After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.
TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.
This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
Fixes an iOS crash on physical devices in `-[__NSCFString substringWithRange:]`: range out of bounds. According to Apple's docs for `UITextInput` method `positionFromPosition:(UITextPosition*)position offset:(NSInteger)offset`, this method should return:
A custom UITextPosition object that represents the location in a document that is at the specified offset from position. Return nil if the computed text position is less than 0 or greater than the length of the backing string.
Removed logic from FlutterAppDelegate into
FlutterPluginAppLifeCycleDelegate. This is a better place for
add-to-app since it doesn't require them to use our app delegate.
libapp.so contains compiled application Dart code. On most Android systems,
this library can be loaded by calling dlopen("libapp.so"), which will search
Android's default library directories.
On some Android devices this does not work as expected. As a workaround, this
patch provides a fallback path to libapp.so based on ApplicationInfo.nativeLibraryDir.
Fixes https://github.com/flutter/flutter/issues/35838
* ExternalViewEmbedder can CancelFrame after pre-roll
- Resets the state so next pre-roll can be successful.
- Commit any pending `CATransaction` so we don't create
nested transactions.
* Update flow/embedded_views.h
* refactoring to move the mutator stack handling to preroll
* more review fixes
* Add support for external view embedded to know if it has changed
* remove the need to reset
* address comments
* Rename to HasPendingViewOperations
Made the engine and the view controllers have BinaryMessengers, not be
BinaryMessengers. This allows us to break retain cycles and makes the
leaking channels we have not less dire.
This reverts commit ebb5b909fbb10dad2275acd4fc8ec1d9744a0bf6.
Seeing the following breakage on host build:
```
../../flutter/flow/scene_update_context.cc:205:36: error: non-const lvalue reference to type 'flutter::MutatorsStack' cannot bind to a value of unrelated type 'const flutter::Stopwatch'
frame.context().raster_time(),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:207:36: error: no viable conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch'
frame.context().texture_registry(),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/instrumentation.h:55:32: note: candidate constructor not viable: no known conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch &' for 1st argument
FML_DISALLOW_COPY_AND_ASSIGN(Stopwatch);
^
../../flutter/fml/macros.h:28:3: note: expanded from macro 'FML_DISALLOW_COPY_AND_ASSIGN'
TypeName(const TypeName&) = delete; \
^
../../flutter/flow/scene_update_context.cc:208:36: error: non-const lvalue reference to type 'flutter::TextureRegistry' cannot bind to a temporary of type 'flutter::RasterCache *'
&frame.context().raster_cache(),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:209:36: error: cannot initialize a member subobject of type 'const flutter::RasterCache *' with an rvalue of type 'bool'
false};
^~~~~
```
* Added unit tests for the ios code.
* Moved the tests to live next to the source.
* Added mocking library.
* Fixed formatting and removed third_party from the format check.
* fixed formatting 2
* Removed ocmock from third_party.
* Added ocmock to third_party, compile from source.
* removed ocmock from license checking
* updated licenses_flutter
* updated tool_signature
Created FlutterSurrogateBinaryMessenger to make sure that channels are
holding onto engines and not viewcontrollers. This doesn't change the
public API but makes clients do what we want them to be doing, using
Engine for FlutterBinaryMessenger.
When the macOS framework was initially landed, it included some iOS code
using a localized hack. This reorganizes the code structure to clearly
indicate which files are shared between iOS and macOS, vs. those that
are platform-specific.