This implements the design in flutter.dev/go/handling-synchronous-keyboard-events for Android.
I started with Android, but this will be used for all platforms as we add them.
The related framework PR is: flutter/flutter#59358 (which has already landed)
The BaseInputConnection superclass does not call endBatchEdit
in setSelection and therefore does not implicitly cause
InputConnectionAdaptor to send a state update.
Some input modes such as numeric keypads will not function without
these updates.
* Add support for software text editing controls
Includes selection, copy, cut, paste, as well as partial support for up
and down movement.
Text editing controls can be accessed in GBoard by:
top-left arrow > three dots menu > text editing
Partial fix for flutter/flutter#9419 and flutter/flutter#37371.
* Introduce InputConnectionAdaptor tests
Run with:
testing/run_tests.py --type=java --java-filter=io.flutter.plugin.editing.InputConnectionAdaptorTest
* Fix BUILD.gn comment on run_tests.py --java-filter flag
This shouldn't result in any logical changes. I've done a quick smoke
test by building a local Android engine and running Flutter gallery, no
compile errors or other obvious issues.
Applied by running `/ci/format.sh | patch -p0` with the altered script
added in flutter/engine#16500. I did locally modify the script slightly
further so it would run against all Java files in the repo instead of
just modified ones.
This changes the InputConnectionAdaptor so that it will execute an IME action when ENTER is pressed. Prior to this, pressing ENTER on a hardware keyboard did nothing.
Samsung's Korean keyboard has a bug where it always attempts to combine
characters based on its internal state, ignoring if and when the cursor
is moved programmatically. EG typing "ㄴㅇ" and then moving the cursor
back to the front of the text and typing "ㄴ" again would result in
"ㄴㅇㄴ", not "ㄴㄴㅇ".
Fully restarting the IMM works around this because it flushes the
keyboard's internal state and stops it from trying to incorrectly
combine characters. However this also has some negative performance
implications, so we only apply the workaround on Samsung devices set
to use Korean input.
This also effectively disables the feature on Samsung keyboards that
allowed users to re-open a composing region for previously typed
characters. See https://github.com/flutter/flutter/issues/29341#issuecomment-531283508.
Fixesflutter/flutter#29341.
#9203 broke the keyboard_resize integration test(see more details in flutter/flutter#34085 (comment)).
This re-lands @9203 and fixes the issue the integration test uncovered by always allowing to hide the keyboard.
The difference from the original change is 07d2598
Generally what this PR is doing is setting up a delegation mechanism
for Android's onCreateInputConnection.
It works by letting the framework know when an embedded view gets loses
focus(within the virtual display), the framework maintains a focus node
for each Android view that is kept in sync with the focus state of the
embedded view.
The TextInputPlugin is extended to allow for 2 type of text clients a
"framework client"(what we had before) and a "platform view client".
When the AndroidView's focus node in the framework is focused the
framework sets a "platform view text client" for the TextInputPlugin,
which will result in the TextInputPlugin delegating
createInputConnection to the platform view.
When a platform view is resized, we are detaching it from a virtual
display and attaching it to a new one, as a side affect a platform view
might lose an active input connection, to workaround that we "lock" the
connection when resizing(by caching it and forcing the cached copy until
the resize is done).
Additional things worth calling out in this PR:
To properly answer which views are allowed for input connection
proxying we compare a candidate view's root view to the set of root
views of all virtual displays.
We also preserve a view's focus state across resizes.
Note that this PR only wires text for the io.flutter.view.FlutterView
For the new Android embedding some additional plumbing is necessary.
Corresponding framework PR: flutter/flutter#33901flutter/flutter#19718