* Removed 'pub get' from the instructions
According to Hixie, 'pub get' is abstracted into flutter packages upgrade, and so there shouldn't be a need to run pub get directly.
* Removed pub get lines entirely.
In particular, this avoids some unnecessary calls to InputMethodManager.restartInput
that caused noticeable lag when moving the cursor.
Fixes https://github.com/flutter/flutter/issues/9928
Both the following, which we also support, are deprecated in UIKit:
* `application:handleOpenURL:`
* `application:openURL:sourceApplication:annotation:`
* Run Flutter on iOS and Android with color correct Skia (#3716)
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
This creates a `FlutterFragmentActivity` class that extends
the Android v4 Support librray's `FragmentActivity` class.
However, we intentionally do not bundle the support library
with our engine, so apps that wish to use this class are
responsible for including the support library .jar file in
their runtime deps when creating the final app.
flutter/flutter#10072
This factors the functionality that was in `FlutterActivity`
to live in `FlutterActivityDelegate`. This will allow the creation of a
`FlutterFragmentActivity` that has the same core functionality, which in
turn unlocks certain Android plugins that choose to require the v4
support library (like Google Sign-In).
https://github.com/flutter/flutter/issues/10072
* Fix pixel rounding error in the picture layer by first ensuring that
the texture for the image is at least as big as the next integer size
along each dimension and using kStrict_SrcRectConstraint while
drawing the same image. We already select the source subset by
looking at the cull rect of the picture.
* Decompose the transformation matrix into a series of operations that
generated the same to calculate the scale at which to rasterize the
picture. This make the rasterization scale resilient to
transformations that introduce a perspective component to the
resultant matrix.
* The scale in the decomposed matrix is now part of the key in the
cache.
* Raster cache images that could never be rasterized were still taking
part in the cache. Now, those entries are rejected early on. This
leads to the sweep after the frame iterating over fewer items.
* Added a unit test target.
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
Some keyboards (e.g., on some Samsung devices, SwiftKey) ignore
InputType.TYPE_TEXT_FLAG_NO_SUGGESTIONS and require
InputType.TYPE_TEXT_VARIATION_PASSWORD.
Eliminates logging to stdout on Android -- now using __android_log_print
only.
Eliminates logging to syslog on iOS -- now writing to stdout with the
existing ASL redirection (from platform_mac.mm) only. syslog() wasn't
ever picked up in logs.
This patch is a pre-factoring change before swapping out iOS engine
logging to a flutter-specific mechanism.
Previously, taps were sent to the topmost tap handler in the center of the accessibility frame of the selected element nd therefore might have been handled by a different element than the desired one.
**This is a breaking change on iOS**
Previously, the `paused` state was entered when the application resigned
active status. `inactive` now maps to this status. `paused` now maps to
an app that has been backgrounded.
`inactive` is currently emitted on iOS only and corresponds to iOS's
foreground inactive state.
Current state transitions are:
`resumed` <--> `inactive` <--> `paused`
suspending is currently emitted on Android only and corresponds to the
transition to Android's stopped state.
Current state transitions are:
`resumed` <--> `paused` --> `suspending` --> `resumed`
These transitions may change in future.
* Fix crash in iOS accessbility
Previously, whenever an action would remove the focused element from the screen the app would crash. This change tells iOS to focus the first on-screen element after every change to the semantics tree. This avoids the crash.
In a future iteration, we should tell iOS which element it needs to focus by looking at the sematnics tree (instead of leaving it up to the iOS).
* Better handle the case were the focused element stays on the screen
* review comments