84 Commits

Author SHA1 Message Date
Shi-Hao Hong
014ab76ad0
Pass Android Q insets.systemGestureInsets to Window (#10413)
* Pass Android Q system gesture inset information from insets.systemGestureInsets to Window.systemGestureInsets
2019-08-16 13:42:56 -04:00
Dan Field
63b253d907
expose max depth on Window (#10414) 2019-08-02 20:37:24 -07:00
Jason Simmons
70ebfc3610
Fix the name of the channel parameter in PlatformMessage constructors (#9334) 2019-06-14 14:56:51 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Tong Mu
6e3c043141
Synthesize buttons for embedders (#8873)
* Synthesize a buttons = kPrimaryButton for events of down and move
* Add PointerEventButtons
2019-05-10 12:12:51 -07:00
Michael Klimushyn
0e27e0fc38
Pipe Z bounds from ViewportMetrics to Flow (#8583)
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.

This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.
2019-04-17 09:56:46 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Ryan Macnak
64fc583295
Remove use of DART_CHECK_VALID. (#8417)
Bug: https://github.com/flutter/flutter/issues/30407
2019-04-03 10:01:57 -07:00
Chinmay Garde
e514f0bd18
Ensure that typed data is released within SendPlatformMessage scope. (#8155)
We used to make tonic make the wrapper before the SendPlatformMessage invocation. However, tonic would not collect the wrapper before make the Dart API call to return the value from the native method. This is illegal and would trip an assertion in the Dart VM. A more systematic fix required reworking tonic to handle this case. However, to fix our illegal use of the Dart API now, this patch creates the wrapper manually in function scope.

Fixes https://github.com/flutter/flutter/issues/29058
2019-03-14 12:02:46 -07:00
Jonah Williams
ca0bac4fb0
Revert "add signal to pointer kinds" (#8066) 2019-03-06 20:55:34 -08:00
Gary Qian
3661d5e43b
Re-land "Buffer lifecycle in WindowData" (#8032) 2019-03-06 15:38:34 -08:00
stuartmorgan
dd80fc9ff6
Add engine support for scrollwheel events (#7494)
Adds support for pointer signals, in a way that will support both discrete events (e.g., scroll wheels, flutter/flutter#22762) and continuous gestures (e.g., trackpad scroll, flutter/flutter#21953).

Also exposes these new event options to the embedder. Does not include code to send the
new events from the platform shells.
2019-03-05 14:12:07 -08:00
Gary Qian
39c46dea4b
Revert "Buffer lifecycle in WindowData (#7999)" (#8010)
This reverts commit 0b174017143c34629546134601bb6c65becf71a3.
2019-03-01 15:14:20 -08:00
Gary Qian
0b17401714
Buffer lifecycle in WindowData (#7999) 2019-03-01 10:43:09 -08:00
Chinmay Garde
23b7e29f04
Re-land "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7551)
This reverts commit 4c135c298a8173bb9affafc1f92120a0158c1e6e and applies relevant fixes.
2019-01-24 13:42:51 -08:00
Vyacheslav Egorov
4c135c298a
Revert "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7522)
This reverts commit 25559ed0779604d56c47c5d2341ffd16b137cd10.

Reason for revert: broken in AOT mode.

@pragma('vm:entry-point') placed on a function only instructs
the compiler to retain the function itself, but does not tell
compiler to generate and retain tear-off for this function.

In this PR _runMainZoned was marked as an entry-point but C++
code was trying to tear it off and use a closure, instead of
invoking it directly, which is not supported.
2019-01-17 11:49:20 +01:00
Chinmay Garde
25559ed077
Wrap the user entrypoint function in a zone with native exception callback. (#7512) 2019-01-16 16:08:51 -08:00
Jason Simmons
3978f07530
Keep a copy of each engine's description that can be accessed outside the engine's UI thread (#6885)
The service protocol's ListViews method needs to return description data for
each engine in the process.  Previously ListViews would queue a task to each
UI thread to gather this data.  However, the UI thread might be blocked from
executing tasks (e.g. if the Dart isolate is paused), resulting in a deadlock.

This change provides a copy of the engine's description data to the
ServiceProtocol's global list of engines, allowing ListViews to run without
accessing any UI threads.

Fixes https://github.com/flutter/flutter/issues/24400
2018-11-16 14:47:40 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Stanislav Baranov
b5758d0d38
Propagate positions of secondary pointers in UP events on Android (#6716) 2018-11-02 10:51:35 -07:00
Stanislav Baranov
dd791f36ac
Propagate pointer size from Android MotionEvent (#6662) 2018-10-26 09:39:10 -07:00
Michael Klimushyn
abd04b459c
Programmatically set the root isolate's debug name (#6596)
An integration test will be added to the framework's repo as a followup.

