- Adds an explicit option for not building the GLFW embedding.
- Disables GLFW by default on Windows, where it's no longer the
uploaded embedding.
- Moves the X11 pkg-config, which is only used by the GLFW embedding,
behind the GLFW build flag.
On Linux, there is rarely just one default font that can reasonably be expected to be on the platform. This PR changes the GetDefaultFontFamily call to be GetDefaultFontFamilies, and it now returns a vector<string> so that the font collection code can look up all of them, and if any of them exist, add them to the fallback list.
For Linux, I supplied the list "Ubuntu", "Cantarell", "DejaVu Sans", "Liberation Sans", and "Arial", which should cover a large proportion of linux machines. For the other platforms, I supplied a list of length one, containing the one fallback font that used to be defined. On Windows, I added "Segoe UI" as a default, since that is the default system font on newer Windows.
The goal of this function is to provide at least one font family that is installed, since otherwise linux (or any platform) will just have no font at all if the default font isn't found.
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
Rather than running the runloop forever, have the API expose an incremental runloop. This allows clients to do other processing if they need it.
This allows for removing the odd construction of having knowledge of GTK event handling built into the library even though nothing in the library uses it; instead runner applications that use GTK plugins (such as FDE's testbed) can do that processing at the application level instead.
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.