48 Commits

Author SHA1 Message Date
Chinmay Garde
139a9a799c
Avoid root surface acquisition during custom composition with software renderer. (#11394)
Uses the same technique used during OpenGL composition to elide root surface access. The refactoring of this approach is tracked in https://github.com/flutter/flutter/issues/38466

Fixes https://github.com/flutter/flutter/issues/39009.
2019-08-23 13:52:06 -07:00
Chinmay Garde
b7d03138ed
Remove deprecated ThreadTest::GetThreadTaskRunner and use the newer CreateNewThread API. (#11395)
We will end up creating fewer threads in tests.
2019-08-23 12:21:46 -07:00
Chinmay Garde
fcc158fd3f
Wire up software rendering in the test compositor. (#11392) 2019-08-22 20:27:34 -07:00
Chinmay Garde
ccf5d619b5
Dry up fixture comparison in embedder unit-tests. (#11359)
No functional change. Just makes testing with fixture images easier. Adding a
whole lot more tests that use this path for the embedder surface rotation
patches. Want to land stuff in smaller chunks.
2019-08-21 16:03:38 -07:00
Chinmay Garde
9b1f6d37a7
When using a custom compositor, ensure the root canvas is flushed. (#11310)
The root canvas is managed by the external view embedder when using a custom
compositor. Due to this, frame submission on the surface will not end up
flushing the same (because the surface doesn’t have it to begin with). Fixed
with tests.
2019-08-20 17:06:57 -07:00
Jason Simmons
0e90cb4082
Fix a segfault in EmbedderTest.CanSpecifyCustomTaskRunner (#11305)
This test queues tasks to a custom task runner that runs the tasks on the
platform thread.  After shutting down the engine, the test must wait until
these tasks are drained before the test exits.
2019-08-20 14:11:45 -07:00
Chinmay Garde
99ee3c2b0d
Provide a placeholder queue ID for the custom embedder task runner. (#11062)
This issue would only manifest when a custom task runner was being used with
a custom compositor. Both were tested separately but not together. A new
test has been added for this. We still create the GPU thread merger
unnecessarily but I can patch that later. I also cleaned up the existing
custom task runner test to not submit tasks on a dead engine as they just
log errors unnecessarily.

Filed new: https://github.com/flutter/flutter/issues/38844
2019-08-19 15:56:58 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Chinmay Garde
f57ae89d7f
When setting up AOT snapshots from symbol references, make buffer sizes optional. (#10674) 2019-08-08 20:31:23 -07:00
Chinmay Garde
b769353cfd
Allow embedders to control Dart VM lifecycle on engine shutdown. (#10652)
This exposes the `Settings::leak_vm` flag to custom embedders. All embedder
unit-tests now shut down the VM on the shutdown of the last engine in the
process. The mechanics of VM shutdown are already tested in the Shell unit-tests
harness in the DartLifecycleUnittests set of of assertions. This just exposes
that functionality to custom embedders. Since it is part of the public stable
API, I also switched the name of the field to be something less snarky than the
field in private shell settings.
2019-08-06 16:15:37 -07:00
Pierre Champion
66092d5b02 SendPlatformMessage allow null message value (#9781) 2019-07-16 11:38:33 -07:00
Chinmay Garde
ad582b5089
Rework image & texture management to use concurrent message queues. (#9486)
This patch reworks image decompression and collection in the following ways
because of misbehavior in the described edge cases.

The current flow for realizing a texture on the GPU from a blob of compressed
bytes is to first pass it to the IO thread for image decompression and then
upload to the GPU. The handle to the texture on the GPU is then passed back to
the UI thread so that it can be included in subsequent layer trees for
rendering. The GPU contexts on the Render & IO threads are in the same
sharegroup so the texture ends up being visible to the Render Thread context
during rendering. This works fine and does not block the UI thread. All
references to the image are owned on UI thread by Dart objects. When the final
reference to the image is dropped, the texture cannot be collected on the UI
thread (because it has not GPU context). Instead, it must be passed to either
the GPU or IO threads. The GPU thread is usually in the middle of a frame
workload so we redirect the same to the IO thread for eventual collection. While
texture collections are usually (comparatively) fast, texture decompression and
upload are slow (order of magnitude of frame intervals).

