## Description
This PR fixes cursor jump on Chrome for Android when the user taps in a multiline `TextField`.
Using the following code sample:
<details><summary>Code sample</summary>
```dart
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Text Field Focus',
home: MyCustomForm(),
);
}
}
// Define a custom Form widget.
class MyCustomForm extends StatelessWidget {
const MyCustomForm({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Text Field Focus'),
),
backgroundColor: Colors.amber,
body: Padding(
padding: const EdgeInsets.all(16.0),
child: TextField(
decoration: const InputDecoration(
fillColor: Colors.white,
filled: true
),
autofocus: true,
maxLines: 3,
controller: TextEditingController(text: '1\n2\n3\n4\n'),
),
),// This trailing comma makes auto-formatting nicer for build methods.
);
}
}
```
</details>
On a mobile browser, once the page is loaded, tap after the number 3:
- Before this PR: the TextField content is automaticaly scrolled and the selection is set after number 1.
https://user-images.githubusercontent.com/840911/232051413-b913f890-6cb1-4c60-92d0-7a3bf74cc688.mov
## Implementation
A multiline `TextField` relies on an HTML `<textarea>` elements. When a tap occurs the selection should be updated from Flutter not by the HTML element itself.
This PR prevents mouse events on Chrome for Android. Those events conflicts with Flutter selection changes.
Previously, mouse events were only prevented on desktop but they are also emitted on mobile, see https://bugs.chromium.org/p/chromium/issues/detail?id=119216#c11.
## Related Issue
Related to https://github.com/flutter/flutter/issues/124483 (partial fix because the issue is also reproducible on iOS/Safari).
## Tests
Adds 1 test.
@staticInterop members will start disallowing tear-offs, so this member
should turn into a closure.
Unblocks a roll in the SDK that disallows tear-offs.
## Pre-launch Checklist
- [X] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [X] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [X] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [X] I listed at least one issue that this PR fixes in the description
above.
- [X] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [X] I updated/added relevant documentation (doc comments with `///`).
- [X] I signed the [CLA].
- [X] All existing and new tests are passing.
This is a reland of #41368 with fix for transparent images and a unit
test to verify it.
Skia would like to remove `SkImageGenerator::MakeFromEncoded` and this
appears to be the only remaining usage. It appears to be easily swapped
out for the `SkImages::DeferredFromEncodedData`. (skbug.com/13052)
This also removes the use of the internal `SkCodecImageGenerator` for
the public `SkCodec` API (which the image generator had just been
deferring to anyway).
While unbreaking some unit tests, I made a few assertions easier to
debug and produce nicer error messages.
## Pre-launch Checklist
- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [ ] All existing and new tests are passing.
If you need help, consider asking for advice on the #hackers-new channel
on [Discord].
<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
Reverts flutter/engine#41368
This is blocking rolls into the framework. Let's revert until we sort
out whether there's a workaround for the change to the unpremultiplied
alpha issue.
## Description
This incorporates additional signal from `Activity.onWindowFocusChanged` to help decide if the application is `resumed` or `inactive`.
When the user pulls down the notification shade or opens the app switcher in iOS, then iOS sends a notification to the application that it no longer has input focus (is no longer "active" in Apple terminology).
However, Android (at least on a Pixel) doesn't send `onPause` and `onResume` events for these things, as one might expect. Instead, this PR changes things so that we listen to `Activity.onWindowFocusChanged` and see if any of the windows still have focus.
If it doesn't have focus, then the lifecycle switches to `inactive` (even if `onPause` hasn't been called), and if it does have focus (and `onResume` hasn't been called) then we should go to `resumed`.
State changes are determined and deduped in the `LifecycleChannel` class.
Here's the old state table:
| Android State | Flutter state |
| ------------- | ------------- |
| Resumed | resumed |
| Paused | inactive |
| Stopped | paused |
| Detached | detached |
Here's the new state table:
| Android State | Window focused | Flutter state |
| ------------- | ------------- | ------------- |
| Resumed | true | resumed |
| Resumed | false | _inactive_ * |
| Paused | true | inactive |
| Paused | false | inactive |
| Stopped | true | paused |
| Stopped | false | paused |
| Detached | true | detached |
| Detached | false | detached |
* = This is the relevant change in this PR.
