay Garde
9a960f82f5
Add texture support (eg video, camera) ( #4159 )
2017-11-02 10:57:29 +01:00
Chinmay Garde
0b8efb62a6
Make flow::LayerBuilder virtual and plug in the default layer builder. ( #4199 )
2017-10-11 16:26:18 -07:00