For application that end up creating (by not necessarily using) numerous large
textures in straight-line execution, it could be the case that texture
collection tasks are pending on the IO task runner after all the image
decompressions (and upload) are done. Put simply, the collection of the first
image could be waiting for the decompression and upload of the last image in the
queue.

This is exacerbated by two other hacks added to workaround unrelated issues.
* First, creating a codec with a single image frame immediately kicks of
  decompression and upload of that frame image (even if the frame was never
  request from the codec). This hack was added because we wanted to get rid of
  the compressed image allocation ASAP. The expectation was codecs would only be
  created with the sole purpose of getting the decompressed image bytes.
  However, for applications that only create codecs to get image sizes (but
  never actually decompress the same), we would end up replacing the compressed
  image allocation with a larger allocation (device resident no less) for no
  obvious use. This issue is particularly insidious when you consider that the
  codec is usually asked for the native image size first before the frame is
  requested at a smaller size (usually using a new codec with same data but new
  targetsize). This would cause the creation of a whole extra texture (at 1:1)
  when the caller was trying to “optimize” for memory use by requesting a
  texture of a smaller size.
* Second, all image collections we delayed in by the unref queue by 250ms
  because of observations that the calling thread (the UI thread) was being
  descheduled unnecessarily when a task with a timeout of zero was posted from
  the same (recall that a task has to be posted to the IO thread for the
  collection of that texture). 250ms is multiple frame intervals worth of
  potentially unnecessary textures.

The net result of these issues is that we may end up creating textures when all
that the application needs is to ask it’s codec for details about the same (but
not necessarily access its bytes). Texture collection could also be delayed
behind other jobs to decompress the textures on the IO thread. Also, all texture
collections are delayed for an arbitrary amount of time.

These issues cause applications to be susceptible to OOM situations. These
situations manifest in various ways. Host memory exhaustion causes the usual OOM
issues. Device memory exhaustion seems to manifest in different ways on iOS and
Android. On Android, allocation of a new texture seems to be causing an
assertion (in the driver). On iOS, the call hangs (presumably waiting for
another thread to release textures which we won’t do because those tasks are
blocked behind the current task completing).

To address peak memory usage, the following changes have been made:
* Image decompression and upload/collection no longer happen on the same thread.
  All image decompression will now be handled on a workqueue. The number of
  worker threads in this workqueue is equal to the number of processors on the
  device. These threads have a lower priority that either the UI or Render
  threads. These workers are shared between all Flutter applications in the
  process.
* Both the images and their codec now report the correct allocation size to Dart
  for GC purposes. The Dart VM uses this to pick objects for collection. Earlier
  the image allocation was assumed to 32bpp with no mipmapping overhead
  reported. Now, the correct image size is reported and the mipmapping overhead
  is accounted for. Image codec sizes were not reported to the VM earlier and
  now are. Expect “External” VM allocations to be higher than previously
  reported and the numbers in Observatory to line up more closely with actual
  memory usage (device and host).
* Decoding images to a specific size used to decode to 1:1 before performing a
  resize to the correct dimensions before texture upload. This has now been
  reworked so that images are first decompressed to a smaller size supported
  natively by the codec before final resizing to the requested target size. The
  intermediate copy is now smaller and more promptly collected. Resizing also
  happens on the workqueue worker.
* The drain interval of the unref queue is now sub-frame-interval. I am hesitant
  to remove the delay entirely because I have not been able to instrument the
  performance overhead of the same. That is next on my list. But now, multiple
  frame intervals worth of textures no longer stick around.