Addresses flutter/flutter#22009
2018-10-18 14:47:24 -07:00
Gary Qian
35340ceaf0
Pass full locale list with script and variant codes to framework (#6557)
* Locale Passing

* Pass full locale list and script and variant codes to framework

* Working Android locale list passing and fallback
2018-10-17 10:53:01 -07:00
Gary Qian
61cf4c01fd
Pass scriptcode and variantcode to dart:ui Window. (#6493) 2018-10-10 17:22:59 -07:00
Jonah Williams
2af72eb2cc
Don't map iOS reduce motion to disabled animations (#6194) 2018-09-07 11:20:44 -07:00
Jonah Williams
56bad48ab2
expose bold text flag in accessibility features for iOS (#6072) 2018-08-28 12:38:54 -07:00
Jonah Williams
dcd2956f88
Initial support for more finely-grained a11y features on Window (#5901) 2018-07-31 18:18:19 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Jason Simmons
0bad812c72
Migrate to a standalone Tonic repository separated from Topaz (#5817) 2018-07-23 11:49:35 -07:00
Jonah Williams
2e57ecd38f
Revert rollback of "add assistiveTechnologyEnabled to window" (#5750) 2018-07-16 09:04:20 -07:00
Jonah Williams
9af920ef22 Revert "Add assistiveTechnologyEnabled flag to window" (#5746)
Reverts flutter/engine#5740
2018-07-13 15:55:49 -07:00
Jonah Williams
9ece2752aa
Add assistiveTechnologyEnabled flag to window (#5740) 2018-07-13 13:47:31 -07:00
Ryan Macnak
fe9dd64d70
Replace AssetResolver GetAsBuffer with GetAsMapping. (#5546)
Toward no-copy loading of kernel.
2018-06-19 14:24:19 -07:00
Andrew Wilson
525dc18891
Make window metrics doubles to reduce rounding issues. (#5556) 2018-06-18 10:36:58 -07:00
Andrew Wilson
f5f57536d0 Revert "Make window metrics doubles to reduce rounding issues."
This reverts commit 15b76dd33c9844cb8a8de169f945ec1663c6f3ea.
2018-06-18 09:47:37 -07:00
Andrew Wilson
15b76dd33c Make window metrics doubles to reduce rounding issues. 2018-06-18 09:43:30 -07:00
Jason Simmons
efd6663344
Maintain a FontCollection for each engine instance instead of a process-wide singleton (#5521) 2018-06-13 14:28:21 -07:00
Yegor
d5c1117170
Roll dart to 011676641a8b4b77bb372384c712709cbf037675 (#5146)
* Roll Dart to 011676641a8b4b77bb372384c712709cbf037675.

Reverts b6be9377c58c488afea042a1b0ed8910b158c319 and uses Dart_NewExternalTypedDataWithFinalizer.

* update license goldens
2018-05-01 17:45:38 -07:00
Jason Simmons
b6be9377c5
Create message response external typed data objects as Uint8Lists (#5101)
PlatformMessageResponseDart will wrap large responses in Dart external typed
data objects in order to avoid copying the data into a new buffer.

Previously these objects were created with the Dart_TypedData_kByteData type.
A weak persistent handle is then associated with the ByteData to provide a
finalizer that deletes the raw buffer.  However, the Dart VM could call
finalizer on the ByteData even if references still existed to the Dart ByteBuffer
object backing the ByteData.  The ByteBuffer would then be referencing a deleted
raw buffer.

This PR prevents that scenario by creating a Dart_TypedData_kUint8 object,
attaching the finalizer to that object, and then wrapping it in a ByteData.
2018-04-26 17:49:51 -07:00
Jason Simmons
8da9398ed3
Throw an exception if a secondary isolate tries to send a platform message (#5069)
Platform messages are only support in the UI isolate.  Secondary isolates
do not have a window that can receive incoming messages, and outgoing messages
are not tagged with a destination isolate and thus will always be dispatched
to the UI isolate.

Fixes https://github.com/flutter/flutter/issues/16846
2018-04-25 10:29:20 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jason Simmons
c8e4c6984b
Avoid copying the contents of large platform message responses (#4947)
Assets are loaded via platform messages, and currently asset payloads are
being copied into Dart typed data buffers.  This change uses external
typed data objects that wrap the existing buffer if copying would be
expensive.

See https://github.com/flutter/flutter/issues/16291
2018-04-10 12:15:58 -07:00
Michael Goderbauer
e07eafae1d
Roll forward: Parameters for SemanticActions; a11y text selection (#4452)
Reverts the revert in #4448 with fixes to pass on the bot.

This change will require framework changes in flutter/flutter#13490.
2017-12-12 14:25:45 -08:00
Michael Goderbauer
056fd4597f
Revert " Add parameters to SemanticActions; implement extend selection for a11y (#4444)" (#4448)
This reverts commit 59c3a37e6436d60381d9708113228c83ccc6b7f9.
2017-12-12 10:53:15 -08:00