("Window focused" means one or more windows managed by Flutter are focused)
The `inactive` state is for when the application is running and visible, but doesn't have the input focus. An example where this currently happens are when a phone call is in progress on top of the app, or on some OEMs when going into the app switcher (I've tested on Realme and it does that, at least). With the PR, it will also go into `inactive` when the app has lost input focus, but is still in the Android `onResume` state. This means that on phones that don't pause the app when they go into the app switcher or the notification window shade (Pixel, others), the app will go into `inactive` when it didn't before. If developers weren't doing anything special in the `inactive` state before, then this PR will have no change for them. If they were, they will go into that state more often (but more consistently across OEMs).
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/124591
## Tests
- Added unit tests for handling `onWindowFocusChanged`.
Skia would like to remove `SkImageGenerator::MakeFromEncoded` and this
appears to be the only remaining usage. It appears to be easily swapped
out for the `SkImages::DeferredFromEncodedData`. (skbug.com/13052)
This also removes the use of the internal `SkCodecImageGenerator` for
the public `SkCodec` API (which the image generator had just been
deferring to anyway).
While unbreaking some unit tests, I made a few assertions easier to
debug and produce nicer error messages.
dart:js_interop and package:js will start conflicting. Eventually, we
want people to only use dart:js_interop, so this CL refactors code to do
that.
Unblocks https://dart-review.googlesource.com/c/sdk/+/294130/8 and
prevents confusing shadowing of dart:js_interop annotations like we do
today.
## Pre-launch Checklist
- [X] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [X] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [X] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [X] I signed the [CLA].
- [Mentioned CL that is unblocked] I listed at least one issue that this
PR fixes in the description above.
- [X] I updated/added relevant documentation (doc comments with `///`).
- [Need test-exemption] I added new tests to check the change I am
making, or this PR is [test-exempt].
- [X] All existing and new tests are passing.
These keep turning up, so I did a little bash-fu to find them all.
```bash
grep -lL "#pragma once" $(grep -lL "#ifndef .*_H_" $(find . | grep "\.h$")) | cut -c 3-
```
No change in functionality. I've just renamed the TU's to replace `display_list_` to `dl_`. I am sure there are chances to make the naming better. For instance, the op receiver still being named a dispatcher.
Remove unnecessary instrumentation from picture. `UniqueRef`
automatically instruments all allocations, disposals, and garbage
collections, which covers `CkPicture`.
Does two things:
- Exposes a string about the GPU model on `impeller::Context`
- passes that string on to Skia gold when we add a test image.
This should help reduce noise/flakiness in golden images.
With this PR we no longer need to hold DisplayLists in GPUObject wrappers and they can be disposed instantly instead of queueing on the Unref thread.
This will definitely be a win for Impeller as none of the objects used in a frame now require queueing, but the performance impact on apps running on top of skia is less clear if they depend on a lot of images inside their DisplayLists that still need to be queued to be freed. After getting further in the work, it looks like only decoded images need to use the protected DlImage wrappers and most of those should survive many frames before they are disposed. That should hopefully leave very few unrefs happening per frame.
~There are 3 unit tests in `shell_unittests.cc` and `embedder_metal_unittests.mm` that are now GSKIP'd as they now invoke code that needs a fully initialized UIDartState in order to protect their images. I will look into fixing the tests and/or making the code they invoke provide protection without relying on UIDartState.~ (This looks to be fixed in the latest commit by simply not creating DlImageGPUs all over the source base and simply catching only those that end up in UI data structures. There is actually existing code in one of the modules that feeds ui.Image with an answer to wrap the image in a DlImageGPU if it has a skia image anyway, so most of these additional uses of DlImageGPU that were having trouble getting the Skia unref queue just didn't need it anyway.)
Previous attempt was here: https://github.com/flutter/engine/pull/40846
I was including un-rewritten source files, which caused breakage. Now we run out `ui_web` files through the sdk_rewriter script before putting them into sky_engine
Migrate Paint API to `UniqueRef`. This includes `Paint`, `ImageFilter` (and all subtypes), `ColorFilter` (and all subtypes).
Also fix the following memory leaks:
* `CkPaint` is frequently used by layers where a one-off paint object is created, used, and immediately dropped. `CkPaint` now has a `dispose` method, and all one-off usages now dispose of the paint after they are done.