The following issues have been addressed:
* https://github.com/flutter/flutter/issues/34070 Since this was the first usage
  of the concurrent message loops, the number of idle wakes were determined to
  be too high and this component has been rewritten to be simpler and not use
  the existing task runner and MessageLoopImpl interface.
* Image decoding had no tests. The new `ui_unittests` harness has been added
  that sets up a GPU test harness on the host using SwiftShader. Tests have been
  added for image decompression, upload and resizing.
* The device memory exhaustion in this benchmark has been addressed. That
  benchmark is still not viable for inclusion in any harness however because it
  creates 9 million codecs in straight-line execution. Because these codecs are
  destroyed in the microtask callbacks, these are referenced till those
  callbacks are executed. So now, instead of device memory exhaustion, this will
  lead to (slower) exhaustion of host memory. This is expected and working as
  intended.

This patch only addresses peak memory use and makes collection of unused images
and textures more prompt. It does NOT address memory use by images referenced
strongly by the application or framework.
2019-07-09 14:59:34 -07:00
Chinmay Garde
b132baa447
Ensure that platform messages without response handles can be dispatched. (#9698) 2019-07-06 14:57:36 -07:00
Chinmay Garde
b84f89b44b
Allow embedders to add callbacks for responses to platform messages from the framework. (#9655)
Fixes https://github.com/flutter/flutter/issues/18852
2019-07-03 15:44:39 -07:00
Jason Simmons
b3fe3e95d4 Fix a race in the embedder accessibility unit test (#9585) 2019-06-30 12:50:44 -07:00
Chinmay Garde
7483665e6c
Re-enable embedder_unittests. (#9482)
This was disabled in https://github.com/flutter/engine/pull/6798 waiting for
a Dart SDK patch to land e6d3a45b6a
which has long since been addressed.
2019-06-27 16:49:22 -07:00
Jason Simmons
ea7ca9804a
Send the isolate service ID from the engine to the embedder (#9324)
Applications can use an embedder API to obtain the isolate ID and then use it
in calls to the Dart service protocol.
2019-06-17 16:02:26 -07:00
Chinmay Garde
7bb5b9aea5
Wire up Swiftshader based OpenGL ES unit-tests on hosts. (#9264)
Currently, all our host unit-tests that have rendering concerns use the software backend because of OpenGL ES availability and stability issues on the various platforms where we run host tests. Unfortunately, entire subsystems are disabled (and not tested) when rendering with the software backend. This patch pulls in SwiftShader and via pending patches in the buildroot, configures the host unit-tests to optionally use OpenGL ES in a stable manner without relying on the OpenGL drivers being present (and functional).

I have wired up the embedder test fixture in this patch to use the SwiftShader based OpenGL ES driver. I will update the shell and runtime unittests in a subsequent patch as well. The on and offscreen surfaces are configured as 1x1 pbuffer surface because we should be able to write pixel tests using OpenGL directly wihout having to deal with surfaces.
2019-06-12 12:32:09 -07:00
Chris Bracken
0f1ff3bdb3
Correct typos, adopt US spellings (#9081)
Corects a bnuch of typeos throughout teh engien codebsae. Also makes
a couple minor Commonwealth -> US spelling adjustments for consistency
with the rest of Flutter's codebase.

Made use of `misspell` tool:
https://github.com/client9/misspell
2019-05-25 13:14:46 -07:00
Chinmay Garde
2e4f0a4a72
Put the testing lib in the flutter namespace. (#8661) 2019-04-20 20:42:46 -07:00
Chinmay Garde
6257dfeb53
Add factory methods to FileMapping that make it easy to create common mappings. (#8652)
The GetMapping calls removed in this patch had the same code and had to be repeated across different test harnesses as well as in dart_snapshot.cc. Just make this a factory method so the code is less verbose.
2019-04-19 12:48:53 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Chinmay Garde
131cc625a1
Allow native entrypoint registration for runtime unittests. (#8379) 2019-03-29 17:53:49 -07:00
Chinmay Garde
8d56284cda
Remove the standalone a11y test runners and merge its tests into embedder_unittests. (#8338)
Also cleans up the a11y unittests to use the new builder API and avoids polluting the global namespace with state for assertions.
2019-03-28 11:22:06 -07:00
Chinmay Garde
975fe8776c
Reset min log levels on each engine launch. (#8343) 2019-03-28 11:21:25 -07:00
Chinmay Garde
cb8eb801a4
Allow embedders to specify their own task runner interfaces. (#8273)
Currently, all Flutter threads are managed by the engine itself. This works for
all threads except the platform thread. On this thread, the engine cannot see
the underlying event multiplexing mechanism. Using the new task runner
interfaces, the engine can relinquish the task of setting up the event
multiplexing mechanism and instead have the embedder provide one for it during
setup.

