6 Commits

Author SHA1 Message Date
amirh
05fe72d068
Revive always using SkPath for physical models (#4537) 2018-01-11 15:11:00 -08:00
amirh
b7d99da3e2
Revert "Delete the SkPath/SkRRect code duplication in for physical model layers. (#4519)" (#4527)
This reverts commit d8740c70a58ada74aff5b773e2bec9d622c42a97.
2018-01-08 19:25:56 -08:00
amirh
d8740c70a5
Delete the SkPath/SkRRect code duplication in for physical model layers. (#4519) 2018-01-08 16:13:15 -08:00
amirh
0b158a6bc4
Engine support for arbitrary shape physical layers (#4488)
* Adjust PhysicalModelLayer to use an abstract shape, and provide concrete RRect and Path shape implementations

* add a pushPhysicalShape to scene_builder and compositing.dart
2017-12-21 15:57:10 -08:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
0b8efb62a6 Make flow::LayerBuilder virtual and plug in the default layer builder. (#4199) 2017-10-11 16:26:18 -07:00