* `CkColorFilter.initRawImageFilter` was leaking the `SkColorFilter` created by `_initRawColorFilter` inside the expression.
* `CkManagedSkImageFilterConvertible.imageFilter` now takes a closure, which allows the implementation decide on the lifetime of the `SkImageFilter` vended to the caller. Because `CkColorFilter` is a const class it cannot store C++ instances inside its own fields, so it creates a temporary `SkImageFilter` class to be used by the caller and then it needs to delete it. Now it does.
Fixes https://github.com/flutter/flutter/issues/124269
Manually verified this is safe on an iPhone 11.
We're not creating/encoding command buffers in this path so it's ok.
AFAICT the test I added would fail if we started doing that because it
doesn't provide any real command buffer interfaces. Most of the code
here is related to tests.
(this is attempt 4; details below)
Remove obsolete object caches and introduce a simpler way to manage
native objects:
* Remove the unused `SynchronousSkiaObjectCache`.
* Introduce new library `native_memory.dart` that's smaller and simpler
than `skia_object_cache.dart`.
* Introduce two types of native object references:
* `UniqueRef` a reference with a unique Dart object owner.
* `CountedRef` a ref-counted reference with multiple Dart object owners.
* All native references use GC (via `FinalizationRegistry`) as a
back-up.
* The new library removes everything related to object resurrection that
was needed only in browsers that didn't support `FinalizationRegistry`.
All browsers support it now.
* Remove the ad hoc `SkParagraph` cache that predates the introduction
of `Paragraph.dispose`.
* Rewrite `CkParagraph` in terms of `UniqueRef`.
* Rewrite `CkImage` in terms of `CountedRef`; delete `SkiaObjectBox`.
This PR does not migrate all objects from the old
`skia_object_cache.dart` to `native_memory.dart`. That would be too big
of a change. The migration can be done in multiple smaller PRs.
This also removes a few unnecessary relayouts observed in
https://github.com/flutter/flutter/issues/120921, but not all of them
(more details in
https://github.com/flutter/flutter/issues/120921#issuecomment-1481958762)
## About attempt 4
More info about the revert of attempt 3 in
https://github.com/flutter/engine/pull/40937.
In this attempt I check that the browser supports `FinalizationRegistry`
before registering the object. This will allow the code to run in older
browsers, but there will be no protection from memory leaks when the app
fails to dispose of the respective objects.
## Benchmarks
Now that this landed in flutter/flutter I have some benchmark numbers
from the devicelab. The `text_out_of_picture_bounds` benchmark dropped
by 3-4x (lower is better):
<img width="358" alt="Screenshot 2023-04-04 at 6 13 06 PM"
src="https://user-images.githubusercontent.com/211513/229956170-a5399ed3-c779-4af0-babb-ea40440f96ff.png">
The repro provided in https://github.com/flutter/flutter/issues/123204
dropped from 110ms/frame to 10ms/frame.
(this is attempt 3; details below)
Remove obsolete object caches and introduce a simpler way to manage
native objects:
* Remove the unused `SynchronousSkiaObjectCache`.
* Introduce new library `native_memory.dart` that's smaller and simpler
than `skia_object_cache.dart`.
* Introduce two types of native object references:
* `UniqueRef` a reference with a unique Dart object owner.
* `CountedRef` a ref-counted reference with multiple Dart object owners.
* All native references use GC (via `FinalizationRegistry`) as a
back-up.
* The new library removes everything related to object resurrection that
was needed only in browsers that didn't support `FinalizationRegistry`.
All browsers support it now.
* Remove the ad hoc `SkParagraph` cache that predates the introduction
of `Paragraph.dispose`.
* Rewrite `CkParagraph` in terms of `UniqueRef`.
* Rewrite `CkImage` in terms of `CountedRef`; delete `SkiaObjectBox`.
This PR does not migrate all objects from the old
`skia_object_cache.dart` to `native_memory.dart`. That would be too big
of a change. The migration can be done in multiple smaller PRs.
This also removes a few unnecessary relayouts observed in
https://github.com/flutter/flutter/issues/120921, but not all of them
(more details in
https://github.com/flutter/flutter/issues/120921#issuecomment-1481958762)
## About attempt 3
More about [attempt 2
here](https://github.com/flutter/engine/pull/40862).
In this attempt 3 I'm replacing the `factory` with a top-level function.