This scheme is only wired up for the platform thread. But, the eventual goal
is to expose this message loop interoperability for all threads.
2019-03-27 16:16:59 -07:00
Chinmay Garde
3a3f707d5a
Reland "Allow specification of std::functions as native entrypoints from Dart code." (#8329)
This reverts commit 7e77d5c484a08cc1c189619e80ae71a7f1df62fb after fixing Windows issues.
2019-03-27 12:22:48 -07:00
Chinmay Garde
7e77d5c484
Revert "Allow specification of std::functions as native entrypoints from Dart code. (#8309)" (#8312)
This reverts commit 400a86a62efd3c8504672b8a63323cc837282135.
2019-03-26 13:49:41 -07:00
Chinmay Garde
400a86a62e
Allow specification of std::functions as native entrypoints from Dart code. (#8309)
This allows for the specification of std::functions (using EmbedderContext::NativeEntry) with their captures as native entrypoints. Earlier, only C functions we allowed which meant that there were no captures and assertions had to use globals which could introduce bugs when used with gtest_repeat.
2019-03-26 12:56:23 -07:00
Chinmay Garde
78de8dcb42
Enable lambda like native callbacks in tests and add support for custom entrypoints. (#8299) 2019-03-26 11:29:08 -07:00
Chinmay Garde
22ee8ee08f
Migrate existing embedder unit tests to use the fixture. (#8296)
Also allows tests to specify their own embedder contexts.
2019-03-25 15:10:24 -07:00
Chinmay Garde
d6ead18f43
Make it easy to write embedder unit tests by creating a fixture and config builder. (#8276)
All embedder unit-tests have to setup the Flutter project arguments from scratch
before launching the engine. The boilerplate and having to deal with the low
level C API during each engine launch is a hinderance to writing tests.

This patch introduces an EmbedderTest fixture that sets up all the embedder side snapshots before allowing the unit test to create a FlutterConfigBuilder` that
the test can use to incrementally build and edit the Flutter project
configuration. From the given state state of a configuration, multiple engines
can be launched with their lifecylces managed by appropriate RAII wrappers.

This allows the a fully configured Flutter engine to be launched using 4 lines
of code in a fixture.

```
EmbedderConfigBuilder builder;
builder.SetSoftwareRendererConfig();
builder.SetAssetsPathFromFixture(this);
builder.SetSnapshotsFromFixture(this);
auto engine = builder.LaunchEngine();
```
2019-03-25 11:58:38 -07:00
Chris Bracken
99f3f7a9c2
Fix incorrect transformation matrix (#8001)
Previously the transformation matrix returned on semantics nodes was
fetched by matrix col,row (incorrectly). This uses the SkMatrix
constants instead and adds a test.
2019-02-28 19:19:06 -08:00
Chris Bracken
3e4e6f5c54
Provide batching for semantics updates (#7988)
Some embedders prefer to minimise the number of semantics node/custom
action updates sent back to the host platform -- for example due to
expensive serialisation mechanisms, etc.

This patch provides a 'batch end' signal that provides embedders with an
indication of when a self-consistent set of semantics node or custom action
updates have been sent.

We overload the node/action ID with information that conveys a batch end
by using an ID (-1) that is never allotted to semantics nodes by the
framework.
2019-02-27 12:12:45 -08:00
Chris Bracken
abe9826a9d
Add accessibility semantics support to embedder (#7891)
Flutter's accessibility APIs consist of three main calls from the
embedder to the Dart application:

  1. FlutterEngineUpdateSemanticsEnabled: enables/disables semantics support.

  2. FlutterEngineUpdateAccessibilityFeatures: sets embedder-specific
     accessibility features.

  3. FlutterEngineDispatchSemanticsAction: dispatches an action (tap,
     long-press, scroll, etc.) to a semantics node.

and two main callbacks triggered by Dart code:

  1. FlutterUpdateSemanticsNodeCallback: notifies the embedder of
     updates to the properties of a given semantics node.

  2. FlutterUpdateSemanticsCustomActionCallback: notifies the embedder
     of updates to custom semantics actions registered in Dart code.

In the Flutter framework, when accessibility is first enabled, the
embedder will receive a stream of update callbacks notifying the
embedder of the full semantics tree. On further changes in the Dart
application, only updates will be sent.
2019-02-20 18:59:29 -08:00
Jason Simmons
0ca1d1f318
Remove the Dart JIT snapshot data from AOT builds of the embedder library (#7806)
Also extend the embedder unit tests to cover AOT execution
2019-02-15 09:43:23 -08:00
Chris Bracken
ce07399180
Add FlutterProjectArgs::root_isolate_create_callback (#7651)
Allows embedders to specify a callback to be invoked in isolate scope
once root isolate has been created and marked runnable.

As an example of where this is useful, embedder unit test fixtures may
want to include Dart functions backed by a native implementation. On
isolate creation, this patch allows the unit test author to call
Dart_SetNativeResolver in root isolate scope.
2019-02-06 14:16:47 -08:00
stuartmorgan
474d8837a9
Rename FlutterResult in embedder.h (#7567)
FlutterResult is also the name of a class in the Objective-C API
surface, which is problematic when building a framework that contains
both (such as a macOS implementation of the Flutter framework).
2019-01-29 14:01:31 -08:00
Chris Bracken
1e93a8eb39
Deprecate FlutterProjectArgs.main_path, packages_path (#7497)
As of Dart 2, running from Dart source is no longer supported.  Dart
code should now be compiled to kernel form and will be loaded by from
kernel.blob in the assets directory. We retain the struct members for ABI
stability. package_path is also not required since kernel blobs are
self-contained.
2019-01-16 12:47:39 -08:00
Chris Bracken
67cd7d4d3b
Compile embedder unit test Dart to kernel (#7231)
As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.

This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.

Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.

This also updates all existing sub-targets to be testonly.

This relands commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763, which was
reverted in commit 494112582932af98b282617d7a34b1fbb8c90307. Rather than
running as prebuilt_dart_action, we use dart_action to ensure the
frontend snapshot it compatible with the VM on which it's executed.
2018-12-16 12:23:18 -08:00
Chris Bracken
4941125829
Revert "Compile embedder unit test Dart to kernel (#7227)" (#7230)
This reverts commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763.

This broke dynamic release mode builds of
//flutter/runtime:runtime_fixtures_kernel (likely all product-mode
builds).
2018-12-15 14:43:26 -08:00
Chris Bracken
ac9e521a1d
Compile embedder unit test Dart to kernel (#7227)
Compile embedder unit test Dart to kernel

As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.

This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.

Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.

This also updates all existing sub-targets to be testonly.
2018-12-15 13:59:58 -08:00
Chris Bracken
25d99cd257
Use software renderer in embedder unittests (#6928)
Reduces spurious error log messages in GLContextMakeCurrent() attempting
set up the GR context:

  [ERROR:flutter/shell/gpu/gpu_surface_gl.cc(42)] Could not make the context current to setup the gr context.
2018-11-26 10:48:37 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
b537231b7a
Fix build issues for the embedder on Windows. (#5386) 2018-05-25 15:20:36 -07:00
Chinmay Garde
f781f928d1
Test that the embedder can be launched and shut down correctly. (#4281) 2017-10-30 14:15:32 -07:00
Chinmay Garde
144dea37cd Add a unittest stub for the embedder. (#4276) 2017-10-25 13:09:59 -07:00